This topic contains 13 replies, has 9 voices, and was last updated by  matlo74 3 weeks, 1 day ago.

Viewing 14 posts - 1 through 14 (of 14 total)
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  • #119530
     MisterKai 
    Participant

    Hi There!

    Attached is the User Guide for the upcoming release of the SSFImpactor for DirectOutput, in PDF and ePub formats. Also include in the zip is the “pre-release” version of the DirectOutput.dll and Bs2 plugin that supports the version of the SSFImpactor documented – it is “in the queue/has been submitted” for inclusion in the next “R3++ Grand Unified” release.

    NB: The files and documentation included do *not* apply to the version currently installed by the R3++ installer. If you wish to try out the SSFImpactor on your cab before that is released, use the files included here. They match all of the features and functionality for other DOF devices but add new features to SSFImpactor that make it more flexible.

    The “main discussion and development” for the SSFImpactor has taken place elsewhere, sorry about that :) I was “away from vpins” for awhile and this group looks like it was established/”blew up” during that time. We can move a lot of that here :)

    Rusty, Rob or myself should be able to answer any questions you may have about setting this up on your system. If you have NO DOF stuff at all, it’s actually the easiest DOF Out-of-the-Box experience…ever :)

    Some of you may be wondering what the heck this is all about – the beginning of the guide explains it, but for those that like to see things, have a look at the video below for some context:

    https://www.youtube.com/watch?v=Vke2ppHG-pM

    https://www.youtube.com/watch?v=2pDuzUsbo4s

     

     

    Attachments:
    #119539
     Thalamus 
    Moderator
    ContributorMemberModerator

    Oh thank god I don’t have to crawl old rubbish posts on Facebook. Thank you guys for at least posting the useful stuff here ! :rose:

    #126821
     williamsbg03 
    Participant

    Hey guys,

    Thank you for the awesome work.  I followed the guide and was able to get impact sounds working.  The one issue I have is that the impact levels in the cabinet.xml file aren’t applying.  I dropped the levels to 10 on all items and yet the motor noise for the bookcase on TAF and t-rex on JUPK are extremely loud.  Any thoughts to why the levels aren’t being applied?  My cabinet.xml and GlobalConfig_B2SServer.xml were taken directly from the files with the guide.

    Brad

    #134744
     snakerake 
    Participant

    Hi!

     

    I’m trying to get this going on my cabinet running Windows 7 but I’m having some trouble.  I followed the setup as outlined in the guide – but when I load a table nothing is really happening.  I didn’t have a dof setup previously so I just did the MSI installer from mrjnet. It looks like there is some trouble with the bass.dll and DOF doesn’t know what tables use which rom files.  Any ideas what I should try to get it running?  A copy of my log file is attached – but I think the important bits are:

     

    2019.06.26 23:39:08.076 Loading table config
    2019.06.26 23:39:08.077 Warning: No table config file found. Will try to load config from LedControl file(s).
    2019.06.26 23:39:08.077 Cant load config from directoutput.ini or ledcontrol.ini file(s) since no RomName was supplied. No ledcontrol config will be loaded.
    2019.06.26 23:39:08.077 Table config loading finished: romname=, tablename=Masters of the Universe beta 0_9a
    2019.06.26 23:39:08.078 Pinball parts loaded
    2019.06.26 23:39:08.078 Starting processes
    2019.06.26 23:39:08.079 Initializing cabinet
    2019.06.26 23:39:08.079 Debug: Initializing output controllers
    2019.06.26 23:39:08.084 Could Not Initialze Bass. SSFImpactor disabled for events.
    2019.06.26 23:39:08.085 Could Not Initialze Bass – Unable to load DLL ‘bass’: The specified module could not be found. (Exception from HRESULT: 0x8007007E)

     

    Attachments:
    #135955
     JLouLoulou 
    Participant

    Hi all,

    I have SSF Impactor installing on my cab. It works in game.. But I can’t configure it.. .Change value in Cabinet.xml do nothing. Also, use DirectOutput Configuration tester like in the guide not working too… I make a fresh install of DOF… Nothing change. As anyone as same issues?

    #138435
     bschaberg21 
    Participant

    I’m getting the following message when I run a table now after installing ssf impactor. Any thoughts?

    bass music/sound library initialization error 14

    BSchaberg21

    #138913
     byrneaar 
    Participant

    Whoever wrote the guide can you take a pic of how you mounted the TT25-8 Puck.  You noted it needs some rings but, the website states it only reqiures 6 #6 wood/metal screws.

    Thanks!

     

    #142803
     Ashram56 
    Participant

    Hi!

