Shovel Knight

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  • #90835
    Wizball
    Participant
      @wizball

      https://vpinball.com/VPBdownloads/shovel-knight/

      This is a VPX original table based on Shovel Knight, the retro-styled platform game released in 2014 by Yacht Club Games.

      If you experience lag when switching between music tracks, press the ADD CREDIT button during attact mode.

      The left and right magnasave buttons will activate the lower flippers only, allowing stage flipping.

      Rules
      LEVELS: While not fighting a boss, hit any shot to progress through levels. When a level is completed, hit the BLUE shot at the right saucer to start a boss battle.

      BOSSES: During boss battles, hit BLUE shots and flashing targets.

      SHOVEL KNIGHT MULTIBALL: Complete the GREEN S-H-O-V-E-L and K-N-I-G-H-T targets to light lock at the GREEN shots at the left and center ramp. After two balls have been locked, shoot the GREEN shot at the right saucer to start Shovel Knight Multiball.

      JACKPOTS: During Shovel Knight multiball, hit the AMBER, ORANGE, and RED shots for jackpot, and complete the S-H-O-V-E-L K-N-I-G-H-T targets to light a super jackpot at the PURPLE hole on the upper playfield.

      WANDERER MULTIBALL: Hit bumpers and spinner to light wanderer multiball at the TURQUOISE shot. During wanderer multiball, hit TURQUOISE shots to light a jackpot at the VUK.

      MULTIPLIERS: Complete the WHITE lights at the bottom lanes to enable a 2X multiplier for 60 seconds at the next shot you make.

      MYSTERY: Complete the three RED targets above the right saucer to light a mystery award at the center lane (PINK shot).

      BONUS X: Complete the drop targets to increase the bonus multiplier.

      COMBOS: Hit consecutive YELLOW shots to increase the combo value. Collect the combo value at the ORANGE shot.

      About modifications
      I am allowing open mods of this table. I do not have access to a cabinet to test on, so please make any modifications you feel would improve play on a cabinet. My artistic skills are not on par with my coding skills, and the lighting, apron, and plastics in particular could use the hand of someone better than me at making things look good.

      Acknowledgements
      Special thanks to VPForum members sliderpoint for showing how to make a ramp like the right ramp, and cyberpez for the VUK, and JPSalas for several primitives, graphics, and sounds.

      #90950
      bha19
      Participant
        @bha19
        Member

        Nice Work

        #91139
        xenonph
        Participant
          @xenonph
          MemberContributor

          They go in the “music” folder, located where you installed Visual Pinball.

          Great table!!

          #96947
          Wizball
          Participant
            @wizball

            Visual Pinball version 10.5 exposed a bug in this table, so it’s time for an update!
            <h3>Version 0.9.4</h3>

            • Fixed autoplunge relying on on a bug which was fixed in VPX 10.5.
            • Fixed script crash during Shovel Knight multiball when a jackpot moved from the left loop to the right ramp.
            • Fixed script crash displaying the scoreboard in a four player game.
            • Fixed script crash when pressing enter too fast when entering a high score.
            • Now uses JPSalas’ environment image, which makes the wire ramps look better.
            • Fixed the display showing the combo value after a ball has drained.
            #201272
            Wizball
            Participant
              @wizball

              It bothered me that this table had loose ends that I needed to tie up, so years after the first release, I present the 1.0.0 version!

              • Added DOF
              • Tweaked layout and physics
              • Switched positions of the captive ball and center ramp
              • Right saucer now feeds a habitrail instead of kicking out to the flippers
              • Right saucer now uses primitive mesh
              • Added new lights for Super Jackpot and Extra Ball
              • Reduced spinner friction
              • All mode timers are now longer
              • Made lighting Mystery easier
              • Black Knight Wanderer can no longer be cheesed by shooting only targets on the upper playfield
              • Hall of Champions can now be started when the last shot multiplier starts, instead of when it ends
              • Hall of Champions timer is now 5 seconds longer per shot
              • 25% of the combo jackpot is now awarded immediately when making a combo, capped at a 5 way combo
              • Combo jackpot is now lit for longer
              • Now features a super duper mega ultra extreme secret battle for true masters of the shovel!
              1 user thanked author for this post.
              #201273
              Wizball
              Participant
                @wizball

                If you do not see an alphanumeric display, change line 11 of the script to

                Const bAlwaysDisplayScore = True

                The B2S backglass for this game is available at https://vpinball.com/VPBdownloads/shovel-knight-b2s/

                1 user thanked author for this post.
                #201276
                JediWizard
                Participant
                  @jediwizard
                  Member

                  Amazing great original table, I love the original tables that the community has been creating! :yahoo: :yahoo: :yahoo:

                  Health is Wealth:Knowledge is Power

                  #201278
                  Wizball
                  Participant
                    @wizball

                    A more detailed rule sheet:

                    Modes

                    Hit any shot to progress toward lighting a mode. The more modes that have been played, the more shots will be needed to light a mode. When a mode is lit, shoot the right saucer which will be lit with a blue shovel.

