- This topic has 51 replies, 34 voices, and was last updated 4 years, 3 months ago by erg4zz4.
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July 13, 2018 at 2:29 pm #91634
Awesome table 32A!!! Thank you so much for all of your hard work cranking out amazing table after amazing table!
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July 18, 2018 at 4:50 pm #92653Hi All,
I’m no good at scripting, so it’s taken me a few hours to work out how to fix the lamp for Lisa’s head.
At line 404 you need to insert the following line:
NFadeL 50, L50
This then led me to the conclusion that the following lines are incorrect as the green jackpot LED lamp would light every time Lisa’s head lights:
Line 405 – NFadeObjm 50, P50, “bulbcover1_greenON”, “bulbcover1_green”
Line 406 – Flash 50, F50 ‘ Ramp LEDThis needs to be changed to the following to get the correct illumination:
NFadeObjm 51, P51, “bulbcover1_greenON”, “bulbcover1_green”
Flash 51, F51 ‘ Ramp LEDNote: to ensure you do not get a script error, you will need to go into the table editor and select element P50 and change the name to P51, and also select element F50 and change the name F51.
I’m not sure whether elements P51 and F51 will then need to be duplicated, and additional lines added to the script as solenoid 9 appears to control other lamps relating to jackpot illumination – see S109, S109a and S109b (and also the Nuclear Jackpot light on the backglass.
*EDIT* Confirmed – Duplicate P51 and F51, rename to P109 and F109, and add two lines into the solenoid lamp section of the script immediately after the existing lines that use the 109 solenoid callback:
NFadeObjm 109, P109, “bulbcover1_greenON”, “bulbcover1_green”
Flash 109, F109 ‘ Ramp LEDNote: the NFadeL 109, S109b that immediately precedes these additional lines should be changed to NFadeLm 109, S109b
Cheers
Rob
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July 18, 2018 at 6:08 pm #92666good catch
I based all my light IDs on the service manual. And the manual has a 49 and 50 on the location of the ramp entrance
but the list on the side has the correct number .
and solenoid 9 is mapped to a “Fake” lamp ID , it has nothing to do with rom ID mappings.
this is done so that we can map the controller to multiple objects such as primitives, walls, flashers ect. using the “fake” lamp ID.
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
July 19, 2018 at 1:21 pm #9271932A, Thanks for the explanation. Wish I’d thought of looking for a service manual to find the lamp number!
Cheers
Rob
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July 19, 2018 at 9:23 pm #92783I’m such an idiot. I was tired after work and I thought this was an update to TSPP. I am so thrilled to wake up and find I was wrong.
Great work 32A, love it.
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July 23, 2018 at 1:42 am #93240Thanks for the update @32assassin and @robbo43.
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July 24, 2018 at 4:03 pm #93365Hi 32A.
Just downloaded v0.91. Thanks for fixing the green jackpot light on the left ramp entry. I’ve noticed that Lisa’s head still isn’t lighting. Just need to add in the line ‘NFadeL 50, L50’ to fix that. Also, the only way I could get the M and S lights to display at the back of the table was as suggested earlier in the support topic – raise light heights to 150 and reposition the boxes on the table.
Happy to share my file (with fastflips) if it saves a bit of time?
Cheers
Rob
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July 31, 2018 at 10:40 am #94061Hello, how to activate the “fast flip” on this table. I added the command line “InitVpmFFlipsSAM” in the script, but it does not work. Thank you for helping me.
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July 31, 2018 at 5:12 pm #94098Hello, how to activate the “fast flip” on this table. I added the command line “InitVpmFFlipsSAM” in the script, but it does not work. Thank you for helping me.
This is not a Stern SAM table, it’s Data East. To activate Fast Flips, in table script change Use Solenoids from 1 to 2.
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February 19, 2019 at 11:50 pm #114826Thanks so much, i made my vpin from a simpsons cab. this is a timely upgrade from the physmod5 table
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August 13, 2019 at 5:59 pm #141670Thank you for this great table
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January 19, 2020 at 7:20 am #159347Thank you so much!!! i wouldn’t build a cab if there wasn’t simpsons games!
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