- This topic has 34 replies, 13 voices, and was last updated 5 years, 7 months ago by Drybonz.
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September 4, 2016 at 8:45 pm #35924
Great work Drybonz and Haunt. Honestly this was a table that i passed by originally but the redraw and lighting touches make this a keeper .
One question is there DOF support yet for this table?
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September 4, 2016 at 9:10 pm #35929Thanks Jesper… unfortunately, there won’t be any DOF support unless this table catches the eye of another experienced coder. Â HF and I both like to work with the visual and maybe some minor tinkering in the script, but not much. Â It would be cool if that happened, but it’s out of our hands.
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September 4, 2016 at 9:15 pm #35932I could add dof to script and tool but promised wife I would not sit on computer this weekend. If Arngrim don’t get it done first.
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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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September 4, 2016 at 9:39 pm #35936No Worries, I figured the DOF Factory was overrun with tables to codeÂ
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October 10, 2016 at 4:47 pm #38480One question is there DOF support yet for this table?
I have just submitted the 1.1 update for Smart Set. This update adds support for DOF thanks to Arngrim!
Enjoy!
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October 11, 2016 at 10:23 am #38518Thanks for the update, but the ball can’t be shoot in.
It stops at the gate.
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October 11, 2016 at 10:46 am #38520Hey Joey… thanks for letting me know, and I’m sorry I didn’t test this one when I got it back. I’ll take a look at it today and try to get an update later. If you still have your 1.0 version you can play that until I get this fixed.
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October 11, 2016 at 11:46 am #38522I just tweaked that top rubber to the left of the gate to give it more room. Â Didn’t check to see if anything else was off.
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October 11, 2016 at 12:24 pm #38523I just tweaked that top rubber to the left of the gate to give it more room. Didn’t check to see if anything else was off.
Thanks Borgdog, that’s also what I’m doing. Not sure why that rubber got moved, but luckily it made me realize I want to tweak the hit heights on those rubbers also, so those two things will be in an update shortly.
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October 11, 2016 at 12:45 pm #38525Ok, I have submitted version 1.2… it contains the fix for the blocked gate and some minor physics tweaks.
Sorry for the trouble and thanks again for the bug report.
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October 12, 2016 at 6:23 am #38566Ok, I have submitted version 1.2… it contains the fix for the blocked gate and some minor physics tweaks. Sorry for the trouble and thanks again for the bug report.
It’s no problem. I have enough tables to play and I’m happy for every table..
So I can wait for updates. Thanks!
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September 4, 2017 at 8:57 am #63067Hi,
Very nice reproduction.
I noticed when quitting the table, I’d hear the knocker fall. looks like DOF 126 and 128 are both mapped to the knocker. This happens if using the mapping file (Smart Set (Williams 1969).xml) from DOFConfigTool, which does not seem to be needed for basic/most DOF functions.
I suggest replacing all occurrences:
DOF 128, DOFOn
with
DOF 128, DOFPulse
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April 29, 2018 at 2:42 am #83380September 6, 2018 at 9:24 am #97443Someone mentoined at VPF, we could do a better “Post”, should be possible to do:
https://www.vpforums.org/index.php?showtopic=35569&p=413480You need to login in order to like this post: click here
September 6, 2018 at 11:31 am #97447It’s a primitive post, I believe. If someone wants to mod the table and post it, that’s fine… or pm it to me and I’ll upload it.
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