This topic contains 113 replies, has 31 voices, and was last updated by  wrd1972 6 months, 1 week ago.

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Viewing 20 posts - 1 through 20 (of 114 total)
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    Posts
  • #106191
     32assassin 
    Participant
    Member

    Big thank you to

    JPSalas - VP9 table

    Grizz & Hassanchop - playfield plastic redraws

    Bord - ramp texture render

    Borgdog - moving target code

     

    I would like to replace all the plastics on layer 8, with primitives, if anyone has HQ sources please let me know.

    Total of 40 users thanked author for this post. Here are last 20 listed.
    #106196
     Thalamus 
    Moderator
    ContributorMemberModerator

    Thank you once again 32assassin. Several great tables released this week, your Farfalla included.

    #106198
     Johward 
    Participant

    Great table, great work. Thank you all.
    One of my favorite tables in VP9.

    But I found a small issue. The laser kick does not have enough power.

    #106206
     marie 
    Participant
    Member

    Thanks! Plays fantastic!

    #106207
     sifusun 
    Participant

    THX 32assassin !!!!!!!!!!!!!!!!!! :rose:

    #106208
     xMRx 
    Participant

    Thank you.  I was just playing the older vp table this week hoping for a VPX version.  Great Job.

    #106211
     Micronaut 
    Participant
    Member

    thanks assassin and also to all who have collaborated  :yes:

    #106212
     Thalamus 
    Moderator
    ContributorMemberModerator

    This is a nice release 32a. I would however consider adding just a tad of randomization to the kickers. It is very predicable right now.

    #106213
     Pinbolt 
    Participant
    Member

    Thank you 32assassins and all involved.

    #106242
     STAT 
    Participant
    MemberContributor

    Great Table, i found it just in the last Days on the “Beta Releases” on VPF,
    great to have now all Star Trek Tables … i hope so ;-)

    Data East Tables are nice, this one is also a Special for me :bye:

    #106249
     Bob Albright 
    Participant
    Member

    A big THANK YOU for this table. Always enjoyed it—and any table having to do with Star Wars/Star Trek. And you all need Wildman’s high rez backglass from VPU

    "And in the end, the love you take is equal to the love you make"

    #106308
     Bob Albright 
    Participant
    Member

    I did a marathon play session today and discovered a glitch.  There’s an arch over the transporter. I have had numerous games where the ball would get stuck on top of the arch on the right side. Shaking it would not free up the ball necessitating aborting the game. Hope you can find a fix. Thanks again

    "And in the end, the love you take is equal to the love you make"

    #106513
     32assassin 
    Participant
    Member

    a picture will work better for me to pinpoint the problem.

    and I more then likely have  Wildmans dB2s file.  the only reason I add desktop backgrounds to my tables is because it takes me 10-20 seconds to copy and past components.  if you feel like making a higher quality reel and dt image; feel free to do it.

    see a table you like help me find the resources so that I can finish it
    https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

    #106574
     STAT 
    Participant
    MemberContributor

    If you plan an update, could you add/Change moving middle Target ?
    It was a bit smoother at the Beta Version Table … i think because more Walls/Steps …

    #106636
     32assassin 
    Participant
    Member

    their is a crystal primitive update in the works.

    currently the only bugs found are

    -generic sounds

    the balldrop sounds are not working,  I forgot to add a number to the triggers it should be

    Trigger1_hit

    Trigger2_hit

    -the ball stuck

    the moving target code has been unchanged since the first beta release.  You might be getting a stutter due to the 4K ramp image

    try to reduce the size to 2048 or limit your textures to see if you get an improvement.

    see a table you like help me find the resources so that I can finish it
    https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

    #106638
     Thalamus 
    Moderator
    ContributorMemberModerator

    Again 32a, if you update  – just a tad of randomization to the kickers too ? I know how to make them myself, but, it would just play better for everyone imo.

    #107266
     Andypc 
    Participant
    Member

    Great Table. Thanks. I agree with Stat about the motion of the centre target not being smooth, but great apart from that. :good:

    #107481
     Mirkin 
    Participant

    Great table, great work. Thank you all.

    One of my favorite tables in VP9.

    But I found a small issue. The laser kick does not have enough power.

    I found that moving the trigger down a few pixels helps. The laser kick has enough power but it fires too soon.

    #107482
     Mirkin 
    Participant

    Great table, great work. Thank you all.

    One of my favorite tables in VP9.

    But I found a small issue. The laser kick does not have enough power.

    I found that moving the trigger down a few pixels helps. The laser is strong enough but it seems to fire a bit too soon.

    #107483
     Mirkin 
    Participant

    Great table and fun to play but for me a little too easy. Nearly impossible to lose the ball.

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