- This topic has 198 replies, 5 voices, and was last updated 3 years, 2 months ago by cfhdrew.
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September 30, 2017 at 7:13 pm #65058
Tried .1, .01 and .000000001 and I get immediate tilt. No, this version has too much slow code interfering with gameplay on my XP SP3 machine. I’m sticking with version 1.1. Your new flashers looked nice during multiball though!
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September 30, 2017 at 9:55 pm #65073That sucks, didn’t know nudge strength affects the tiltbob like that. I’ll look into it more later.
For now you can try this alternate script (just nuke the table script and it all with this)
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September 30, 2017 at 9:55 pm #65074That sucks, didn’t know nudge strength affects the tiltbob like that. I’ll look into it more later.
For now you can try this alternate script (just nuke the table script and replace
it all with this)
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October 2, 2017 at 6:04 pm #65212Another great release nFozzy, thanks very much.
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December 6, 2017 at 7:28 am #70640Nfozzy i have a problem with this table!!! I push star and table closes with this error
What’s wrong????
Attachments:
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December 6, 2017 at 8:09 am #70652vp10.4 added extra arguments to PlaySound for some new 3d surround sound stuff. You need 10.4
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April 3, 2018 at 10:45 am #80695Great table, thanks very much to the authors for their hard work. I’m running addressable LED strips through a Teensy and this table throws up a DOF error so I don’t get any of the lovely lights. God help me, I need the lights.
DOF works on all my other tables, and I have been trying to figure out what is wrong with this one for weeks.
I’m running VPX 10.5 Beta, and like I say, other tables are all working fine. Does anyone have any idea what the problem might be? I’d appreciate some help. The error is copy-pasted below.
System.Exception: DirectOutput framework has encountered a exception during setup.
Inner exception: Object reference not set to an instance of an object. —> System.NullReferenceException: Object reference not set to an instance of an object.
at DirectOutput.LedControl.Setup.Configurator.SetupTable(Table Table, Dictionary2 TableConfigDict, Dictionary
2 ToyAssignments, String IniFilePath)
at DirectOutput.LedControl.Setup.Configurator.Setup(LedControlConfigList LedControlConfigList, Table Table, Cabinet Cabinet, String RomName)
at DirectOutput.Pinball.Setup(String GlobalConfigFilename, String TableFilename, String RomName)
— End of inner exception stack trace —
at DirectOutput.Pinball.Setup(String GlobalConfigFilename, String TableFilename, String RomName)
at B2SServerPlugin.Plugin.PluginInit(String TableFilename, String RomName)
at B2S.Plugin.PluginInit(String TableFilename, String RomName)Cheers.
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April 29, 2018 at 3:06 am #83381awesome table,
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May 12, 2018 at 7:49 pm #84547Hey guys. I’m running this amazing table on a 3 screen cab. I have the working backglass so I’m trying to figure out how to disable the spider wheel which appears on the playfield. Someone mentioned earlier that it’s in the script somewhere (which I’m sure it is) but I’m not very versed in scripting. Is there a simple way to disable this function by deleting a line, commenting something out or setting a particular value?
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May 12, 2018 at 8:47 pm #84550Sounds like you are running version 1.2
You can either download the latest version 1.31 which fixes the Single Screen Fullscreen support.
Or you can modify the script…
Version 1.2 is set to Single Screen FS by default.
Open the table script and go to line 29 and change the 1 to 0
const SingleScreenFS = 1
to
const SingleScreenFS = 0
This will get rid of your playfield spiderwheel.
Be sure to save table after making changes to script.
Hope this helps you.
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May 13, 2018 at 12:38 am #84558Thanks a bunch. It was right there in front of me. Duh.
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May 31, 2018 at 6:16 pm #86915Getting an error on line 1 ” object is not a collection” on new 1.4 version of table
Running latest 10.5 beta
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May 31, 2018 at 6:23 pm #86918Posting this here first for feedback. There’s been a lot of DOF bug reports or missing features. I fixed some sound effect ones but I’m at a loss about how to fix/improve the GI and Spider related DOF calls. The two script callbacks for DOF are named “GIupdates” and “UpdateWheel” if someone wants to take a crack at it. A couple of extra visual upgrades may be coming (level mesh, new ramp visuals).
Version 1.4
Added a Fastflips hack. Works by switching seamlessly between Rom and Direct-Controlled flippers.
Flash caps have been redesigned to play better with vp10.5’s screen-space reflections
Ramp collision meshes have been improved for accuracy -also the upper sling area.
New physics featuring a redesigned Polarity flipper script (Can be disabled at the top of the script)
Optional floating text scores (See options)
New cabinet mesh with siderails, speaker panel, and backglass (nonfunctional atm, no FSS)
Cleaned up the script with a few improvements along the way –
– Better ball rolling SFX script
– Boogieman animations have been improved a bit
– Added a keyboard nudge scriptYou need to login in order to like this post: click here
9 users thanked author for this post.
May 31, 2018 at 8:29 pm #86947Another physics masterpiece. NFozzy’s tables play with a difficulty more similar to real machines than any other. Feels so natural too.
What would be the best way to tone down the flashers a little? Specifically the red.
Current Project: Perpetual updates of VPX physics.
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May 31, 2018 at 8:37 pm #86948Nevermind, I found the flasher object off the side of the table.
Current Project: Perpetual updates of VPX physics.
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May 31, 2018 at 8:45 pm #86949Another physics masterpiece. NFozzy’s tables play with a difficulty more similar to real machines than any other. Feels so natural too.
100% agree.
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May 31, 2018 at 8:53 pm #86952Nevermind, I found the flasher object off the side of the table.
You can safely delete the red transmit lamps on layer 8 too. They weren’t supposed to be active and they’re making the ramps glow too much right now.
Getting an error on line 1 ” object is not a collection” on new 1.4 version of table
Running latest 10.5 beta
Is anyone else getting this? Could this be a DOF thing?
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May 31, 2018 at 8:58 pm #86953I’m still on 10.4 on my cab. Working fine there.
Current Project: Perpetual updates of VPX physics.
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May 31, 2018 at 9:33 pm #86963No FSS in v1.4, not yet anyway..
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June 1, 2018 at 12:30 am #86979One of the top tables just got a makeover. Looking forward to play it tonight. Thank you.
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