This topic contains 46 replies, has 30 voices, and was last updated by  blackvulcan3 1 day, 3 hours ago.

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  • #91277
     STAT 
    Participant
    MemberContributor

    I optimized my FS POV …

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    #91280
     Lighthouse 
    Participant

    Thanks 32a !!!  I have not tried it yet but I’m sure it’s great..

    and the B2s winner is ….?

    #91281
     Thalamus 
    Participant
    ContributorMember

    32assassin has a nice one over at VPU http://vpuniverse.com/forums/files/file/2796-simpsons-the-data-east/

    I would guess Wildman does too.

    1 user thanked author for this post.
    #91295
     roccodimarco 
    Participant

    Fixed the ball “jump” on the right flipper. Go into editor, find object, metal_thin walls (10)  then click the control point at the tip by the flipper and change it to

    x: 615.7781

    y: 1813.722


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    #91308
     32assassin 
    Participant
    Member

    Great table as always! Only thing I have noticed is the ball “bounces” when coming down either metal wire ramp. Wasn’t sure if that’s how it played on a real table, but just watched a video and they should roll down with no bounce making the ramp shots much easier.

    Either way, awesome table! Thanks!

    their are two hidden walls on layer 2 at the end of the physical ramps,

    the left wire ramp physical wall has an elasticity of .1,  you should not be getting any type of bounce.

    plastic ramps usually give you a bounce, that’s why I set the elasticity to .4 ( for the plastic ramp end)

    the right wire ramp has a hidden ramp at the end of the physical ramp that forces the ball into the plastic ramp

    it currently has an elasticity of 0.3 change it to 0.1

    you can also reduce the kicker force, if the ball speed is reduced you will get less of a bounce

    go to lines 207 and 245, I changed the force to 10

    sw29.Kick 145, 10

    sw37.Kick 90, 10

     

    you should also select both plastic ramp primitives and change the depth bias to -200, I did not think I needed to do this given that I’m using textures for the ramps.

     


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    #91309
     Lighthouse 
    Participant

    32assassin has a nice one over at VPU http://vpuniverse.com/forums/files/file/2796-simpsons-the-data-east/

    I would guess Wildman does too.

    Thank you very much !  :good:

    #91337
     Pinfan45 
    Participant
    Member

    Looks Great 32Assassin Thanks ! Where can I find the Rom please? Can’t find ‘Simp’ Rom

    #91339
     Thalamus 
    Participant
    ContributorMember

    I blame it on lack of google skills … B-)

    https://www.google.com/search?q=simp_a27.zip+site%3Avpuniverse.com&ie=utf-8&oe=utf-8&client=firefox-b


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    #91361
     roccodimarco 
    Participant

    Great table as always! Only thing I have noticed is the ball “bounces” when coming down either metal wire ramp. Wasn’t sure if that’s how it played on a real table, but just watched a video and they should roll down with no bounce making the ramp shots much easier.

    Either way, awesome table! Thanks!

    their are two hidden walls on layer 2 at the end of the physical ramps,

    the left wire ramp physical wall has an elasticity of .1, you should not be getting any type of bounce.

    plastic ramps usually give you a bounce, that’s why I set the elasticity to .4 ( for the plastic ramp end)

    the right wire ramp has a hidden ramp at the end of the physical ramp that forces the ball into the plastic ramp

    it currently has an elasticity of 0.3 change it to 0.1

    you can also reduce the kicker force, if the ball speed is reduced you will get less of a bounce

    go to lines 207 and 245, I changed the force to 10

    sw29.Kick 145, 10

    sw37.Kick 90, 10

    you should also select both plastic ramp primitives and change the depth bias to -200, I did not think I needed to do this given that I’m using textures for the ramps.

    Sorry, I did a horrible job of explaining the problem, and I have posted a current “fix” for it.  It was then the ball was rolling on to the right flipper.  Before it makes it to the flipper the ball “jumps” or “skips” so you can capture or make a clear shot at the jackpot ramp.

    #91362
     senseless 
    Participant
    Member

    Brought to us by the Simpsons man…. 32!! Thanks man for this great DE table.

     

    Also experienced the bounce on the right flipper and slightly moved the right flipper downwards to align it with the inner lane. No more bounce :).

    #91383
     themotherbrain 
    Participant

    Thank you for this great looking table 32! One of my favorites from back when and I’d been hoping for a better version. There is still a real one around locally that I like  to play. I’m not sure if it’s just me, but Lisa doesn’t light up.

    #91385
     themotherbrain 
    Participant

    32assassin has a nice one over at VPU http://vpuniverse.com/forums/files/file/2796-simpsons-the-data-east/

    I would guess Wildman does too.

    I’m using this one so I can hide the grill. It a modified version of 32 assassin’s.

    http://vpuniverse.com/forums/files/file/4531-the-simpsons-data-east-1990-32assassin-update-coyo5050/

    #91387
     HauntFreaks 
    Moderator
    vipContributorMember

    32assassin has a nice one over at VPU http://vpuniverse.com/forums/files/file/2796-simpsons-the-data-east/

    I would guess Wildman does too.

    I’m using this one so I can hide the grill. It a modified version of 32 assassin’s.

    http://vpuniverse.com/forums/files/file/4531-the-simpsons-data-east-1990-32assassin-update-coyo5050/

    if you have a 3 screen cab (PF, BG, DMD)  and you hide the grill the info bar should show in the dmd and I believe thats how 32A had it set up…

    #91397
     Pookamoondo 
    Participant

    This is a great upgrade for this table, Thank you for all of your hard work :)

    #91410
     Bluetooth 
    Participant

    Thank you for this great table  :heart:

    Beautifull work  :good:

    #91417
     HauntFreaks 
    Moderator
    vipContributorMember

    I took a quick pass
    -color correction on all images
    -new color lookup
    -new and fixed materials
    -all lights adjusted

    PF8K


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    #91419
     Thalamus 
    Participant
    ContributorMember

    Stop teasing us and give me the download link already HF B-)   :good:


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    #91422
     HauntFreaks 
    Moderator
    vipContributorMember

    Stop teasing us and give me the download link already HF B-) :good:

    I’ll pass it to 32A once i’m done…


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    #91474
     DarthMarino 
    Participant

    Don’t forget to adjust the M and S in “Millions” at the top so they are visible.

    #91476
     themotherbrain 
    Participant

    32assassin has a nice one over at VPU http://vpuniverse.com/forums/files/file/2796-simpsons-the-data-east/

    I would guess Wildman does too.

    I’m using this one so I can hide the grill. It a modified version of 32 assassin’s.

    http://vpuniverse.com/forums/files/file/4531-the-simpsons-data-east-1990-32assassin-update-coyo5050/

    if you have a 3 screen cab (PF, BG, DMD) and you hide the grill the info bar should show in the dmd and I believe thats how 32A had it set up…

    I can’t seem to hide the grill on that one. I did try, but I’m not sure it’s possible as it sits. At the risk of sounding shameless any chance of giving this one the no scoreboard treatment for those of us with 3rd screen ala the TMNT teaser you showed? Thank you for that one in advance btw! Me missing my TMNT cab is the reason I built this table. :good:

Viewing 20 posts - 21 through 40 (of 47 total)

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