Star Trek 25th Anniversary (Data East 1991)

Viewing 14 posts - 101 through 114 (of 114 total)
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  • #127715
    32assassin
    Participant
      @32assassin
      Member

      left and upper-left subway entrance now has a height of -110

      center subway ramp has a height of -110 and bottom of -125

      right subway entrance has a height of -130

      I reduced the friction of the subway ramps to 0.02  for faster ball movement

      same dropbox link  Subway rebuild version.

      see a table you like help me find the resources so that I can finish it
      https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

      #127732
      jbg4208
      Participant
        @jbg4208
        Member

        As info –  had a ball get behind the left drop targets and disappear during multi-ball. mainly after the top drop target was down. It slipped in right were it was.  Endless rolling sounds. Assume a wall needs to be added.

        I can also recreate it by dragging the ball over the drop targets a few times, then it will just disappear.

        EDIT – Table was downloaded from the drop box link above.

        #127734
        Loganchihuahua
        Participant
          @chihua07
          Member

          Jbg4208

          i think you are using the download from vpinball . Read above. There is a dropbox version which is being tested to address those exact problems. Try that one.

          #127736
          jbg4208
          Participant
            @jbg4208
            Member

            That was the one I downloaded, from the dropbox link.

            #127739
            Loganchihuahua
            Participant
              @chihua07
              Member

              Ahhh..  Bummer. I haven’t had that happen in awhile since the dropbox version. Thought it was a non issue now. Guess it still has an area it can fall through.

               

              32Assassin – The return seems to be much much better on the subway after making the slope changes you mentioned above.  Fast and played great.  I had a bunch of problem free games.  Doesn’t seem slow at all now.  That part seems good now.

              #127789
              32assassin
              Participant
                @32assassin
                Member

                dropbox has been updated

                the drop target cut out should be too narrow for the ball to fall past the primitive PF.

                I adjusted the hidden walls under the PF, and raised the drop target floor to -1 (height) it should be low enough for the ball to have an effect but

                high enough to keep the ball in the PF.

                see a table you like help me find the resources so that I can finish it
                https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

                2 users thanked author for this post.
                #127795
                Loganchihuahua
                Participant
                  @chihua07
                  Member

                  It is playing so nicely. The subway is fantastic!  Responsive! I think you have a release update ready to go.  Thank you.

                  #127897
                  BorgDog
                  Participant
                    @borgdog
                    MemberContributorvip

                    @32assassin a couple little things.. and one not so little

                    the diverter primitive is sitting down on the bottom of the ramp, I don’t think it would work very effectively at that height :) I bumped it and the screw head up 20 to 100 and 101 respectively to get them in the middle-ish.  probably not noticeable unless you are flying around in camera mode which is where I noticed it.

                    divhelp2 trigger is set to visible

                    primitive27 the right wall of the transporter ramp area doesn’t have a material on it, I think should be Metal0.8 same as left side (primitive26)

                    I think the whole crystal board is way to vertical. Here is an image I found along with a rough approximation of that view from vp

                    DFEST5   STvpx

                    1 user thanked author for this post.
                    #127992
                    Loganchihuahua
                    Participant
                      @chihua07
                      Member

                      Does that mean the dropbox has a new version :) ?

                      “the diverter primitive is sitting down on the bottom of the ramp”

                       

                      #128056
                      32assassin
                      Participant
                        @32assassin
                        Member

                        @32assassin a couple little things.. and one not so little

                        the diverter primitive is sitting down on the bottom of the ramp, I don’t think it would work very effectively at that height :) I bumped it and the screw head up 20 to 100 and 101 respectively to get them in the middle-ish.  probably not noticeable unless you are flying around in camera mode which is where I noticed it.

                        divhelp2 trigger is set to visible

                        primitive27 the right wall of the transporter ramp area doesn’t have a material on it, I think should be Metal0.8 same as left side (primitive26)

                        I think the whole crystal board is way to vertical. Here is an image I found along with a rough approximation of that view from vp

                        DFEST5   STvpx

                        version 1.0.5 is up (Dropbox file has been deleted)

                        I added your changes along with adjusting the width of the left and right subway entrances.

                        ramp is now wider then the cutout.

                        Similar to removing the brushed aluminium backwall and rendering a mirror finish image; adjusting the crystal display will have to go on the to do list.

                        adjusting the angle of the display means that the crystals need to be adjusted along with the Flashers that go over the crystals.

                        see a table you like help me find the resources so that I can finish it
                        https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

                        2 users thanked author for this post.
                        #128109
                        Schreibi34
                        Participant
                          @schreibi34
                          Member

                          Do you use the latest VP 10.6. Beta? 10.6 is needed for the table!

                          #128784
                          wrd1972
                          Participant
                            @wrd1972
                            MembervipContributor

                            Thanks 32A for the continuous improvement on this table.  I recently played a real machine and man – what a great DE pin.  Really enjoying this table. Keep up the awesome work.

                            My VP Pincab /MAME Arcade Specs: MSI Micro-ATX Z390m MOBO, Core I5-9600K CPU @ 3.70GHz, 16GB NVRAM, Nvidia 1660 Super,

                            40" PF Sony gaming LED TV, Dual 23" monitors in the backbox , Pinscape w. expansion board, Full DOF - Full MAME arcade support

                            #153760
                            marie
                            Participant
                              @marie
                              Member

                              Just played this great table, always one to get back to.

                              Perhaps good to know: During a multiball I got an error Line: 788 Overloop: ‘Csng’

                              Played on latest 10.6, only happened once, other games played fine.

                              #227434
                              Padawannabe
                              Participant
                                @padawannabe

                                So I’m still a newbie, so I apologize if this has an obvious answer that I’m not aware of. I love the table. It’s an amazing job! I have noticed that the volume on the Rom is low, and hard to hear over the volume. I looked up the process for increasing volume on Data East tables, but apparently it doesn’t work on Star Trek 25th Anniversary table because the volume control is on the physical cabinet. Is there a way for me to adjust this? I’ve tried looking through settings on VPX, but have been unable to find anything. Thanks to anyone who can point me in the right direction.

                              Viewing 14 posts - 101 through 114 (of 114 total)

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