- This topic has 186 replies, 52 voices, and was last updated 5 years, 11 months ago by Kach069.
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May 31, 2017 at 6:21 am #56084
There is a solenoid behind the TV to the right, which stops the ball on the switch and just above the flipper. A mode start animation is played out on the main display, the TV warns you that the ball is about to be released and then the ball is freed. Flipping the ball up the metal ramp to the left sends it to the couch and locks it if lock is lit.
Add a trigger under the TV if I understood correctly
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June 1, 2017 at 7:13 pm #56207You need to login in order to like this post: click here
June 2, 2017 at 5:54 pm #56294@32assassin I don’t own the table, but I did find info here, search for “ball lock”, is that the one you mean?
If you successfully make either shot to get to the living room, the ball is kicked up onto the upper playfield where you shoot the ball into the loop under the TV to a temporary ball lock.
There is a solenoid behind the TV to the right, which stops the ball on the switch and just above the flipper. A mode start animation is played out on the main display, the TV warns you that the ball is about to be released and then the ball is freed. Flipping the ball up the metal ramp to the left sends it to the couch and locks it if lock is lit.
if this is the case all we need to do is initiate the table with the post down.
the ball will only be stopped when the solenoid is triggered.
add this to line 229
TopPost.IsDropped = 1
or download version 0.9 from my Dropbox link
I also updated
- materials
- elasticity and collision numbers on all walls and ramps
- added code so that the primitive domes turn on and off.
the only thing left to do is add the correct Bart toy.
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
June 2, 2017 at 6:08 pm #56295big thanks Assassins you’re awesome And for bart have work on it
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June 4, 2017 at 9:25 pm #56507Thanks for the update 32, is the download link on the very first page? I tried that one and it still has the Homer head lighting issues. Says it’s the 0.9 version
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June 10, 2017 at 4:31 am #56905I don’t think the update has been uploaded anywhere yet Jesper. If it has, I cant find it.(but would like it *hint hint*)
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June 10, 2017 at 1:13 pm #56912Very excited for the next update to this table.
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July 14, 2017 at 6:45 am #5880632a, table looking very nice!!
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July 14, 2017 at 12:31 pm #58812so is this available or not?
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July 14, 2017 at 7:08 pm #58825read the first post
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
July 14, 2017 at 8:39 pm #58829How did I miss this? I didn’t realize Assassin had updated it again.
I did notice when I had the ball in the upper left mini playfield that once I hit the ball onto the next ramp sometimes it would get stuck or drift off of the table.
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July 15, 2017 at 6:59 am #58840Thank you 32assassin, for Simpson Pinball, is nice table
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July 15, 2017 at 9:28 pm #58862RE: check first page
I did check first page – only see 10/16. Was expecting later version so maybe I missed it?
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July 22, 2017 at 6:07 pm #59206Yeah I too have downloaded the one from the first post but I think thats before any fixes went into it (its got the “weird” homer for example)
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July 22, 2017 at 7:00 pm #59210I changed the material on homers head from “Plastic with a Light” to “Plastic with an image”
and made a materials upgrade, or so I thought.
the default materials for Playfield and Plastic with an image(light) have a charcoal layer over them.
that needs to be updated.
go to the materials manager
edit the charcoal layer for: Playfield, Plastic with an image and Plastic with a light
set all the values equal to zero.
if the head still looks funky, I’m open to suggestions on a material, Make one export it so that I can import it to my table.
PS
I suggest you do the same material updatet for all my tables, I did.
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0Attachments:
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July 23, 2017 at 5:25 pm #59284Hello
32 assassin I put you the links with my modifications if its can help you
The head of homer the plastic ramp, the flipp you can recover everything and for the problem of the tv one always works to solve the problemhttps://drive.google.com/file/d/0B3YujZr2MVRhZUJsR1pOdGJOR2c/view?usp=sharing
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July 24, 2017 at 1:43 pm #59334Hey
I know its WIP but just thought I’d say that I tried turning those charcoal values to full black (0,0,0) but I still had the weird looking Homer.
I downloaded Neofr45’s table though and the Homer was fine in that one, so thats definitely been fixed.
Gave the table a quick spin (its looking really good by the way) but got the ball stuck, not sure if you’re aware of this one but i’ve included a screen grab just so you can see. The ball kinda got “held” there, pulled in as it moved past and then it went into the whole “looking for pinballs” loop. No amount of nudging would shift it so it was stuck solid.
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July 24, 2017 at 2:03 pm #59336did someone mess with the PF??… I dont remember it being so filled with artifacts/jaggies/noise
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July 24, 2017 at 2:39 pm #59343this is by far not perfect, but less of described above…
>>>full res link<<<You need to login in order to like this post: click here
July 24, 2017 at 4:28 pm #59346Wow. From that view the Mayor’s girlfriend is hot!
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