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Viewing 20 posts - 21 through 40 (of 57 total)
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  • #181158
    Siggi
    Participant
    @siggi
    Member

    Thanks @siggi, very cool mod and beautifully executed. I noticed fast flips are not enabled? If you’re not sure how to go about it on a SAM table you can just grab and replace the script with the one posted at Thal’s github: https://github.com/sverrewl/vpxtable_scripts/blob/master/Spider-Man_VE_2.2.vbs The rom choice can be adjusted in the script, but I think the VE version suits your mod pretty well. Now we just need a matching backglass… ;-)

    The VE needs differnt inserts. For example it’s not “Save MJ” the mode is called “Tell MJ”.

    When i started i was thinking about which ROM to use, i liked the VE DMD animations better but a lot of pinheads complained about the stupit callouts on the VE.

    So i used the original ROM.

    Maybe i will do a second playfield for the VE ROM in the future.

    And Genesis38 asks for sidewalls so this will come in the future too.

    And again a very special thanks to all your people who loves my mods and give so many feedback and to all the guys in the comunity to make this all possible.

    1 user thanked author for this post.
    #181162
    studlygoorite
    Participant
    @studlygoorite
    Member

    Great table, I like the classic look also and the SSF is excellent, thanks for another addition to my favorites. PS: How is the Freddy vs Jason coming?

    1 user thanked author for this post.
    #181178
    Siggi
    Participant
    @siggi
    Member

    Great table, I like the classic look also and the SSF is excellent, thanks for another addition to my favorites. PS: How is the Freddy vs Jason coming?

    All graphics are done a view weeks ago but i need the soundfiles and have to do the scripting.

    …..and i don’t like scripting  :scratch:   i’m more into graphics :yahoo:

    #181195
    0Cool
    Participant
    @0cool
    Member

    Siggi! Brilliant work! Straight to my favorites list. Thanks so much for sharing this beautiful piece of art. :good: :good: :good:

    1 user thanked author for this post.
    #181255
    coreduo0099
    Participant
    @coreduo0099
    Member

    Looks great.  Thanks for the tip about disabling the side rail visibilty!

    1 user thanked author for this post.
    #181277
    Greenman
    Participant
    @greenman

    Awesome.  One of my favourites already.

    1 user thanked author for this post.
    #181278
    Greenman
    Participant
    @greenman

    http://vpuniverse.com/forums/topic/799-new-b2s-alert-spider-manstern-2007/

    I’m using this one.

    1 user thanked author for this post.
    #181287
    robertms
    Participant
    @mophead
    Member

    @siggi thanks for the quick update with addition of fast flips and proper VE version, much appreciated! I really like the new sidewalls :good: ; they also look great in fullscreen mode with a slightly tweaked POV. Here are my settings if anyone would like to try on their cab (don’t forget to disable the siderails on layer 11)

    Spiderman_Classic_VE_Siggi_POV

    Attachments:
    1 user thanked author for this post.
    #181291
    timblo
    Participant
    @timblo

    Cool table – it´s funny to play the game.  Info on my VPIN the right Flipper is louder than the left

    and the SSF is not yet 100% in the right places e.g. bumper – hope for improvement with an update of the table. But otherwise a beautiful table that deserves to be given a final touch :good:

    1 user thanked author for this post.
    #181292
    kds70
    Participant
    @kds70
    Member

    Thanks for this mod siggi … ;-)   Top notch graphic, real classic look thaaaank you :rose:

    was playing around and noticed the ball rolling sound isn´t working. So the table is missing two small things:

    1) RollingTimer is missing (simply add a timer named RollingTimer) and enable it.

    2) import your fx_ballrolling sounds (you need 5 files for it, fx_ballrolling0, fx_ballrolling1, and so on). fx_collide sound file is missing too.

    The rest of ballrolling parts are included in your table script already.

    I´ve modified POV for my personal reference too. And added / acitivated a colorgrading file (an LUT50 file, looks once more better now; try it).

