This topic contains 164 replies, has 58 voices, and was last updated by  Kingspian 1 month, 3 weeks ago.

Viewing 20 posts - 141 through 160 (of 165 total)
  • Author
    Posts
  • #113799
     Phazer 
    Participant

    I’m sure a table of this caliber has DOF coding.  I’ve got left and right addressable LED strips that work with other Stern VPX tables (Batman, Avatar, Spiderman), but not with Star Trek.

    Looks like the only roms supported for this table on the DOF config tool site are st_162h and st_162hc.  I can’t seem to find these for download.  I’ve gotten 162 from the Stern site.  I tried putting that into a st_162h.zip by calling it “st_162h.bin”.  But, all I get are a few effects on the right side of the playfield (well…just the blinking launch area effect and a single upper right bumper effect. I don’t see anything on the left side.)

    Any recommendations?

    Thanks.

    #114082
     phlove 
    Participant

    hello , where do i get the 162_hc rom from cause my colors are badly.

    regards

    #114133
     phlove 
    Participant

    Hello ,

     

    thanks for the work great table.

    I got a little issue. As in every table ill push up the “lamptimer” to get the ball smoother. Ill try it here to. The problem is that its not cleary to see where i need to change the value there are some ” lamptimers” and all seem different. can someone help ?

     

    regards

    #114136
     Thalamus 
    Moderator
    ContributorMemberModerator

    I’ve never fiddled with the lamptimers myself. I was under the impression that it isn’t something you just change as a part of performance tweaking ?

    #114138
     phlove 
    Participant

    i have read it in onather forum and it worked perfectly it smoothed down every table my ball is running almost perfectly from stuttering

    regarding this table where i can finde the value to change ?

    #114141
     Thalamus 
    Moderator
    ContributorMemberModerator

    If I understand you correctly. Use the selection manager to find the timers in the table and then find which once contain lamps.

    #114147
     Jopp 
    Participant
    Member

    Not sure if this helps you but whenever I have a performance issue (not that much with my recent setup) then I go into the BackGlass settings (right mouse click on the BG) and change the lamp-interrupt values there.

    Very easy to find and it helped with me where I couldn’t find an other problem. Try both GI as well as the flash numbers….

    My favorite pinball machine?
    Where I can put my name on as G.C....

    #115843
     trochjochel 
    Participant

    great work . I played this table a lot last time because i was working on a puppack for this one. Now its one of my favourites. A absolutley show table when all comes together your table with colour dmd mx leds and puppack.

    #115862
     Scottacus 
    Participant
    MembervipContributor

    @Jopp, what values do you change them to?

    #115865
     Jopp 
    Participant
    Member

    Like this:

    My favorite pinball machine?
    Where I can put my name on as G.C....

    #123669
     RallyRally 
    Participant

    Looks gorgeous and plays furious. The center drain was just brutal, so much so that I finally relented to being a dirty, dirty cheater and installed a center pin. Even then, it’s still a 4 ball game, with my lousy playing skills. I’m really enjoying it though, so thank you for all your hard work!

    #124044
     charlieshakur 
    Participant
    Member

    has anyone got the color vpx table link as my table uses a different rom :)

    edit: what a idiot all i had to do was add c into my current script very easy that one

    #132967
     Kach069 
    Participant

    Is it me or is the flipper accuracy off on this one.  Seems way off actually…

    #132968
     Thalamus 
    Moderator
    ContributorMemberModerator

    It’s a older table – so, I recommend you look at the vpx table repo for fast flips

    https://github.com/sverrewl/vpxtable_scripts

    Once you get used to tables having fast flip natively, you question tables where this wasn’t a known way around the “slow” ones.

    • This reply was modified 2 months, 4 weeks ago by  Thalamus.
    #132971
     Kach069 
    Participant

    So the link has scripts that correct the issues?  Very cool.  I really like this table the best out of all the versions too.  I shall mess around with it.

    Thanks a bunch!

    #133174
     Kach069 
    Participant

    It’s a older table – so, I recommend you look at the vpx table repo for fast flips

    https://github.com/sverrewl/vpxtable_scripts

    Once you get used to tables having fast flip natively, you question tables where this wasn’t a known way around the “slow” ones.

    • This reply was modified 2 months, 4 weeks ago by  Thalamus.

    I tried the new script and it did not do anything for the flippers.  maybe i am crazy but those flippers are off on this table.  would anything else cause the flippers to not be accurate?

    #133187
     kds70 
    Participant
    Member

    would anything else cause the flippers to not be accurate?

    Which VPX version / sambuild are u using ? be sure the latest.

    VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 28" BenQ, Pin2DMD, Pincontrol 1, LEDWiz, leaf switches / buttons, nudging, tilt, plunger, 8 contactors / knocker, PC: Intel Q6600@3Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win7 Prof.
    Real Pin: Eight Ball Deluxe LE (1982)
    #133200
     bord 
    Participant
    MembervipContributor

    I don’t think you’re wrong. Compared to playing a real ST all the shots off the flippers on the VPX version have to be taken early. It isn’t a flipper lag thing, just how the trajectory off the flippers happens. You might consider messing with the flipper physics – https://vpinball.com/forums/topic/nfozzy-physics-how-to-part-1/

    That being said, this is still one of my favorite VP builds and one of the few modern Sterns that I come back to regularly. Fun game IRL and great looking VP version.

    #133222
     Kach069 
    Participant

    @bord I will give it a shot.  I really think this is the best looking example of the table out there.  I just need them flippers to be accurate.  It drives a brother nuts!

    #133650
     baalisan 
    Participant

    Amazing work thanks nFozzy and all involved!

    Not to sound ungrateful, are there any plans to perfect the backwall and also the backwall lights ?

    Star Trek LE

     

Viewing 20 posts - 141 through 160 (of 165 total)

You must be logged in to reply to this topic.

©2019 VPinBall.com

WP2Social Auto Publish Powered By : XYZScripts.com
Vpinball.com

Log in with your credentials

or    

Forgot your details?

Create Account