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Viewing 20 posts - 141 through 160 (of 198 total)
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  • #86980
    Ben Logan2
    Participant
    @benlogan2
    Member

    The hits keep coming! Sounds like a great update, nfozzy. Can’t wait for the weekend. Thanks!

    :)

    #86981
    DJRobX
    Moderator
    @djrobx
    MemberModerator

    I’m not having the DOF null reference exception issue, but I know @NailBuster ran into a similar problem getting a crash in his PUP plugin earlier today with Scared Stiff also.    Said it was as if the B2S plugin system wasn’t calling the init or something.

    I see you leveraged the SAM fast flips stuff for this.  Nice!

    1 user thanked author for this post.
    #86994
    Pinbolt
    Participant
    @pinbolt
    Member

    Thank you for the update.

    #86995
    Lovehammer
    Participant
    @lovehammer

    That’s interesting. I get the same error on Whodunnit, and absolutely every other table works fine.

    Could the issue be with the BS2 backglass file? Thought of trying a different one,  but could not find any others out there.

    #86997
    whitewater
    Participant
    @whitewater

    Thanks for this update, i really love this table ;) :-)

    #87001
    Skitso
    Participant
    @skitso
    Member

    I think I prefer the field of view settings of 1.31. Too bad they are not combatible with the new version. I also find the old sound mix better (more mechanical noise!) Or am I just being paranoid? :)

    #87022
    RYSr (Rich)
    Participant
    @rysr
    Member

    [/quote]

    Getting an error on line 1 ” object is not a collection” on new 1.4 version of table

    Running latest 10.5 beta

    Is anyone else getting this? Could this be a DOF thing?

    I don’t use DOF. I tried re-downloading table, deleted nvram, run it on 10.4 and 10.5, updated to the latest SAM r4515, and try running without a Db2s, still the same error!

    The last versions  ss 1.03 and 1.31 run, but 1.4 doesn’t :scratch:   all other tables running fine. Surprised no one else having this problem.

    #87055
    nFozzy
    Participant
    @nfozzy

    Small update :-) based on feedback

    Version 1.41

    Split apart the script-based volume adjustment into two variables, SoundLevelMult and SoundLevelMultCoils
    Fixed a bug with ball shadows
    Tweaked flasher caps
    Zoomed in the DT perspective, and the FS perspective a little
    Some tweaks to Floating Scores
    Split Frog target collisions. A direct hit will rebound much less..
    Set many objects to use static rendering.

    2 users thanked author for this post.
    #87056
    HauntFreaks
    Moderator
    @hauntfreaks
    vipContributorMember

    always awesome to see a new update for this…. is there a setting to controller the GI brightness??

    #87058
    jimmyfingers
    Participant
    @jimmyfingers

    The 1.41 version uploaded here, as of the time writing this, is exactly the same as the 1.4 version.  Noticed no new static elements using F11 and ultimately did a HEX compare on the two files.  Dowloaded both again independently (i.e. not choosing the whole package /  previous versions) and same finding.  File size and time stamp are the same as well.

     

    #87061
    NailBuster
    Moderator
    @nailbuster
    ModeratorMember

    That’s interesting. I get the same error on Whodunnit, and absolutely every other table works fine.

    Could the issue be with the BS2 backglass file? Thought of trying a different one, but could not find any others out there.

    I found a possible script change that you can try and see if it fixes your stuff…

    pupb2s was not working because b2s events were sent prior to rom init…  so to get it to working for PuP:   (the error message was exactly like your screencap)

    In table script “table_init()” there’s a start line InitWheel that’s called before “with controller”.  just move that line after the “end with” (controller block a few lines down).

    so try it out and see if it solves your issue….I’m not sure it has any  affect on the wheel but will need to test more.

    #87062
    nFozzy
    Participant
    @nfozzy

    The 1.41 version uploaded here, as of the time writing this, is exactly the same as the 1.4 version. Noticed no new static elements using F11 and ultimately did a HEX compare on the two files. Dowloaded both again independently (i.e. not choosing the whole package / previous versions) and same finding. File size and time stamp are the same as well.

    Whoops good catch… Should the correct file now

    #87149
    vanlocke
    Participant
    @vanlocke

    Hi, when launching the table (1.4 or 1.411) I have this message:

    script error

    line 1

    type incompatible: ‘nullfonction’

    so it doesn’t start. I had not problem with previous versions.

    Running latest 10.5 beta , DT user, no DOF.

    #87152
    zubial
    Participant
    @zubial

    Hello, I have the same problem as @vanlocke . I am under VPX 10.5

    #87170
    NailBuster
    Moderator
    @nailbuster
    ModeratorMember

    In general…id guess many strange errors after updating to 10.5 vpx scripts are caused by having old versions of vbs script files in your table folder.   Vpx will use those before the script folder ones.

    I had a null error on launch but solved with removing the table vbs files…

     

    #87188
    vanlocke
    Participant
    @vanlocke

    You’re right @NailBuster, there were some old .vbs in my tables folder, never paid attention before. After cleaning those, error is solved. Thanks!

    Nice update nFozzy! table plays VERY well.

    #87190
    zubial
    Participant
    @zubial

    Problem solved, thanks @NailBuster

    #87206
    Lovehammer
    Participant
    @lovehammer

    Thanks for the suggestion Nailbuster. Have taken my cab to bits to finally paint it, will try your suggestion when it is back in business.

     

    #87263
    Mark70
    Participant
    @mark70
    Member

    Thanks for the update!
    As Feedback, I had some performance issues with this table in the past, but with the new update it runs super smooth like silk. :good:

    #87320
    Lovehammer
    Participant
    @lovehammer

    @ Nailbuster.

    Turned out to be an issue with my DOF after all. I discovered this, ran it, and oooh,  flashy flashy on Scared Stiff.

    Thanks for taking an interest. Cab is freshly painted, lights are go, deep joy.

    Cheers.

Viewing 20 posts - 141 through 160 (of 198 total)
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