- This topic has 95 replies, 59 voices, and was last updated 5 years, 4 months ago by
Sixtoe.
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September 6, 2020 at 7:25 pm #199951
Hi,
Im getting a script error. Line 607, variable is undefined: updatematerial.
Is anyone knows how to fix it?
thx, and thx for the authors, beautiful table!
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Have you received an answer to this question? I’m getting the exact same error message.
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September 6, 2020 at 7:51 pm #199954Hi,
Im getting a script error. Line 607, variable is undefined: updatematerial.
Is anyone knows how to fix it?
thx, and thx for the authors, beautiful table!
———————————————————————————————————————–
Have you received an answer to this question? I’m getting the exact same error message.
Make sure your VPX is updated to 10.6 final. This was answered on the last page.
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September 6, 2020 at 11:48 pm #199976I use this line of code when I want to have a choice between PUP and B2s version:
If GetCustomParam(1)= “PUP” Then .LaunchBackglass=0 Else .PuPHide=1
It worked with every table but here I have a error as below. Why?
OK, I already know what the cause is. As there is no “With Controller” in this section, this line of code must have a Controller prefix. so it looks like this:
If GetCustomParam(1)= “PUP” Then Controller.LaunchBackglass=0 Else Controller.PuPHide=1
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September 7, 2020 at 12:20 am #199981Wow! Thanks for this great table!
question: I increased the volume but it seems only effects like ramps/ball are loud now.
I would like to increase the music-volume aswel. Is there a way to do that?
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September 7, 2020 at 12:46 am #199985Wow! Thanks for this great table!
question: I increased the volume but it seems only effects like ramps/ball are loud now.
I would like to increase the music-volume aswel. Is there a way to do that?Try this – https://www.nailbuster.com/wikipinup/doku.php?id=pup_volume
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September 7, 2020 at 8:50 am #200033Great to play. I play a few games and the physics are good.
I have only one thing: The flipperbats are much to dark for my eyes.
I try the different LUT with great lightnings, but at last I change the night and day-slider.
But the bats are still to dark. It’s just me, who think so?
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September 7, 2020 at 9:24 am #200037This is beautiful. thank you
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September 7, 2020 at 3:36 pm #200131Fantastic work, thank you guys!
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September 7, 2020 at 5:34 pm #200148Looks good, but I’m having issues with FPS. I run at 1080p 120hz, and with only a few exceptions, all tables are usually pinned at 120 FPS. With this one I’m getting around 90-100 FPS at best, however, and I noticed the Scripts stat is going over 50%, which I don’t think I’ve seen that high with any other table. Is there something specific to this table that might be causing this?
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September 8, 2020 at 12:48 pm #200275for the pup option you have to write this
controller.puphide = 1
after line 168
@joey2001 For the bats, there is an option to light them at the beginning of the script line 88 try 1 or 1.5
@doogie it’s the same as Goldeneye, all in 3d all is optimize, i can’t do more… you can try to active more 3d mesh in Static Rendering but it’s not the same without lighting because it will desactive all light script for those objects… !! you can use the option to disable Lola too. i could not optimize it as much i would…For the script, you’re right it seems higher than other, not than goldeneye…
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September 8, 2020 at 8:32 pm #200335I’m noticing when I nudge, it changes the brightness of the table. Any ideas?
Star Command
Star Command
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September 8, 2020 at 10:34 pm #200346I’m noticing when I nudge, it changes the brightness of the table. Any ideas?
You can disable the LUT change functionality in the table script. Set it to 1. By default it’s set to 0 and mapped to the MagnaSave buttons in VPX. You might be using the same buttons for nudge too.
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September 9, 2020 at 12:42 pm #200377@doogie it’s the same as Goldeneye, all in 3d all is optimize, i can’t do more… you can try to active more 3d mesh in Static Rendering but it’s not the same without lighting because it will desactive all light script for those objects… !! you can use the option to disable Lola too. i could not optimize it as much i would…
For the script, you’re right it seems higher than other, not than goldeneye…
For some reason I didn’t recall it being an issue on goldeneye, but sure enough I pulled it up and i’m getting the same stats and slowdown there too. I guess my GTX 1660 Ti isn’t going to cut it anymore?
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September 10, 2020 at 2:14 pm #200486v1.2 Script error: Line 176
Visual Pinballx 10.6.1 Final
m.
m.
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September 10, 2020 at 2:24 pm #200499Finale is 10.6.0, you have the beta i think.
Could you write here the script error ?
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September 10, 2020 at 2:29 pm #200501Finale is 10.6.0, you have the beta i think.
Could you write here the script error ?
Thank you so much for the update! The Physics is better!
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1 user thanked author for this post.
September 10, 2020 at 4:39 pm #200529September 10, 2020 at 4:44 pm #200531primero gracias por la tabla, y segundo, no puedo iniciarla me da error de “el objeto no acepta esta propiedad o metodo controller.puphide”
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September 10, 2020 at 5:08 pm #200532muchas gracias pero tengo el error de linea 176 “el objeto no acepta esta propiedad o metodo: “controller.puphide””
uso pinball x 10.6
alguien sabe que hacer?
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September 10, 2020 at 5:14 pm #200533Had an error on this new version–think it was around line 176. Said something about pup.. Figured it had to do with puppacks that i don’t use. Commented the line out and all works ok
"And in the end, the love you take is equal to the love you make"
"And in the end, the love you take is equal to the love you make"
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