                    During modes, hit flashing targets and shots with blue shovels. Doing well in modes will earn medals.

                    After nine modes have been played, the next mode will be the Enchantress wizard mode, which is a time limited muiltiball. The better your medals are, the more time you will have in Enchantress mode

                    Shovel Knight Multiball

                    Hit the green S-H-O-V-E-L and K-N-I-G-H-T targets to light locks. Lock two balls under the ramps, then shoot the right saucer which will be lit with a green shovel.

                    During Shovel Knight multiball, hit the yellow, orange, and red shots for jackpots. Complete the green S-H-O-V-E-L and K-N-I-G-H-T targets to light a super jackpot at the violet shot at the upper playfield hole. The second and third super jackpots will be double and triple super jackpots, but the upper playfield becomes increasingly difficult to access.

                    Wanderer Multiball

                    Hit the bumpers, the spinner, or the upper playfield hole to light Wanderer Multiball at the turquoise shot at the upper playfield hole.

                    During Wanderer Multiball, hit turquoise shots or targets to build the wanderer jackpot. When the wanderer jackpot is at least 10,000 points, it can be collected at the turquoise shot at the center VUK.

                    After collecting jackpots from four different wanderers, the next Wanderer Multiball will be a Super Wanderer Multiball.

                    Shot Multipliers

                    Complete the white lights at the inlanes and outlanes to enable a 2X multiplier for 60 seconds at the next shot you make.

                    When a shot has a multiplier active, the “X” light under the shovel light for a shot will blink. When the multiplier has expired, the “X” light will be lit red, and that shot cannot be multiplied again until all shots have used multipliers.

                    Multiplying the left loop also affects the scoring for the bumpers. Multiplying the right loop also affects the scoring for the spinner. Any shot that is multiplied counts as two shots towards lighting modes.

                    The shot that enables the multiplier is not affected by it. If you want to double your super jackpot, the upper playfield hole needs to be doubled before lighting the super jackpot.

                    After a 2X multiplier has been used on all ten shots, the right saucer will be lit with a white shovel, and shooting it will start Hall of Champions mode. Win Hall of Champions mode by completing all ten shots in time. During Hall of Champions, all shots have a 2X multiplier.

                    Combos

                    Hit consecutive yellow shots to increase the combo value. Collect the combo value at the orange shot at the left loop. After every 12th combo, all combo values will be tripled for 30 seconds.

                    After scoring at least 60,000 points from combos, the right saucer will be lit with a violet shovel, and shooting it will start the juggling challenge multiball. Win the juggling challenge by locking five balls at the same time.

                    Mystery awards

                    Complete the three red targets above the right saucer to light a mystery award at the pink shot at the center lane.

                    Extra Balls

                    There are two extra balls available. An extra ball will be lit after playing four modes. The mystery award can award lighting an extra ball, and is guaranteed to light an extra ball before the fifth mystery award. Extra balls are collected at the magenta shot at the upper playfield hole.

                    Secret Battle

                    The secret battle will only reveal itself to the true Ace of Spades. The trials you must complete are:

                    • Score at least 125,000 points in Enchantress mode
                    • Collect a triple super jackpot in Shovel Multiball
                    • Collect a Wanderer jackpot in Super Wanderer Multiball
                    • Win the Hall of Champions mode by completing all ten shots
                    • Win the Juggling Challenge by locking five balls at the same time
                    1 user thanked author for this post.
                    #201870
                    Wizball
                    Participant
                      @wizball

                      Version 1.0.1 released:

                      • Improved DOF courtesy of Arngrim
                      • Re-balanced scoring in Juggling multiball.
                      2 users thanked author for this post.
                      #201872
                      Thalamus
                      Moderator
                        @thalamus
                        ContributorMemberModerator

                        Thank you @wizball, @outhere and @arngrim for the update and getting DOF included like the author requested. :good:

                        #203411
                        fisch
                        Participant
                          @fisch

                          Thanks for update the table.
                          A very colorful table and it plays very well.

                          This  inspired me want to do three directb2s.

                           

                           

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