Simpsons, The (Data East 1990)

Viewing 12 posts - 41 through 52 (of 52 total)
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  • #91634
    Meek424424
    Participant
      @meek424424

      Awesome table 32A!!! Thank you so much for all of your hard work cranking out amazing table after amazing table!

      #92653
      robbo43
      Participant
        @robbo43

        Hi All,

        I’m no good at scripting, so it’s taken me a few hours to work out how to fix the lamp for Lisa’s head.

        At line 404 you need to insert the following line:

        NFadeL 50, L50

        This then led me to the conclusion that the following lines are incorrect as the green jackpot LED lamp would light every time Lisa’s head lights:

        Line 405 – NFadeObjm 50, P50, “bulbcover1_greenON”, “bulbcover1_green”
        Line 406 – Flash 50, F50 ‘ Ramp LED

        This needs to be changed to the following to get the correct illumination:

        NFadeObjm 51, P51, “bulbcover1_greenON”, “bulbcover1_green”
        Flash 51, F51 ‘ Ramp LED

        Note: to ensure you do not get a script error, you will need to go into the table editor and select element P50 and change the name to P51, and also select element F50 and change the name F51.

        I’m not sure whether elements P51 and F51 will then need to be duplicated, and additional lines added to the script as solenoid 9 appears to control other lamps relating to jackpot illumination – see S109, S109a and S109b (and also the Nuclear Jackpot light on the backglass.

        *EDIT* Confirmed – Duplicate P51 and F51, rename to P109 and F109, and add two lines into the solenoid lamp section of the script immediately after the existing lines that use the 109 solenoid callback:

        NFadeObjm 109, P109, “bulbcover1_greenON”, “bulbcover1_green”
        Flash 109, F109 ‘ Ramp LED

        Note: the NFadeL 109, S109b that immediately precedes these additional lines should be changed to NFadeLm 109, S109b

        Cheers

        Rob

        #92666
        32assassin
        Participant
          @32assassin
          Member

          good catch

          I based all my light IDs on the service manual. And the manual  has a 49 and 50 on the location of the ramp entrance

          but the list on the side has the correct number .

          and solenoid 9 is mapped to a “Fake” lamp ID , it has nothing to do with rom ID mappings.

          this is done so that we can map the controller to multiple objects such as primitives, walls, flashers ect. using the “fake” lamp ID.

           

          see a table you like help me find the resources so that I can finish it
          https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

          #92719
          robbo43
          Participant
            @robbo43

            32A, Thanks for the explanation. Wish I’d thought of looking for a service manual to find the lamp number!

             

            Cheers

             

            Rob

             

             

            #92783
            blackvulcan3
            Participant
              @blackvulcan3
              Member

              I’m such an idiot. I was tired after work and I thought this was an update to TSPP. I am so thrilled to wake up and find I was wrong.

              Great work 32A, love it.

              #93240
              Thalamus
              Moderator
                @thalamus
                ContributorMemberModerator

                Thanks for the update @32assassin and @robbo43.

                #93365
                robbo43
                Participant
                  @robbo43

                  Hi 32A.

                   

                  Just downloaded v0.91. Thanks for fixing the green jackpot light on the left ramp entry. I’ve noticed that Lisa’s head still isn’t lighting. Just need to add in the line ‘NFadeL 50, L50’ to fix that. Also, the only way I could get the M and S lights to display at the back of the table was as suggested earlier in the support topic – raise light heights to 150 and reposition the boxes on the table.

                   

                  Happy to share my file (with fastflips) if it saves a bit of time?

                   

                  Cheers

                  Rob

                  #94061
                  zubial
                  Participant
                    @zubial

                    Hello, how to activate the “fast flip” on this table. I added the command line “InitVpmFFlipsSAM” in the script, but it does not work. Thank you for helping me.

                    #94098
                    Bladeof
                    Participant
                      @bladeof
                      Member

                      Hello, how to activate the “fast flip” on this table. I added the command line “InitVpmFFlipsSAM” in the script, but it does not work. Thank you for helping me.

                      This is not a Stern SAM table, it’s Data East. To activate Fast Flips, in table script change Use Solenoids from 1 to 2.

                      #114826
                      Herb
                      Participant
                        @herb

                        Thanks so much,  i made my vpin from a simpsons cab. this is a timely upgrade from the physmod5 table

                        #141670
                        MillionMan
                        Participant
                          @millionman

                          Thank you for this great table

                          #159347
                          erg4zz4
                          Participant
                            @erg4zz4

                            Thank you so much!!! i wouldn’t build a cab if there wasn’t simpsons games! :yahoo: :heart:

                          Viewing 12 posts - 41 through 52 (of 52 total)

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