Sharpshooter II (Gameplan 1983)

Viewing 12 posts - 21 through 32 (of 32 total)
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  • #94844
    roccodimarco
    Participant
      @roccodimarco
      Member

      When I start the table the shooter lights are no longer lit.  But when it attract mode they are lit.  Anyone else table doing this?

      #94942
      Kalavera3
      Participant
        @kalavera3
        Member

        I’m going to review I had not seen this

        #95287
        Thalamus
        Moderator
          @thalamus
          ContributorMemberModerator

          I’m seeing some odd behaviour with the left flipper. Hold it up as much as possible while playing and you see that it flicks hitting bumpers and more than a few other objects.

          Haven’t had time looking at the script. Too busy with my other project :)

          1 user thanked author for this post.
          #95334
          Kalavera3
          Participant
            @kalavera3
            Member

            I check this later, thanks my friend! ;-)

            #96410
            STAT
            Participant
              @stefanaustria
              MemberContributor

              I can confirm, what Thalamus said, Flippers – if you hold down the Keys – just quick rotate to the “End” (down), but fast back up. It is on some Bumpers, Targets and Slings (lower Right e.g.)

              #96417
              Kalavera3
              Participant
                @kalavera3
                Member

                that happens to me because of my bad English, I had not understood what sverre told me, that is, sums points when I kept pressing the left flipper? today I try it thanks.

                #99669
                drickman156
                Participant
                  @drickman156

                  It’s a small thing, but for some reason this is the only table where my analog plunger is not recognized. I can still hold the launch button, but the physical plunger doesn’t do anything. It’s probably on my end since nobody has mentioned it, but I wanted to confirm that. Other than that, the table is great.

                  #99727
                  Kalavera3
                  Participant
                    @kalavera3
                    Member

                    I’m uploading an update that corrects the problem, and also improves the plastics by changing material :good:

                    1 user thanked author for this post.
                    #99802
                    STAT
                    Participant
                      @stefanaustria
                      MemberContributor

                      A really good Table now … :good:   :good:

                      #99810
                      Thalamus
                      Moderator
                        @thalamus
                        ContributorMemberModerator

                        I agree. Very nice – thank you ! :good:

                        #155671
                        Rajo Joey
                        Participant
                          @joey2001
                          Member

                          As Thalamus and STAT wrote, the behavior with the twitching flipperbats is also in v1.22. If you hold up the flipperbats, they react, if a bonus is count or if the ball hits the bumpers.
                          Another problem I have a few times: If you shoot the targets two times down, they don’t come up, because of one target wasn’t considered (see picture).
                          If those two bugs are fixed, it’s a great table. Thanks.

                          20191225_111512

                          #191995
                          jbg4208
                          Participant
                            @jbg4208
                            Member

                            As Thalamus and STAT wrote, the behavior with the twitching flipperbats is also in v1.22. If you hold up the flipperbats, they react, if a bonus is count or if the ball hits the bumpers.

                            Another problem I have a few times: If you shoot the targets two times down, they don’t come up, because of one target wasn’t considered (see picture).

                            If those two bugs are fixed, it’s a great table. Thanks.

                            20191225_111512

                            Kiwi posted the fix for the drop targets over on vpforums.

                            Find the drop target lines and replace the first “hit” with “dropped”. I’ve done a little modding on this table so my script lines are a little different.  but lines 186 through 192 ish should get you close.

                            Sub TargetS_Dropped:dtDrop.Hit 1:End Sub
                            Sub TargetH_Dropped:dtDrop.Hit 2:End Sub
                            Sub TargetO1_Dropped:dtDrop.Hit 3:End Sub
                            Sub TargetO2_Dropped:dtDrop.Hit 4:End Sub
                            Sub TargetT_Dropped:dtDrop.Hit 5:End Sub
                            Sub TargetE_Dropped:dtDrop.Hit 6:End Sub
                            Sub TargetR_Dropped:dtDrop.Hit 7:End Sub

                            2 users thanked author for this post.
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