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Vladaymir.
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May 21, 2018 at 11:50 pm #85845
http://vpinball.com/VPBdownloads/sopranos-the-stern-2005/
this is a strip and rebuild of Frens beta (or early sopranos release),
the primitives where set to collidable and allot of funky ball movement was happening.
if you still think the physics are off in this version, then do us all a favor and fix it.
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
Total of 40 users thanked author for this post. Here are last 20 listed.
May 22, 2018 at 12:10 am #85865Thanks, 32a (and Fren)! Can’t wait to play it.
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May 22, 2018 at 5:22 am #85884Thank you very much 32assassins.
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May 22, 2018 at 9:35 am #85897Played a few games last night. Awesome table! However; i couldnt get the safe to crack open. I would get the sound saying one more should do it, but then nothing after at.
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May 22, 2018 at 10:23 am #85902Wow!
Nice job….and you’ve really got the physics dialed in pefectly. Cant imagine it playing better than this. Well done sir!
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May 22, 2018 at 10:30 am #85903Thanks, getting a chance to play a Waste Management Consultant again…
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May 22, 2018 at 12:45 pm #85909This table I like a lot, I’m a fan of the series, thanks for all the work done in these tables
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May 22, 2018 at 2:57 pm #85931Awesome build – Thank you! (one of so many you’ve just released!)
ROM sounds actually seem OK here for what its’ worth (5 year old i5 quad core)
Someone above mentioned the safe – I’ve also noticed the safe doesn’t respond to the final hit – it will count down and then not finally open up.
Also once I noticed the ball come to an almost instant stop coming down the left outline just as it hit the flipper as I held it up (it didn’t roll up the flipper, just stopped almost dead)
The only alterations I’ve made is to the X and Y scaling (1920×1200 here)
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May 22, 2018 at 3:34 pm #85933Thank you very much 32assassin, But the safe can not be opened.
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May 22, 2018 at 4:20 pm #85943so does anyone know if the safe animation works on Frens version?
I will take a look, but the safe animation code was not modified.
can you make a video or a picture where the ball stops, I cannot seem to duplicate your error.
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
May 22, 2018 at 4:20 pm #85944ROM sounds actually seem OK here for what its’ worth (5 year old i5 quad core)
There should be no reason to use faked ROM sounds anymore. The sound CPU is the same as SAM. Performance has been improved, CPUs have gotten faster, and the buffering issues have been addressed. Problems playing those samples should be long gone. The fake sounds in the table are quite low quality, the ROM is much better.
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May 22, 2018 at 4:34 pm #85945The issue with the safe is that the PrisonT timer is missing, so PrisonT_Timer never gets called.
Make a new timer PrisonT with interval 10. Update the code as follows (just added a PrisonT.enabled to solsafe around line 185, and uncommented the lines that stop the timer further down)
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3 users thanked author for this post.
May 22, 2018 at 7:02 pm #85989Thanks for the quick fix DJRobX. Worked great! Safe opened and then shot ball in and safe closed. Thanks again!
I spoke to soon. Safe working, but now after going around the ramp to the left of the safe it ejects the ball and gets stuck under the pop bumper. It shouldn’t even go to this kicker from this ramp correct?
3 screen mini-cab 23", 19", 10" - Win10(64bit) i7 2600 3.4ghz, 8GB Ram, GTX 1060 6GB
force exclusive fullscreen mode in 1080pAttachments:
3 screen mini-cab 23", 19", 10" - Win10(64bit) i7 2600 3.4ghz, 8GB Ram, GTX 1060 6GB
force exclusive fullscreen mode in 1080pYou need to login in order to like this post: click here
1 user thanked author for this post.
May 22, 2018 at 10:00 pm #86004just uploaded a table with the kicker adjustment
I also added a hidden wall to keep the ball from kicking into the bumpers
reduced the height of wall25 to height of 25 , this should be low enough for a weak kickout to clear the wall but high enough to keep the ball from rolling back
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
1 user thanked author for this post.
May 22, 2018 at 11:28 pm #86006For me the ball is just getting stuck trying to kick repeatedly (attached animated gif, click on it to see). Maybe we should try invisible 1 way gate?
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May 22, 2018 at 11:53 pm #86011Yeah, exact same thing is happening to me too.
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May 23, 2018 at 1:53 am #86015it looks like the ball is bouncing off the hidden wall and back into the kicker
select the hidden wall and change the elasticity from .3 to .01
it should work
video in debug mod ball is being kicked out
https://www.dropbox.com/s/lgdq7zz3fq8525v/capture-1.avi?dl=0
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0Attachments:
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
May 23, 2018 at 2:20 am #86017here is the fix with using the tools we have to figure out where the ball should be going…
fixes in yellow… also take notice of the kicker positioning…
the angle of the kicker so the ball clears all the object is 54 degrees
using randr’s protractor and two lights to represent the ball to clear the posts and a wall to line this up… it now works perfect
of course all the stuff was deleted after (just in case someone is going to ask)You need to login in order to like this post: click here
May 23, 2018 at 11:09 am #86025Oooh I haven’t seen the protractor before, that’s cool! Thanks for the fix.
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May 23, 2018 at 12:18 pm #86028me thinks you did some other physics changes too… I also had to comment out the kickz=1 line as well before it would work for me. (just desktop, not cab).
-Mike
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