Star Trek 25th Anniversary (Data East 1991)

Viewing 20 posts - 1 through 20 (of 114 total)
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  • #106191
    32assassin
    Participant
      @32assassin
      Member

      https://vpinball.com/VPBdownloads/star-trek-25th-anniversary-data-east-1991/

      Big thank you to

      JPSalas – VP9 table

      Grizz & Hassanchop – playfield plastic redraws

      Bord – ramp texture render

      Borgdog – moving target code

       

      I would like to replace all the plastics on layer 8, with primitives, if anyone has HQ sources please let me know.

      see a table you like help me find the resources so that I can finish it
      https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

      Total of 50 users thanked author for this post. Here are last 20 listed.
      #106196
      Thalamus
      Moderator
        @thalamus
        ContributorMemberModerator

        Thank you once again 32assassin. Several great tables released this week, your Farfalla included.

        #106198
        Johward
        Participant
          @johward

          Great table, great work. Thank you all.
          One of my favorite tables in VP9.

          But I found a small issue. The laser kick does not have enough power.

          #106206
          marie
          Participant
            @marie
            Member

            Thanks! Plays fantastic!

            #106207
            sifusun
            Participant
              @sifusun

              THX 32assassin !!!!!!!!!!!!!!!!!! :rose:

              #106208
              xMRx
              Participant
                @xmrx

                Thank you.  I was just playing the older vp table this week hoping for a VPX version.  Great Job.

                #106211
                Micronaut
                Participant
                  @micronaut
                  Member

                  thanks assassin and also to all who have collaborated  :yes:

                  #106212
                  Thalamus
                  Moderator
                    @thalamus
                    ContributorMemberModerator

                    This is a nice release 32a. I would however consider adding just a tad of randomization to the kickers. It is very predicable right now.

                    #106213
                    Pinbolt
                    Participant
                      @pinbolt
                      Member

                      Thank you 32assassins and all involved.

                      #106242
                      STAT
                      Participant
                        @stefanaustria
                        MemberContributor

                        Great Table, i found it just in the last Days on the “Beta Releases” on VPF,
                        great to have now all Star Trek Tables … i hope so ;-)

                        Data East Tables are nice, this one is also a Special for me :bye:

                        #106249
                        Bob Albright
                        Participant
                          @bobalbright
                          Member

                          A big THANK YOU for this table. Always enjoyed it—and any table having to do with Star Wars/Star Trek. And you all need Wildman’s high rez backglass from VPU

                          "And in the end, the love you take is equal to the love you make"

                          #106308
                          Bob Albright
                          Participant
                            @bobalbright
                            Member

                            I did a marathon play session today and discovered a glitch.  There’s an arch over the transporter. I have had numerous games where the ball would get stuck on top of the arch on the right side. Shaking it would not free up the ball necessitating aborting the game. Hope you can find a fix. Thanks again

                            "And in the end, the love you take is equal to the love you make"

                            #106513
                            32assassin
                            Participant
                              @32assassin
                              Member

                              a picture will work better for me to pinpoint the problem.

                              and I more then likely have  Wildmans dB2s file.  the only reason I add desktop backgrounds to my tables is because it takes me 10-20 seconds to copy and past components.  if you feel like making a higher quality reel and dt image; feel free to do it.

                              see a table you like help me find the resources so that I can finish it
                              https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

                              #106574
                              STAT
                              Participant
                                @stefanaustria
                                MemberContributor

                                If you plan an update, could you add/Change moving middle Target ?
                                It was a bit smoother at the Beta Version Table … i think because more Walls/Steps …

                                #106636
                                32assassin
                                Participant
                                  @32assassin
                                  Member

                                  their is a crystal primitive update in the works.

                                  currently the only bugs found are

                                  -generic sounds

                                  the balldrop sounds are not working,  I forgot to add a number to the triggers it should be

                                  Trigger1_hit

                                  Trigger2_hit

                                  -the ball stuck

                                  the moving target code has been unchanged since the first beta release.  You might be getting a stutter due to the 4K ramp image

                                  try to reduce the size to 2048 or limit your textures to see if you get an improvement.

                                  see a table you like help me find the resources so that I can finish it
                                  https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

                                  #106638
                                  Thalamus
                                  Moderator
                                    @thalamus
                                    ContributorMemberModerator

                                    Again 32a, if you update  – just a tad of randomization to the kickers too ? I know how to make them myself, but, it would just play better for everyone imo.

                                    #107266
                                    Andypc
                                    Participant
                                      @andypc
                                      Member

                                      Great Table. Thanks. I agree with Stat about the motion of the centre target not being smooth, but great apart from that. :good:

                                      #107481
                                      Mirkin
                                      Participant
                                        @mirkin

                                        Great table, great work. Thank you all.

                                        One of my favorite tables in VP9.

                                        But I found a small issue. The laser kick does not have enough power.

                                        I found that moving the trigger down a few pixels helps. The laser kick has enough power but it fires too soon.

                                        #107482
                                        Mirkin
                                        Participant
                                          @mirkin

                                          Great table, great work. Thank you all.

                                          One of my favorite tables in VP9.

                                          But I found a small issue. The laser kick does not have enough power.

                                          I found that moving the trigger down a few pixels helps. The laser is strong enough but it seems to fire a bit too soon.

                                          #107483
                                          Mirkin
                                          Participant
                                            @mirkin

                                            Great table and fun to play but for me a little too easy. Nearly impossible to lose the ball.

                                          Viewing 20 posts - 1 through 20 (of 114 total)

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