- This topic has 113 replies, 31 voices, and was last updated 3 years, 1 month ago by Padawannabe.
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December 9, 2018 at 12:38 pm #106191
https://vpinball.com/VPBdownloads/star-trek-25th-anniversary-data-east-1991/
Big thank you to
JPSalas – VP9 table
Grizz & Hassanchop – playfield plastic redraws
Bord – ramp texture render
Borgdog – moving target code
I would like to replace all the plastics on layer 8, with primitives, if anyone has HQ sources please let me know.
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
Total of 50 users thanked author for this post. Here are last 20 listed.
December 9, 2018 at 1:04 pm #106196Thank you once again 32assassin. Several great tables released this week, your Farfalla included.
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December 9, 2018 at 1:46 pm #106198Great table, great work. Thank you all.
One of my favorite tables in VP9.But I found a small issue. The laser kick does not have enough power.
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December 9, 2018 at 2:50 pm #106206Thanks! Plays fantastic!
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December 9, 2018 at 2:53 pm #106207THX 32assassin !!!!!!!!!!!!!!!!!!
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December 9, 2018 at 3:07 pm #106208Thank you. I was just playing the older vp table this week hoping for a VPX version. Great Job.
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December 9, 2018 at 3:24 pm #106211thanks assassin and also to all who have collaboratedÂ
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December 9, 2018 at 4:25 pm #106212This is a nice release 32a. I would however consider adding just a tad of randomization to the kickers. It is very predicable right now.
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December 9, 2018 at 4:26 pm #106213Thank you 32assassins and all involved.
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December 10, 2018 at 2:25 am #106242Great Table, i found it just in the last Days on the “Beta Releases” on VPF,
great to have now all Star Trek Tables … i hope soData East Tables are nice, this one is also a Special for me
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December 10, 2018 at 9:12 am #106249A big THANK YOU for this table. Always enjoyed it—and any table having to do with Star Wars/Star Trek. And you all need Wildman’s high rez backglass from VPU
"And in the end, the love you take is equal to the love you make"
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December 10, 2018 at 5:32 pm #106308I did a marathon play session today and discovered a glitch.  There’s an arch over the transporter. I have had numerous games where the ball would get stuck on top of the arch on the right side. Shaking it would not free up the ball necessitating aborting the game. Hope you can find a fix. Thanks again
"And in the end, the love you take is equal to the love you make"
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December 11, 2018 at 4:02 pm #106513a picture will work better for me to pinpoint the problem.
and I more then likely have Wildmans dB2s file. the only reason I add desktop backgrounds to my tables is because it takes me 10-20 seconds to copy and past components. if you feel like making a higher quality reel and dt image; feel free to do it.
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
December 12, 2018 at 3:37 am #106574If you plan an update, could you add/Change moving middle Target ?
It was a bit smoother at the Beta Version Table … i think because more Walls/Steps …You need to login in order to like this post: click here
December 12, 2018 at 3:51 pm #106636their is a crystal primitive update in the works.
currently the only bugs found are
-generic sounds
the balldrop sounds are not working, I forgot to add a number to the triggers it should be
Trigger1_hit
Trigger2_hit
-the ball stuck
the moving target code has been unchanged since the first beta release. You might be getting a stutter due to the 4K ramp image
try to reduce the size to 2048 or limit your textures to see if you get an improvement.
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
December 12, 2018 at 4:00 pm #106638Again 32a, if you update – just a tad of randomization to the kickers too ? I know how to make them myself, but, it would just play better for everyone imo.
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December 20, 2018 at 5:31 pm #107266Great Table. Thanks. I agree with Stat about the motion of the centre target not being smooth, but great apart from that.
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December 24, 2018 at 5:16 am #107481Great table, great work. Thank you all.
One of my favorite tables in VP9.
But I found a small issue. The laser kick does not have enough power.
I found that moving the trigger down a few pixels helps. The laser kick has enough power but it fires too soon.
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December 24, 2018 at 5:18 am #107482Great table, great work. Thank you all.
One of my favorite tables in VP9.
But I found a small issue. The laser kick does not have enough power.
I found that moving the trigger down a few pixels helps. The laser is strong enough but it seems to fire a bit too soon.
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December 24, 2018 at 5:20 am #107483Great table and fun to play but for me a little too easy. Nearly impossible to lose the ball.
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