- This topic has 37 replies, 1 voice, and was last updated 4 years, 9 months ago by NicoBR333.
-
AuthorPosts
-
February 22, 2018 at 12:40 am #77526
http://vpinball.com/?post_type=cmdm_page&p=77523
Kinda beta, some of the code isn’t finished. I adapted this from an existing FP Space Cadet table (link: http://pinsimdb.org/pinball/table-1765-space_cadet_3d)
I did a lot of things to this… I shared it a while back and got no interest so never released it. I had a couple people in the last few months ask me about it so I figured it might be worth an upload. Give it a play through, let me know what can be improved and I’ll do what I can. I’m rusty.
Please don’t increase the size of the images and then re-upload it over at VPF….
Punch it!
Punch it!
You need to login in order to like this post: click here
February 22, 2018 at 12:53 am #77528I’m outputting a 20K version as we speak so its future-proof
You need to login in order to like this post: click here
February 22, 2018 at 1:12 am #77529<!–more–>Did you finish up sounds? I spent a lot of time on the file you gave me making sure the sounds were all here I bunch were not aligned yet.
There was also a problem with your alarm when it would tint red that when it finished it would not return to default color till you restarted the entire table through vpx.
Can’t look at this file tonight but these were the first things I had been working on
Jack Of All Trades
Master of None
Always better than a master of one.Jack Of All Trades
Master of None
Always better than a master of one.You need to login in order to like this post: click here
February 22, 2018 at 1:15 am #77530No you have the same file.
If you’re still working on it that’s great! Upload it when you’re done and we can archive this one. I haven’t had any real chance to work on anything. I don’t know where to start I just need to play for a while and remember where I left off :) If you’re taking care of it I can start on something else
Punch it!
Punch it!
You need to login in order to like this post: click here
1 user thanked author for this post.
February 22, 2018 at 1:15 am #77531And the kicker hole under the ramp is missing the circle texture that the table has.
Jack Of All Trades
Master of None
Always better than a master of one.Jack Of All Trades
Master of None
Always better than a master of one.You need to login in order to like this post: click here
February 22, 2018 at 1:17 am #77532Yea that was a VPX bug for a while, it was there but it showed through the ramp and I couldn’t fix it so I just turned it off! I’m still on VPX 10.3 or something
Punch it!
Punch it!
You need to login in order to like this post: click here
February 22, 2018 at 1:18 am #77533Man you will make faster work of it then me. You at least know it. I am learning it on the fly. I can send you my file tomorrow that has some of the audio synced up and more complete. The alarm I hadn’t looked at yet too hard. It was just the most annoying issue as when O would be testing sounds and such it would tiny red and not go back. I had put DOF calls in as well for some stuff.
Jack Of All Trades
Master of None
Always better than a master of one.Jack Of All Trades
Master of None
Always better than a master of one.You need to login in order to like this post: click here
February 22, 2018 at 2:58 am #77534great, keep up the good work my friend!
You need to login in order to like this post: click here
1 user thanked author for this post.
February 22, 2018 at 3:47 am #77536Great WIP!, Keep up the good work.
Bugs I noticed:
I got the lighting stuck on red glitch first time through. Was this lighting effect in the original game?Bunch of sounds missing obviously. Was the music file meant to play? Where do I put that file?
Hole to drop down off the left upper playfield is too small, ball sometimes gets stuck regardless of nudge.
Also couldn’t get the Speaker grill to hide in the B2S , just keeps defaulting to visible. ( might just be me )
You need to login in order to like this post: click here
February 22, 2018 at 3:56 am #77538Don’t know if I made the b2s grill toggle or not…
the hole in the ramp is a weird bug I’ve been unable to fix for months – it’s fine and works perfectly until you hit the left or right outlane (I don’t remember if it’s both or just one) – after that the ball is too big. I’ll look at it again with 10.5 and see if I can finger it out
music file should be in Visual Pinball\Music folder
I keep hearing about the red glitch but it’s never happened to me. I’ll look into it!
Punch it!
Punch it!
You need to login in order to like this post: click here
February 22, 2018 at 3:57 am #77539And thanks for the quick feedback guys – very helpful
Really hope I can get time to iron this one out
Punch it!
Punch it!
You need to login in order to like this post: click here
February 22, 2018 at 6:43 am #77541What s great surprise! Thanks fren
********************************************************
Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
********************************************************
Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
You need to login in order to like this post: click here
February 22, 2018 at 10:38 am #77561Nice table. But I’ve got an error.
Attachments:
You need to login in order to like this post: click here
February 22, 2018 at 11:22 am #77570I got that error too. Seems that contBOC can equal 0 and it set to that in a few places, in a few other places the lights are called as LightBooster & contBOC. But there is no droptarget light called LightBooster0. TargetBooster sub and the TimerBooster_Timer. It’s also in the DropTargetReset, but I think that one may be OK because it’s specifying for i=1 to 4.
-Mike
You need to login in order to like this post: click here
February 22, 2018 at 12:02 pm #77576Also, maybe just me, but the exit_left sound is frighteningly loud for me. Had to trim it down to: playsound”exit_left”,0,.0005
You need to login in order to like this post: click here
February 22, 2018 at 12:16 pm #77577Thanks so much for this one
I can’t remember how many hours (days, months) I spent in playing the Windows version
Many years ago …
You need to login in order to like this post: click here
February 22, 2018 at 3:07 pm #77580Great to see you back with a table release fren! and what a classic :).
The music is mapped to the “S” key (keycode 31)….
You need to login in order to like this post: click here
February 22, 2018 at 3:16 pm #77582Ya’ll finding all kinda bugs I haven’t even encountered yet :(
Punch it!
Punch it!
You need to login in order to like this post: click here
1 user thanked author for this post.
February 22, 2018 at 3:49 pm #77584“Please don’t increase the size of the images and then re-upload it over at VPF…“
Still the best gift for understated humor in visual pinball. Good to see you, Fren!
You need to login in order to like this post: click here
February 23, 2018 at 2:17 pm #77719bringing back great memories of playing this on win95 (I think). Thanks. Seems like many sounds are not playing
You need to login in order to like this post: click here
-
AuthorPosts
Forums are currently locked.