    Thanks for your effort :good:

    VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 32" LG. Pin2DMD, Pincontrol 1, LEDWiz, leaf switches / buttons, nudging, tilt, plunger, 10 big siems contactors / knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10

    1 user thanked author for this post.
    #181305
    PuffnStuff
    Participant
    @puffnstuff

    Table is a beauty, and an instant classic for me. Thanks! Hope to see more of these retro mods!

    1 user thanked author for this post.
    #181319
    Siggi
    Participant
    @siggi
    Member

    @siggi thanks for the quick update with addition of fast flips and proper VE version, much appreciated! I really like the new sidewalls :good: ; they also look great in fullscreen mode with a slightly tweaked POV. Here are my settings if anyone would like to try on their cab (don’t forget to disable the siderails on layer 11)

    Spiderman_Classic_VE_Siggi_POV

    There are two textures for the sidewalls in the table.

    One for desktop user and a second one for cabinet user.

    They are flat and have no angle so cab user have more room in incination and z offset.

    #181322
    Siggi
    Participant
    @siggi
    Member

    Thanks for this mod siggi … ;-) Top notch graphic, real classic look thaaaank you :rose:

    was playing around and noticed the ball rolling sound isn´t working. So the table is missing two small things:

    1) RollingTimer is missing (simply add a timer named RollingTimer) and enable it.

    2) import your fx_ballrolling sounds (you need 5 files for it, fx_ballrolling0, fx_ballrolling1, and so on). fx_collide sound file is missing too.

    The rest of ballrolling parts are included in your table script already.

    I´ve modified POV for my personal reference too. And added / acitivated a colorgrading file (an LUT50 file, looks once more better now; try it).

    Thanks for your effort :good:

    I have imported thalamus’s scrip for fast flips, i think this has added the ballrolling sound too.

    And as you wrote we only need the sounds and the timer.

    I have no idea about scripting, i’m more a graphic guy. But i will do my best :scratch:

    I still would like to find out how i can install fast flips and SSF in a table.

    Maybe someone has a tutorial, haven’t found something like that.

    #181331
    vothar
    Participant
    @vothar
    Member

    and for the analog plunger users, i needed to move the plunger to y=2073 to have the multiball/autoplunger working.

     

    Thanks for the mod.

    1 user thanked author for this post.
    #181336
    Siggi
    Participant
    @siggi
    Member

    and for the analog plunger users, i needed to move the plunger to y=2073 to have the multiball/autoplunger working.

    Thanks for the mod.

    I think every analog plunger user needs a different position. It depents on the kind of plunger you are using.

    In my cab the plunger settings sometimes works great and sometimes i have to adjust.

     

    Just uploaded version 1.2.1. with ballrolling sounds. Thanx to kds70. :good:

    #181354
    Bladeof
    Participant
    @bladeof
    Member

    Thanks for your work @Siggi, Fast Flips for Stern Sam system tables works differently than the other table setups. It is based on the stern specific game ROM that is being used by the table. Fast Flips was enabled for the vault edition ROM only. To have FF working on both the classic and ve editions, both versions would have to use the vault edition ROM.

    1 user thanked author for this post.
    #181393
    dcbenji
    Participant
    @dcbenji
    This reply has been set as private.
    1 user thanked author for this post.
    #181450
    Mark70
    Participant
    @mark70
    Member

    Another Siggisted table :)
    Many thanks for sharing, it’s great as always!

    1 user thanked author for this post.
    #181463
    BeachBumTN
    Participant
    @beachbumtn
    Member

    Thanks Siggi, these look fantastic  especially the VE with color DMD added. Like you I prefer the VE DMD – the other version seemed like some of the DMD graphics were hard to make out at least on my display.  I appreciate you effort and sharing with us. Great job!

    1 user thanked author for this post.
    #181553
    dcbenji
    Participant
    @dcbenji
    This reply has been set as private.
    1 user thanked author for this post.
Viewing 20 posts - 21 through 40 (of 57 total)
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