Star Trek 25th Anniversary (Data East 1991)

Viewing 20 posts - 21 through 40 (of 114 total)
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  • #113777
    Pinbolt
    Participant
      @pinbolt
      Member

      Thank you assassins and Schreibi for this great update.

      1 user thanked author for this post.
      #113784
      Bob Albright
      Participant
        @bobalbright
        Member

        Thanks for you continued work on this great table. I’m having an issue with the ball getting stuck in the return lane on the left side. It appears that it’s getting stuck due to the “pyramid” thing in the middle of the table is shifted to the left covering the return lane and preventing the ball from continuing through.

        "And in the end, the love you take is equal to the love you make"

        #113791
        32assassin
        Participant
          @32assassin
          Member

          a picture will help more then your explanation

          see a table you like help me find the resources so that I can finish it
          https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

          #113807
          Bob Albright
          Participant
            @bobalbright
            Member

            My cab isn’t internet capable so I can’t provide a screenshot. I’m sure someone else will have the same issue and maybe can send you a shot. But if you look at the table or is pretty obvious about the

            pyramid not being centered.  Thanks

            "And in the end, the love you take is equal to the love you make"

            #113838
            STAT
            Participant
              @stefanaustria
              MemberContributor

              Bob, Photo with your Handy, Phone ?

              #113843
              STAT
              Participant
                @stefanaustria
                MemberContributor

                Did some Testgames, btw. great Release, thanks again 32assassin and Schreibi :good:

                I think, i haven’t Issues what you mentoined, @Bob … hope, you can take a Photo.

                IMG_20190211_115839_resized_20190211_121328238

                1 user thanked author for this post.
                #113847
                Bob Albright
                Participant
                  @bobalbright
                  Member

                  I dloaded the table again and it seems to be working now. I had played with the inclination on the copy of the table I was having the issue with. Could that have caused a problem? Thanks again~!

                  "And in the end, the love you take is equal to the love you make"

                  #113849
                  STAT
                  Participant
                    @stefanaustria
                    MemberContributor

                    Inclination, normaly not ( 32assassin please correct my, if i am wrong ),
                    but maybe you also touched Z-Scale, this could be a Problem.

                    I always try to optimize FS POV, you can try and use mine also, here …
                    -> and you will get it like my Photo above.

                    #113908
                    32assassin
                    Participant
                      @32assassin
                      Member

                      the only ball stuck I could possibly see is

                      • endless back and forth between the top left bumper and rubber
                      • Crystal Plastic display not set to toy

                      I haven’t had a problem with the bumper and the rubber

                      and the crystal display plastic is set to a height of over 50 it should not hit the ball but everyone should set it as a toy

                       

                       

                      see a table you like help me find the resources so that I can finish it
                      https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

                      #113934
                      robertms
                      Participant
                        @mophead
                        Member

                        the moving target code has been unchanged since the first beta release. You might be getting a stutter due to the 4K ramp image

                        try to reduce the size to 2048 or limit your textures to see if you get an improvement.

                        Great release @32assassin, having tons of fun with it. I can confirm what STAT mentioned a few posts back, the center target steps through only 7 steps, therefore its action is not smooth. I noticed you’re using a variation of CP’s moving target code, similar to his New Wave WIP he linked to the other day. If you check out his WIP the target is moving buttery smooth. I tried to make sense of differences between the 2 versions of code but my scripting skills are very limited. Here is the post from CP with his New Wave WIP if you’d like to compare the center target action:

                        https://vpinball.com/forums/topic/new-wave-and-new-youtube-oage/#post-112970

                        #113945
                        STAT
                        Participant
                          @stefanaustria
                          MemberContributor

                          … the same in JP’s Black Pyramid: https://www.vpforums.org/index.php?app=downloads&showfile=13126

                          #113969
                          BorgDog
                          Participant
                            @borgdog
                            MemberContributorvip

                            I don’t remember where I used it, but I made a long extension target primitive and just did a rot instead of all the crazy trans stuff to get the motion, much easier/cleaner/accurater.

                            primitive attached, has a combined version as well as a separate target and bracket piece so they can be animated separately for hits.

                             

                            #113985
                            32assassin
                            Participant
                              @32assassin
                              Member

                              the moving target code has been unchanged since the first beta release. You might be getting a stutter due to the 4K ramp image

                              try to reduce the size to 2048 or limit your textures to see if you get an improvement.

