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Viewing 13 posts - 101 through 113 (of 113 total)
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  • #127715
    32assassin
    Participant
    @32assassin
    Member

    left and upper-left subway entrance now has a height of -110

    center subway ramp has a height of -110 and bottom of -125

    right subway entrance has a height of -130

    I reduced the friction of the subway ramps to 0.02  for faster ball movement

    same dropbox link  Subway rebuild version.

    see a table you like help me find the resources so that I can finish it
    https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

    #127732
    jbg4208
    Participant
    @jbg4208
    Member

    As info –  had a ball get behind the left drop targets and disappear during multi-ball. mainly after the top drop target was down. It slipped in right were it was.  Endless rolling sounds. Assume a wall needs to be added.

    I can also recreate it by dragging the ball over the drop targets a few times, then it will just disappear.

    EDIT – Table was downloaded from the drop box link above.

    #127734
    chihua07
    Participant
    @chihua07
    Member

    Jbg4208

    i think you are using the download from vpinball . Read above. There is a dropbox version which is being tested to address those exact problems. Try that one.

    #127736
    jbg4208
    Participant
    @jbg4208
    Member

    That was the one I downloaded, from the dropbox link.

    #127739
    chihua07
    Participant
    @chihua07
    Member

    Ahhh..  Bummer. I haven’t had that happen in awhile since the dropbox version. Thought it was a non issue now. Guess it still has an area it can fall through.

     

    32Assassin – The return seems to be much much better on the subway after making the slope changes you mentioned above.  Fast and played great.  I had a bunch of problem free games.  Doesn’t seem slow at all now.  That part seems good now.

    #127789
    32assassin
    Participant
    @32assassin
    Member

    dropbox has been updated

    the drop target cut out should be too narrow for the ball to fall past the primitive PF.

    I adjusted the hidden walls under the PF, and raised the drop target floor to -1 (height) it should be low enough for the ball to have an effect but

    high enough to keep the ball in the PF.

    see a table you like help me find the resources so that I can finish it
    https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

    2 users thanked author for this post.
    #127795
    chihua07
    Participant
    @chihua07
    Member

    It is playing so nicely. The subway is fantastic!  Responsive! I think you have a release update ready to go.  Thank you.

    #127897
    BorgDog
    Participant
    @borgdog
    MemberContributorvip

    @32assassin a couple little things.. and one not so little

    the diverter primitive is sitting down on the bottom of the ramp, I don’t think it would work very effectively at that height :) I bumped it and the screw head up 20 to 100 and 101 respectively to get them in the middle-ish.  probably not noticeable unless you are flying around in camera mode which is where I noticed it.

    divhelp2 trigger is set to visible

    primitive27 the right wall of the transporter ramp area doesn’t have a material on it, I think should be Metal0.8 same as left side (primitive26)

    I think the whole crystal board is way to vertical. Here is an image I found along with a rough approximation of that view from vp

    DFEST5   STvpx

    1 user thanked author for this post.
    #127992
    chihua07
    Participant
    @chihua07
    Member

    Does that mean the dropbox has a new version :) ?

    “the diverter primitive is sitting down on the bottom of the ramp”

     

    #128056
    32assassin
    Participant
    @32assassin
    Member

    @32assassin a couple little things.. and one not so little

    the diverter primitive is sitting down on the bottom of the ramp, I don’t think it would work very effectively at that height :) I bumped it and the screw head up 20 to 100 and 101 respectively to get them in the middle-ish.  probably not noticeable unless you are flying around in camera mode which is where I noticed it.

    divhelp2 trigger is set to visible

    primitive27 the right wall of the transporter ramp area doesn’t have a material on it, I think should be Metal0.8 same as left side (primitive26)

    I think the whole crystal board is way to vertical. Here is an image I found along with a rough approximation of that view from vp

    DFEST5   STvpx

    version 1.0.5 is up (Dropbox file has been deleted)

    I added your changes along with adjusting the width of the left and right subway entrances.

    ramp is now wider then the cutout.

    Similar to removing the brushed aluminium backwall and rendering a mirror finish image; adjusting the crystal display will have to go on the to do list.

    adjusting the angle of the display means that the crystals need to be adjusted along with the Flashers that go over the crystals.

    see a table you like help me find the resources so that I can finish it
    https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

    2 users thanked author for this post.
    #128109
    Schreibi34
    Participant
    @schreibi34
    Member

    Do you use the latest VP 10.6. Beta? 10.6 is needed for the table!

    #128784
    wrd1972
    Participant
    @wrd1972
    MembervipContributor

    Thanks 32A for the continuous improvement on this table.  I recently played a real machine and man – what a great DE pin.  Really enjoying this table. Keep up the awesome work.

    My VP Pincab /MAME Arcade Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia 760GTX (MSI Twin Frozr)

    40" PF Sony gaming LED TV, 22" upper and 19" lower monitors in the backbox - Virtuapin controller w/ analog plunger - Full DOF - Full MAME arcade support

    #153760
    marie
    Participant
    @marie
    Member

    Just played this great table, always one to get back to.

    Perhaps good to know: During a multiball I got an error Line: 788 Overloop: ‘Csng’

    Played on latest 10.6, only happened once, other games played fine.

Viewing 13 posts - 101 through 113 (of 113 total)
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