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Viewing 20 posts - 41 through 60 (of 69 total)
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  • #209975
    bord
    Moderator
    @bord
    MembervipContributorModerator

    Great job, @rothbauerw! Your work is always top shelf.

    1 user thanked author for this post.
    #209984
    Thalamus
    Moderator
    @thalamus
    ContributorMemberModerator

    This 2.0 is nothing short of fantastic. Everything seems to be spot on, or at least, very very close to what I feel it should be. Amazing work @rothbauerw ( and @bord ) – very much appreciated and will be loved and played a lot. :good:

    #210004
    kds70
    Participant
    @kds70
    Member

    Amazing work … you´ve all done there – many thanks ;-)

    VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 32" LG. Pin2DMD, Pincontrol 1, LEDWiz, leaf switches / buttons, nudging, tilt, plunger, 10 big siems contactors / knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10

    #210019
    kds70
    Participant
    @kds70
    Member

    It´s me again and this table is REALLY stunning. One of the first tables where i´ve shutoff DOF; i can´t get enough from those ambient playfield sounds, plastic and metal hits. It´s done so beautiful.

    And second: it plays really real. Perfect handling, flipper / rubber physics.This table is one reason to stop my own project as fast as possible and delete it; or not? let´s see – will take a while.

    Thanks again :rose:

    VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 32" LG. Pin2DMD, Pincontrol 1, LEDWiz, leaf switches / buttons, nudging, tilt, plunger, 10 big siems contactors / knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10

    1 user thanked author for this post.
    #210026
    Peter222
    Participant
    @swietlikowa
    Member

    As a Cab user, I omit everything that has “FSS” in the name, so I just missed this diamond. Thanks! All elements worked out to perfection!

    #210027
    Witnee
    Participant
    @witnee

    This is amazing in VR!

    The light shadows on the interior cab walls around the perimeter are a very nice touch!

    #210068
    vogliadicane
    Participant
    @vogliadicane
    Member

    Completely agree with @kds70

    He gave me the tip, to shut off DOF to try only the pure mech sounds. Fantastic job, really! :yes:

    Anything else is also spot on. Great release, thanks a lot.

    1 user thanked author for this post.
    #210092
    Witnee
    Participant
    @witnee

    So close to perfect! Just one thing I noticed: What’s that little blue spot of light in the green area just below the left flipper? I can’t pin down where it’s coming from. Is it in the playfield itself?

    EDIT: It’s just on the pf image itself. A little Photoshop editing, and poof! All gone! Super fun and very difficult table!

     

    #210093
    rothbauerw
    Moderator
    @rothbauerw
    ModeratorContributorMembervip

    So close to perfect! Just one thing I noticed: What’s that little blue spot of light in the green area just below the left flipper? I can’t pin down where it’s coming from. Is it in the playfield itself?

    My best guess is that it is a reflection from the environmental image.

    Current Project: Perpetual updates of VPX physics.

    #210094
    bord
    Moderator
    @bord
    MembervipContributorModerator

    So close to perfect! Just one thing I noticed: What’s that little blue spot of light in the green area just below the left flipper? I can’t pin down where it’s coming from. Is it in the playfield itself?

    That’s reflected light, likely bouncing off one of the metal guides. In a box packed with lights and metal it is bound to happen. You can manually paint it out of the playfield render if you want to remove it.

    #210105
    CyclonePF
    Participant
    @cyclonepf

    I know I commented last night on how nice this table is, but I wanted to comment again. I’ve been playing it for a couple of hours tonight. The  ray traced lighting is so beautiful, and along with the rich sounds it makes the table really addictive.

    1 user thanked author for this post.
    #210107
    JR
    Participant
    @jfr1
    Member

    Ditto everything Cyclone wrote.  The level of realism has to be at the limits of what can be done.  And time spent?  I know the near future is bringing fascinating changes.  Will be much easier.  The recent vids of totan in threads about VPE/Unity?  I see those and wonder what keeps creators spending time updating older games.   So ‘updates’ like this, and especially this one, are now appreciated even more.  Thanks @rothbauerw !

    1 user thanked author for this post.
    #210157
    Witnee
    Participant
    @witnee

    See my edit above. It’s on the PF image. Easy to get rid of. Great table! Can’t wait for my G2 to arrive so I can see all the detail during game-play. I can look at it all if I lean in close with my Rift S, but I’m sure it’s very realistic in the proper resolution.

    #210160
    force10wind
    Participant
    @force10wind
    Member

    This table is amazing! Saved forever in this virtual world and looks so real.

     

    Thank you for sharing this masterpiece!

     

    Heinz

    1 user thanked author for this post.
    #210225
    Rajo Joey
    Participant
    @joey2001
    Member

    I play many games in VR and it’s fantastic. I’ve never seen better working drop targets.

    For me it’s necessary to use the latest VPinballX_GL from the 10.11.2020. Otherwise the playfield is too dark for me. But with that version it’s perfect.

    1 user thanked author for this post.
    #210319
    scoopydoo
    Participant
    @scoopydoo

    Awesome table. Thanks for including the VR version guys!

    #210481
    studlygoorite
    Participant
    @studlygoorite
    Member

    Wow, this looks, plays, sounds and feels so real. Great job and thanks for sharing.

    1 user thanked author for this post.
    #210727
    Dutchman
    Participant
    @dutchguy

    Thank you for this fantastic table! Very close to the real cab! :bye:

    #211300
    DBrown67
    Participant
    @dbrown67

    Play s really nice. But I’m getting no ROM sounds. Only table mech sounds. I can press F6 in game and there;s an option for sound. It was set to few but I put it to max but no difference. No ROM sounds at all.

    #211323
    The Loafer
    Participant
    @theloafer
    Member

    I thought I replied in this thread but I guess I haven’t, perhaps I did on facebook. Anyway this table along with Power Play as occupied most of my VPX time of late.  The sound especially in this table is out of this world.  I love what fleep brought to TOM but in that game, there is so much music, callouts etc, it ends up hiding a bit the full benefit of what the sound package can bring.  With EM’s and early SS tables, the ambient and organic nature of pinball sounds is truly at the forefront and WOW!  Literally did this “gasp” the moment I plunged the ball and the ball hit the first rubber and it got better from there.  Thanks to Fleep and to all contributors, this is a labor of love and it shows

    1 user thanked author for this post.
Viewing 20 posts - 41 through 60 (of 69 total)
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