                              Great release @32assassin, having tons of fun with it. I can confirm what STAT mentioned a few posts back, the center target steps through only 7 steps, therefore its action is not smooth. I noticed you’re using a variation of CP’s moving target code, similar to his New Wave WIP he linked to the other day. If you check out his WIP the target is moving buttery smooth. I tried to make sense of differences between the 2 versions of code but my scripting skills are very limited. Here is the post from CP with his New Wave WIP if you’d like to compare the center target action:

                              https://vpinball.com/forums/topic/new-wave-and-new-youtube-oage/#post-112970

                              I mentioned this on the table info that the target animation was from cyberpez , and to be more exact its a copy and past form his VP9 version

                              https://www.vpforums.org/index.php?app=downloads&showfile=10399

                               

                              as STAT mentioned the animation ran smoother before all the primitives where added

                              this table is turning into a resource hog

                              delete all the primitives on layer 4 and the target will more then likely run as smooth as the VP9 New Wave table does.

                               

                              see a table you like help me find the resources so that I can finish it
                              https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

                              #113994
                              BorgDog
                              Participant
                                @borgdog
                                MemberContributorvip

                                I found where I used my long arm target and copied all that and put it in here.  it actually uses 50 hit targets instead of the 9 that were there and has correspondingly 50 primitive target locations for a much much smoother animation.  if you think it should move faster or slower just change the timer MovingTargetTimer.  I didn’t check video of a real table to try to match the speed.

                                attached.

                                4 users thanked author for this post.
                                #113996
                                Thalamus
                                Moderator
                                  @thalamus
                                  ContributorMemberModerator

                                  Thank you 32a and BorgDog !

                                  #114026
                                  L0stS0ul
                                  Participant
                                    @l0sts0ul
                                    Member

                                    I think I’m having the same issue as the user above with the ball getting stuck in the fork on the return lane when it tries to go to the left side. Only happens if the ball is moving slowly. The black star thing that rotates seems to get lodged and it will juggle the ball slowly. Took about a minute but the thing managed to dislodge it without me nudging the table. It’s happened to me twice on the latest table. Did not happen at all on the previous version.

                                    For some reason I can’t get the image to upload. You can see where I’m talking about in this image. https://www.dropbox.com/s/si4e4ue2mgoptsz/st.png?dl=0

                                    POV settings

                                    
                                    <fullscreen>
                                    <inclination>10.000000</inclination>
                                    <fov>35.000000</fov>
                                    <layback>55.000000</layback>
                                    <rotation>270.000000</rotation>
                                    <xscale>1.000000</xscale>
                                    <yscale>1.140000</yscale>
                                    <zscale>1.000000</zscale>
                                    <xoffset>0.000000</xoffset>
                                    <yoffset>0.000000</yoffset>
                                    <zoffset>-290.000000</zoffset>
                                    </fullscreen>
                                    
                                    #114031
                                    32assassin
                                    Participant
                                      @32assassin
                                      Member

                                       

                                      when you say return lane I was confused, with a picture I can see the problem.   ,  Its getting stuck when its on the ramp

                                      and the problem is the primitive plastic

                                       

                                      as I stated in the above select the primitive  Crystal plastics display and set it as a toy

                                       

                                      see a table you like help me find the resources so that I can finish it
                                      https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

                                      #114036
                                      robertms
                                      Participant
                                        @mophead
                                        Member

                                        as STAT mentioned the animation ran smoother before all the primitives where added

                                        this table is turning into a resource hog

                                        delete all the primitives on layer 4 and the target will more then likely run as smooth as the VP9 New Wave table does.

                                        Thanks for the reply 32a, I tried deleting all the prims on layer 4 but that made no difference on the center target movement. I also tried BorgDog’s target code and that made the movement buttery smooth. Thanks guys!

                                         

                                        #114037
                                        L0stS0ul
                                        Participant
                                          @l0sts0ul
                                          Member

                                          I’m not sure what the Crystal plastics display is. I’m new to VPX and still learning. I’ve looked around each layer and I don’t see anything called that.

                                          #114042
                                          Schreibi34
                                          Participant
                                            @schreibi34
                                            Member

                                            It’s the white trapezoid in the middle of the table. Search for the primitive in the editor, click on it and look for the Toy checkbox in the options bar to the right. Make sure it’s checked! Primitives should always been set as toys but for whatever reason i forgot to do it, so it’s my fault! You can also set the little crystal cones as toys.

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