Star Trek (Bally 1979) VPX

Viewing 20 posts - 21 through 40 (of 69 total)
  • Author
    Posts
  • #53542
    rothbauerw
    Moderator
      @rothbauerw

      Yep, they are already in.  Just need to run it through testing.

      Current Project: Perpetual updates of VPX physics.

      Current Project: Perpetual updates of VPX physics.

      #53564
      Jopp
      Participant
        @joppnl

        Thank you for this ST: TPG  (The Previous Generation :wacko:    )

         

        Lovely table! :good:

        My favorite pinball machine?
        Where I can put my name on as Grand Champion....

        My favorite pinball machine?
        Where I can put my name on as Grand Champion....

        #53600
        Thalamus
        Moderator
          @thalamus

          Jepp, as expected – plays better. Thank you !!

          #53603
          Queniart
          Participant
            @queniart62

            Bonjour a tous. J ai jouer a alien poker trop bien c ancien flipp hier chez ami apres tester sur pincab vp9 mais  bon qualité pas terrible

            #53610
            StevOz
            Participant
              @stevoz

              Really nice feels and plays great here, thanks again, not much else I can say, though I did change the z scale ever so slightly for a slightly bigger view in DT mode to -260. B-)

               

              #58876
              Thalamus
              Moderator
                @thalamus

                I’m here too – updating, thank you ! ;)

                #58888
                Thalamus
                Moderator
                  @thalamus

                  WOW – really strong flippers. I see that you have changed ever so slightly on the table friction but changed the flippers quite a lot. At first I was, WTF ??! – but, then I began to really like it. Will study this table a bit, because there is something there that just feels right. Nice job Roth !

                  #58890
                  rothbauerw
                  Moderator
                    @rothbauerw

                    Remember this table uses a higher mass ball.  I’m finding that a higher mass ball requires higher mass flippers.  The higher mass flippers require a higher strength to get the right trajectories.  I also find a higher return strength improves the snappiness of the flippers…less lag?!

                    Current Project: Perpetual updates of VPX physics.

                    Current Project: Perpetual updates of VPX physics.

                    #58896
                    Bob Albright
                    Participant
                      @bobalbright

                      Anyone else have issues with the backglass not being in sync with what’s going on?

                      "And in the end, the love you take is equal to the love you make"

                      "And in the end, the love you take is equal to the love you make"

                      #58935
                      Thalamus
                      Moderator
                        @thalamus

                        No ?? What backglass are you using ?

                        #58969
                        Bob Albright
                        Participant
                          @bobalbright

                          I downloaded the one from VPF that said is was for Star Trek 79

                          "And in the end, the love you take is equal to the love you make"

                          "And in the end, the love you take is equal to the love you make"

                          #58971
                          rothbauerw
                          Moderator
                            @rothbauerw

                            I downloaded the one from VPF that said is was for Star Trek 79

                            I have posted an updated backglass here.  Maybe try that and see if it resolves your issue.

                            Current Project: Perpetual updates of VPX physics.

                            Current Project: Perpetual updates of VPX physics.

                            #58972
                            rothbauerw
                            Moderator
                              @rothbauerw

                              http://vpinball.com/VPBdownloads/star-trek-bally-1979-b2s/

                              Current Project: Perpetual updates of VPX physics.

                              Current Project: Perpetual updates of VPX physics.

                              #58980
                              Bob Albright
                              Participant
                                @bobalbright

                                Thank you Roth–that one works like it should!

                                "And in the end, the love you take is equal to the love you make"

                                "And in the end, the love you take is equal to the love you make"

                                #209961
                                rothbauerw
                                Moderator
                                  @rothbauerw

                                  Major update to version 2.0:

                                  • A complete visual, sound, and physics makeover
                                  • Added FSS support and VR Room Minimal with accurate active backglass (thanks @blacksad)
                                  • Complete sound update using the awesome sound package developed for TOM (thanks @fleep)
                                  • Full blender render making the table look as good as any in VP (thanks @bord)
                                  • Physics updated to the latest nFozzy settings (thanks @rothbauerw)
                                  • All new drop target and stand up target physics and animations.  You might forget you’re playing virtual pinball. (thanks @rothbauerw)

                                  VR users, be sure to download the latest VPVR build found here (VPVR 2020-11-10.zip):

                                  https://vpinball.com/VPBdownloads/vpvr-executable-and-supporting-files/

                                  Current Project: Perpetual updates of VPX physics.

                                  Current Project: Perpetual updates of VPX physics.

                                  #209964
                                  JR
                                  Participant
                                    @jfr1

                                    Ha!  I’ve never been one to ask about if a new table is in the works or if an older one is being updated, but if I was, I would have been wondering if you were going to revisit this.  One of my favorites.  Thanks @rothbauerw and crew!  ..hope the Bally drop-target-boink is optional!

                                    #209966
                                    rothbauerw
                                    Moderator
                                      @rothbauerw

                                      Ha! I’ve never been one to ask about if a new table is in the works or if an older one is being updated, but if I was, I would have been wondering if you were going to revisit this. One of my favorites. Thanks @rothbauerw and crew! ..hope the Bally drop-target-boink is optional!

                                      I actually had to check to see if I had it enabled.  I do.  But in all my testing, I’ve not had a shot with enough velocity to trigger it on this table.  It is adjustable though.  If you want to mess with it, you can try adjusting this Const:

                                      Const DTBrickVel = 30 ‘velocity at which the target will brick, set to ‘0’ to disable brick

                                      Current Project: Perpetual updates of VPX physics.

                                      Current Project: Perpetual updates of VPX physics.

                                      1 user thanked author for this post.
                                      JR
                                      #209969
                                      Tom
                                      Participant
                                        @armyaviation

                                        those drop targets are amazing, thanks @rothbauerw, you are a genius

                                        #209973
                                        CyclonePF
                                        Participant
                                          @cyclonepf

                                          What a beautiful reproduction. The graphics and lighting are stunning and the table feels so real when playing it. The new sounds contribute a lot towards producing that authentic feeling as well. Thanks for this gem!

                                          #209974
                                          The Loafer
                                          Participant
                                            @theloafer

                                            Thanks for this, love this eras Ballys and fan of all your work.  Your attention to detail is top level sir!  More comments once I’ve tried it out

                                          Viewing 20 posts - 21 through 40 (of 69 total)

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