Sharpshooter II (Gameplan 1983)

Viewing 12 posts - 21 through 32 (of 32 total)
  • Author
    Posts
  • #94844
    roccodimarco
    Participant
      @roccodimarco

      When I start the table the shooter lights are no longer lit.  But when it attract mode they are lit.  Anyone else table doing this?

      #94942
      Kalavera3
      Participant
        @kalavera3

        I’m going to review I had not seen this

        #95287
        Thalamus
        Moderator
          @thalamus

          I’m seeing some odd behaviour with the left flipper. Hold it up as much as possible while playing and you see that it flicks hitting bumpers and more than a few other objects.

          Haven’t had time looking at the script. Too busy with my other project :)

          1 user thanked author for this post.
          #95334
          Kalavera3
          Participant
            @kalavera3

            I check this later, thanks my friend! ;-)

            #96410
            STAT
            Participant
              @stefanaustria

              I can confirm, what Thalamus said, Flippers – if you hold down the Keys – just quick rotate to the “End” (down), but fast back up. It is on some Bumpers, Targets and Slings (lower Right e.g.)

              #96417
              Kalavera3
              Participant
                @kalavera3

                that happens to me because of my bad English, I had not understood what sverre told me, that is, sums points when I kept pressing the left flipper? today I try it thanks.

                #99669
                drickman156
                Participant
                  @drickman156

                  It’s a small thing, but for some reason this is the only table where my analog plunger is not recognized. I can still hold the launch button, but the physical plunger doesn’t do anything. It’s probably on my end since nobody has mentioned it, but I wanted to confirm that. Other than that, the table is great.

                  #99727
                  Kalavera3
                  Participant
                    @kalavera3

                    I’m uploading an update that corrects the problem, and also improves the plastics by changing material :good:

                    1 user thanked author for this post.
                    #99802
                    STAT
                    Participant
                      @stefanaustria

                      A really good Table now … :good:   :good:

                      #99810
                      Thalamus
                      Moderator
                        @thalamus

                        I agree. Very nice – thank you ! :good:

                        #155671
                        Rajo Joey
                        Participant
                          @joey2001

                          As Thalamus and STAT wrote, the behavior with the twitching flipperbats is also in v1.22. If you hold up the flipperbats, they react, if a bonus is count or if the ball hits the bumpers.
                          Another problem I have a few times: If you shoot the targets two times down, they don’t come up, because of one target wasn’t considered (see picture).
                          If those two bugs are fixed, it’s a great table. Thanks.

                          20191225_111512

                          #191995
                          jbg4208
                          Participant
                            @jbg4208

                            As Thalamus and STAT wrote, the behavior with the twitching flipperbats is also in v1.22. If you hold up the flipperbats, they react, if a bonus is count or if the ball hits the bumpers.

                            Another problem I have a few times: If you shoot the targets two times down, they don’t come up, because of one target wasn’t considered (see picture).

                            If those two bugs are fixed, it’s a great table. Thanks.

                            20191225_111512

                            Kiwi posted the fix for the drop targets over on vpforums.

                            Find the drop target lines and replace the first “hit” with “dropped”. I’ve done a little modding on this table so my script lines are a little different.  but lines 186 through 192 ish should get you close.

                            Sub TargetS_Dropped:dtDrop.Hit 1:End Sub
                            Sub TargetH_Dropped:dtDrop.Hit 2:End Sub
                            Sub TargetO1_Dropped:dtDrop.Hit 3:End Sub
                            Sub TargetO2_Dropped:dtDrop.Hit 4:End Sub
                            Sub TargetT_Dropped:dtDrop.Hit 5:End Sub
                            Sub TargetE_Dropped:dtDrop.Hit 6:End Sub
                            Sub TargetR_Dropped:dtDrop.Hit 7:End Sub

                            2 users thanked author for this post.
                          Viewing 12 posts - 21 through 32 (of 32 total)

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