     

    I’m trying to get this going on my cabinet running Windows 7 but I’m having some trouble.  I followed the setup as outlined in the guide – but when I load a table nothing is really happening.  I didn’t have a dof setup previously so I just did the MSI installer from mrjnet. It looks like there is some trouble with the bass.dll and DOF doesn’t know what tables use which rom files.  Any ideas what I should try to get it running?  A copy of my log file is attached – but I think the important bits are:

     

    2019.06.26 23:39:08.076 Loading table config
    2019.06.26 23:39:08.077 Warning: No table config file found. Will try to load config from LedControl file(s).
    2019.06.26 23:39:08.077 Cant load config from directoutput.ini or ledcontrol.ini file(s) since no RomName was supplied. No ledcontrol config will be loaded.
    2019.06.26 23:39:08.077 Table config loading finished: romname=, tablename=Masters of the Universe beta 0_9a
    2019.06.26 23:39:08.078 Pinball parts loaded
    2019.06.26 23:39:08.078 Starting processes
    2019.06.26 23:39:08.079 Initializing cabinet
    2019.06.26 23:39:08.079 Debug: Initializing output controllers
    2019.06.26 23:39:08.084 Could Not Initialze Bass. SSFImpactor disabled for events.
    2019.06.26 23:39:08.085 Could Not Initialze Bass – Unable to load DLL ‘bass’: The specified module could not be found. (Exception from HRESULT: 0x8007007E)

     

    I have the exact same issue. Same log error on BASS

    Can someone with a working setup take a quick look at their Directouput folder, and see if there is a bass.dll or similar ? Even better, can you please zip your Directoutput folder so we can see if there is a file discrepancy ?

     

    • This reply was modified 1 month ago by  Ashram56.
    #142809
     Ashram56 
    Participant

    So I did a Google search, and found out that bass.dll is an audio SW component from this company: https://www.un4seen.com/

    Downloaded the bass application, which is actually a DLL plus sample code, put the bass.dll in the DirectOutput folder, and voila, the test tool works…

    #142841
     snakerake 
    Participant

    I was able to resolve the issue by editing one of those ini files to match the table names with the same file names in my tables folder.

    #143140
     Ashram56 
    Participant

    So, while I was able to run the test tool, the results are somewhat mixed

     

    I can get a small response from the exciters, but nothing that would really make them feel like a bumper or a flipper.

    To test it, I disabled sound output in DOF settings of VPX, and kept only the DOF output. Bumpers did work, but very low volume, and with no impact.

     

    I modified the cabinet file, increasing all values to 100, no change

    I do not have a bass exciter, could this be the reason?

     

    Regards

    #143144
     snakerake 
    Participant

    Yeah. Bass shaker/exciter makes a huge difference. I just upgraded to better amps and added a bass shaker, now it feels real.

    #143170
     Ashram56 
    Participant

    What I do not quite get is why the result would be so different from a regular ssf implementation (ie without ssf impactor)

    Specifically: with regular ssf, on supported tables, I get ball movement feeling, bumpers, flippers, singers, etc (and I don’t have a bass shaker).

    With ssf impactor, if I disable sound output in DOF control, I get no response from flippers, very little from bumpers.

    I would have thought that response would be somewhat similar, Ssf Impactor would simply add DOF capabilities (meaning no need for supported SSF tables, just DOF tables – and a side consequence would be ootb PBFX3 support for exemple without the need for Terry Red SSF PuP packs for PBFX3)

    So does SSF impactor requires a bass exciter to feel equivalent to a regular SSF implementation?

    Also snakerake, could you please provide more lights on your statement, ie ‘I edited the init file to match the table name’? Does this mean you did not need to download separately bass.dll (and so you don’t have it in your directoutput folder)?

    Many thanks

    Regards

     

    [EDIT] Found out why I had so little physical response… Simply because VPX was not triggering DOF (long story short, I don’t have any other toys, and I had installed DOFR3 for PBFX3 and FP before installing VPX, so the shortcut in the plugins folder had not been created…).

    So now I do get a physical response from flippers, slingers, bumpers.

    But a few things are still odd (using DOF only output):

    • There is a lot of “double action”, meaning it sounds like there is an echo in the mechanical sound, especially in flippers sound
    • The virtual solenoids activation sometime does not seem synchronized with the action on screen

    Most of this disappears when using DOF+SoundFX, but in that case I don’t see/feel any difference with a regular SSF implementation (pre SSFImpacctor).

    Sidenote: I’m also trying to get this virtual toy controller to work with DOFlinx, by assigning correct device/port in DOFLinx.ini, but this does not seem to work. Still trying to debug…

     

    • This reply was modified 3 weeks, 5 days ago by  Ashram56.
    #143631
     matlo74 
    Participant

    Hi

    One point I didn’t understand in the guide (english is not my mother tongue).

    I already have a dof configured for toys (flippers with contactors, shaker and knocker). In DOFConfigtool, my device is a KL25Z.

    In page 12 it says “3. Change the number of LEDWiz devices in your system”. What does it mean ? Add a new virtual device or can we use the same ?

     

    thanks for helping

    Mat

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