- This topic has 68 replies, 17 voices, and was last updated 4 years, 6 months ago by
DBrown67.
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May 4, 2017 at 9:52 pm #53542
Yep, they are already in. Just need to run it through testing.
Current Project: Perpetual updates of VPX physics.
Current Project: Perpetual updates of VPX physics.
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May 5, 2017 at 12:09 pm #53564Thank you for this ST: TPG (The Previous Generation
)
Lovely table!
My favorite pinball machine?
Where I can put my name on as Grand Champion....My favorite pinball machine?
Where I can put my name on as Grand Champion....You need to login in order to like this post: click here
May 6, 2017 at 1:04 am #53600Jepp, as expected – plays better. Thank you !!
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May 6, 2017 at 3:05 am #53603Bonjour a tous. J ai jouer a alien poker trop bien c ancien flipp hier chez ami apres tester sur pincab vp9 mais bon qualité pas terrible
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May 6, 2017 at 6:08 am #53610Really nice feels and plays great here, thanks again, not much else I can say, though I did change the z scale ever so slightly for a slightly bigger view in DT mode to -260.
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July 16, 2017 at 4:34 am #58876I’m here too – updating, thank you ! ;)
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July 16, 2017 at 8:21 am #58888WOW – really strong flippers. I see that you have changed ever so slightly on the table friction but changed the flippers quite a lot. At first I was, WTF ??! – but, then I began to really like it. Will study this table a bit, because there is something there that just feels right. Nice job Roth !
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July 16, 2017 at 8:29 am #58890Remember this table uses a higher mass ball. I’m finding that a higher mass ball requires higher mass flippers. The higher mass flippers require a higher strength to get the right trajectories. I also find a higher return strength improves the snappiness of the flippers…less lag?!
Current Project: Perpetual updates of VPX physics.
Current Project: Perpetual updates of VPX physics.
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July 16, 2017 at 10:10 am #58896Anyone else have issues with the backglass not being in sync with what’s going on?
"And in the end, the love you take is equal to the love you make"
"And in the end, the love you take is equal to the love you make"
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July 16, 2017 at 2:00 pm #58935No ?? What backglass are you using ?
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July 17, 2017 at 12:31 pm #58969I downloaded the one from VPF that said is was for Star Trek 79
"And in the end, the love you take is equal to the love you make"
"And in the end, the love you take is equal to the love you make"
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July 17, 2017 at 12:42 pm #58971I downloaded the one from VPF that said is was for Star Trek 79
I have posted an updated backglass here. Maybe try that and see if it resolves your issue.
Current Project: Perpetual updates of VPX physics.
Current Project: Perpetual updates of VPX physics.
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July 17, 2017 at 12:47 pm #58972http://vpinball.com/VPBdownloads/star-trek-bally-1979-b2s/
Current Project: Perpetual updates of VPX physics.
Current Project: Perpetual updates of VPX physics.
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July 17, 2017 at 2:43 pm #58980Thank you Roth–that one works like it should!
"And in the end, the love you take is equal to the love you make"
"And in the end, the love you take is equal to the love you make"
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November 11, 2020 at 8:25 pm #209961Major update to version 2.0:
- A complete visual, sound, and physics makeover
- Added FSS support and VR Room Minimal with accurate active backglass (thanks @blacksad)
- Complete sound update using the awesome sound package developed for TOM (thanks @fleep)
- Full blender render making the table look as good as any in VP (thanks @bord)
- Physics updated to the latest nFozzy settings (thanks @rothbauerw)
- All new drop target and stand up target physics and animations. You might forget you’re playing virtual pinball. (thanks @rothbauerw)
VR users, be sure to download the latest VPVR build found here (VPVR 2020-11-10.zip):
https://vpinball.com/VPBdownloads/vpvr-executable-and-supporting-files/
Current Project: Perpetual updates of VPX physics.
Current Project: Perpetual updates of VPX physics.
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16 users thanked author for this post.
November 11, 2020 at 9:06 pm #209964Ha! I’ve never been one to ask about if a new table is in the works or if an older one is being updated, but if I was, I would have been wondering if you were going to revisit this. One of my favorites. Thanks @rothbauerw and crew! ..hope the Bally drop-target-boink is optional!
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November 11, 2020 at 9:21 pm #209966Ha! I’ve never been one to ask about if a new table is in the works or if an older one is being updated, but if I was, I would have been wondering if you were going to revisit this. One of my favorites. Thanks @rothbauerw and crew! ..hope the Bally drop-target-boink is optional!
I actually had to check to see if I had it enabled. I do. But in all my testing, I’ve not had a shot with enough velocity to trigger it on this table. It is adjustable though. If you want to mess with it, you can try adjusting this Const:
Const DTBrickVel = 30 ‘velocity at which the target will brick, set to ‘0’ to disable brick
Current Project: Perpetual updates of VPX physics.
Current Project: Perpetual updates of VPX physics.
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1 user thanked author for this post.
November 11, 2020 at 9:57 pm #209969those drop targets are amazing, thanks @rothbauerw, you are a genius
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November 11, 2020 at 10:34 pm #209973What a beautiful reproduction. The graphics and lighting are stunning and the table feels so real when playing it. The new sounds contribute a lot towards producing that authentic feeling as well. Thanks for this gem!
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November 11, 2020 at 11:03 pm #209974Thanks for this, love this eras Ballys and fan of all your work. Your attention to detail is top level sir! More comments once I’ve tried it out
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