- This topic has 16 replies, 5 voices, and was last updated 8 years, 5 months ago by Paulo Carvalho.
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October 19, 2015 at 11:39 pm #1946
To get back into builbing i figured i’d start with something easy.
Seawitch. that export obj feature is really nice for converting tables and switching everything to modelsAttachments:
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October 20, 2015 at 1:07 am #1950great to see you working on a table boss! looks good too!
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October 20, 2015 at 11:08 pm #1976Looks fantastic. Thanks so much!
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October 28, 2015 at 12:40 am #2082moving along. the build and code are almost finished. then just tweaking the physics.
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October 28, 2015 at 1:34 am #2086looking good! but from you that is expected! :)
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Messing with the VPinball app and push notifications.
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October 30, 2015 at 11:34 pm #2122ok ready for testing and stuff.
I’ll upload shortlyAttachments:
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October 30, 2015 at 11:35 pm #2124haven’t added B2s code yet
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October 30, 2015 at 11:47 pm #2126looks good boss. will give it a good test when ready :)
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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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October 30, 2015 at 11:50 pm #2127I uploaded through the submit a file but i don’t see it. Maybe you have to approve it first
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October 31, 2015 at 12:01 am #2128I found it over in the VP10 Tables download section, looks great
did you make the reflection image for the back wall loop/guide? how did you do that?Punch it!
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October 31, 2015 at 12:14 am #2129Yeah i made it. If you extract it you’ll see its not very good. I can do them on flat guides, but curved ones suck.
I basically just cut out one of the blue lights and flipped it. Then i used the same cut out for all the blue lights and used the blur tool so the seams werent visible. Then i cut out the center white light and added it to the middle.
Merged all the layers.
Cut and paste that overtop of that standard metal wall texture a lot of us use. Then droped the opacity on the reflection layer so the metal highlights showed a bit and the reflection wasn’t quite as clear.
Lite the lights up with flasher objectsYou need to login in order to like this post: click here
October 31, 2015 at 12:20 am #2130plays a bit fast for me? let me make sure i have all updates to vpx build up to date. playfield friction increase helps. looks good thank you!
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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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October 31, 2015 at 12:43 am #2135hey boss how do i update the table. just adjusted it to play similar to frens fastdraw. i think it’s a little more accurate now
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October 31, 2015 at 9:20 pm #2143I really like the look of this table and I feel this version plays a lot better than the 1.0. In fact first game was new high score. Does that mean it is too easy? I do think the pop bumpers need a little more pop. I think the top bumper might be set to 0 if I was looking at it correctly. I do have the upward rubber ball crawl from time to time on this table. I haven’t tried it with the latest VPX beta which may fix this issue. Overall I really enjoy this table and the reflections are a great touch.
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November 5, 2015 at 3:35 am #2230Hey guys, table looks fantastic in VP10. I downloaded the B2S backglass and enabled the server in the script. Is that ok?
I am getting the following error on coin-up when playing and then it crashes VP10. I am not using the latest version of VP10.
[Paulo Carvalho Mobile - 204-294-4389]
http://www.pinballowners.com/paulohotline
"Life is like pinball, your always trying to keep your balls in play, but in the end, they drop down the middle :)"Attachments:
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November 5, 2015 at 3:45 am #2232I’m running 2311 vpx and works great with backglass
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November 5, 2015 at 4:04 am #2233Ok upgraded VP10 and VBS files to ver2350 from 2194! Working fine now thanks!
[Paulo Carvalho Mobile - 204-294-4389]
http://www.pinballowners.com/paulohotline
"Life is like pinball, your always trying to keep your balls in play, but in the end, they drop down the middle :)"You need to login in order to like this post: click here
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