- This topic has 31 replies, 2 voices, and was last updated 5 years, 9 months ago by
jbg4208.
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August 8, 2018 at 11:16 am #94844
When I start the table the shooter lights are no longer lit. But when it attract mode they are lit. Anyone else table doing this?
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August 8, 2018 at 4:06 pm #94942I’m going to review I had not seen this
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August 12, 2018 at 7:08 am #95287I’m seeing some odd behaviour with the left flipper. Hold it up as much as possible while playing and you see that it flicks hitting bumpers and more than a few other objects.
Haven’t had time looking at the script. Too busy with my other project :)
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August 12, 2018 at 3:45 pm #95334I check this later, thanks my friend!
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August 25, 2018 at 4:38 am #96410I can confirm, what Thalamus said, Flippers – if you hold down the Keys – just quick rotate to the “End” (down), but fast back up. It is on some Bumpers, Targets and Slings (lower Right e.g.)
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August 25, 2018 at 9:18 am #96417that happens to me because of my bad English, I had not understood what sverre told me, that is, sums points when I kept pressing the left flipper? today I try it thanks.
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September 28, 2018 at 9:40 am #99669It’s a small thing, but for some reason this is the only table where my analog plunger is not recognized. I can still hold the launch button, but the physical plunger doesn’t do anything. It’s probably on my end since nobody has mentioned it, but I wanted to confirm that. Other than that, the table is great.
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September 28, 2018 at 4:36 pm #99727I’m uploading an update that corrects the problem, and also improves the plastics by changing material
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September 29, 2018 at 2:28 pm #99802A really good Table now …
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September 29, 2018 at 3:02 pm #99810I agree. Very nice – thank you !
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December 25, 2019 at 4:41 am #155671As Thalamus and STAT wrote, the behavior with the twitching flipperbats is also in v1.22. If you hold up the flipperbats, they react, if a bonus is count or if the ball hits the bumpers.
Another problem I have a few times: If you shoot the targets two times down, they don’t come up, because of one target wasn’t considered (see picture).
If those two bugs are fixed, it’s a great table. Thanks.
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July 20, 2020 at 10:20 pm #191995As Thalamus and STAT wrote, the behavior with the twitching flipperbats is also in v1.22. If you hold up the flipperbats, they react, if a bonus is count or if the ball hits the bumpers.
Another problem I have a few times: If you shoot the targets two times down, they don’t come up, because of one target wasn’t considered (see picture).
If those two bugs are fixed, it’s a great table. Thanks.
Kiwi posted the fix for the drop targets over on vpforums.
Find the drop target lines and replace the first “hit” with “dropped”. I’ve done a little modding on this table so my script lines are a little different. but lines 186 through 192 ish should get you close.
Sub TargetS_Dropped:dtDrop.Hit 1:End Sub
Sub TargetH_Dropped:dtDrop.Hit 2:End Sub
Sub TargetO1_Dropped:dtDrop.Hit 3:End Sub
Sub TargetO2_Dropped:dtDrop.Hit 4:End Sub
Sub TargetT_Dropped:dtDrop.Hit 5:End Sub
Sub TargetE_Dropped:dtDrop.Hit 6:End Sub
Sub TargetR_Dropped:dtDrop.Hit 7:End SubYou need to login in order to like this post: click here
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