This topic contains 262 replies, has 101 voices, and was last updated by  Blacksad 5 days, 2 hours ago.

Viewing 20 posts - 221 through 240 (of 263 total)
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  • #135947
     Joey2001 
    Participant
    Member

    Thanks for your replies. But it was in the game. I’ve play it for 10 or 15 minutes. Then I’m in a multiball game and I think one ball stuck somewhere. After the other balls drain, I have to wait until the table is searching for the ball.

    After second searching the lost ball was spit out. It falls in the left cannon. The cannon goes back to his starting point and stops there. I can shoot the ball, but it falls back in the cannon. No chance to play.

    We will see, if clarkkent find the issue. But it is a great table.

    #135952
     Thalamus 
    Moderator
    ContributorMemberModerator

    Yepp. That describes what I saw exactly. But, again – I knew where I lost the ball. Can be hard to track during mb. I’m quite confident that it is what you’re seeing too. And, yes, I hope we can get a fix because this is a fantastic table.

    #135964
     vogliadicane 
    Participant
    Member

    Dang, this is a cool release! I love not only the new graphics, but expecially those physics. :good:   :good:

    For all those like me, who prefer the light blueish version of cannons (actually I never saw the black ones in the wild), set their value “disable lighting” to 0.1 or lower. Same for the shuttle.

    STTNG_light_cannons

    And if you want some Star Fleet logo on the ball, take one of the images as decal (logo mode: off)
    Ok the ADD ANOTHER FILE didn’t work, so I place them here directly:

    Scratches_and_2logosScratches_and_2logos_mint

    A ball image, that goes well with it is this one (not by me):

    pinball_hc

    • This reply was modified 2 months, 1 week ago by  vogliadicane.
    #136007
     loganchihuahua 
    Participant
    Member

    Holy smokes!!! Thank you so much for the update. This is such an amazing upgrade.  Visually it just sings!!!  Wow!  I just got off of a vacation and came home to this!!! I love this table and have played 1.2 with smiles, but 1.3….VP Bliss   Thank you!

    #136028
     xphilou29 
    Participant

    absolutely fantastic! ssf sound, amazing update, played a lot today with great pleasure !

    #139885
     senseless 
    Participant
    Member

    This update is unbelievable! I love how it turned out, what a beauty :)!

    Plays fantastic. THANKS.

    #141786
     TNT2 
    Participant
    Member

    Just played the newest release 1.3.

    Holy crap.  :heart:

    #143497
     Bram1982 
    Participant

    Found a bug / ball stuck!

    Played the v1.2 table on my VR headset many times. Awesome! Tried the v1.3 version today and its even nicer! Thanx again! However there’s a (big) problem where the ball can get stuck. Here’s a video to explain. It happens every few games and its quite the showstopper unfortunately. Please take a look at it:

    • This reply was modified 3 weeks, 2 days ago by  Bram1982.
    #143528
     Bram1982 
    Participant

    Yepp. That describes what I saw exactly. But, again – I knew where I lost the ball. Can be hard to track during mb. I’m quite confident that it is what you’re seeing too. And, yes, I hope we can get a fix because this is a fantastic table.

    I found out where the ball gets stuck. See my previous post. Its very unfortunate indeed because it really kills the game and it happens quite often. Is there any way to send the author an quick message? Im sure its an easy fix!

    • This reply was modified 3 weeks, 2 days ago by  Bram1982.
    #143538
     Thalamus 
    Moderator
    ContributorMemberModerator

    That is the most awesome ball stuck feedback I’ve seen to date m8 ! :good:

    Should be easy to fix now – thanks a bunch. I should add though. I’ve played the table a lot since, and for some very odd reason it hasn’t happened to me since I reported. I know. It just doesn’t makes sense. :unsure:

    • This reply was modified 3 weeks, 2 days ago by  Thalamus.
    • This reply was modified 3 weeks, 2 days ago by  Thalamus.
    #143542
     loganchihuahua 
    Participant
    Member

    Really cool video showing where the ball gets stuck. That is fantastic. Yes i absolutely have always loved this table.  Haven’t had a stuck ball on 1.2. Don’t think i have on 1.3 either, but haven’t put in the miles yet on 1.3 that i have on 1.2.  Hopefully its a easy fix.  Great Job creating the video.

     

    #143561
     Bram1982 
    Participant

    That is the most awesome ball stuck feedback I’ve seen to date m8 ! :good:

    Should be easy to fix now – thanks a bunch. I should add though. I’ve played the table a lot since, and for some very odd reason it hasn’t happened to me since I reported. I know. It just doesn’t makes sense. :unsure:

    • This reply was modified 3 weeks, 2 days ago by  Thalamus.
    • This reply was modified 3 weeks, 2 days ago by  Thalamus.

    Keep filling up the Borg ship by shooting balls in the right tunnel like in the video. Also when launching a new ball, choose light lock if available.  If played like this the stuck ball will likely happen.  Just also played it  on the normal desktop version 10.6.0 rev 3696 32 bit and it happened the first game I played.

    My guess is the ball somehow sometimes gets past the detector where it should register as being locked in the Borg ship and thus keeps rolling  into the out-of-bounds area.

     

    /Update
    Just got the ball stuck again! Desktop version 3758. After doing the game where you fly through the caves (I choose the 25 million instead of flying through btw) the ball gets ejected to the left side flipper. I then immediately shot the ball full speed into the lane leading to the Borg ship like in the video I posted. There it gets stuck.

     

    /Edit2
    Also had it just happen when shooting the ball in that same far right lane where it flew straight through the Borg ship back onto the playing field. I’m not talking about the normal behavior where the Borg ship will eject a ball. This time the ball flew straight through in one go.

    So anyway I was playing v1.2 for the moment and just had the ball permanently stuck on the right ramp entrance. The ball hit the entrance in a weird way, causing it to fly up a bit and land exactly on top of the elastic bumper that’s located left.  So this is on V1.2 but might also happen on V1.3

     

     

     

    • This reply was modified 3 weeks, 2 days ago by  Bram1982.
    • This reply was modified 3 weeks, 2 days ago by  Bram1982.
    • This reply was modified 2 weeks, 5 days ago by  Bram1982.
    • This reply was modified 2 weeks, 5 days ago by  Bram1982.
    #143936
     Bram1982 
    Participant

    Found another bug. This time its just visually I think. One of the three round bumpers on the upper right section next to the Borg ship is missing a piece of metal. Interestingly enough you can see the piece falling down into the endless black void below the table when using VR glasses right after loading the table:

     

    #143942
     rothbauerw 
    Participant
    ContributorMembervip

    For the first issue, I recommend two changes on layer 3.

    1. change the hit height of sw45 to 100.  My guess is, the ball is flying over this kicker.
    2. add a wall just to the left of sw45 to prevent the ball from flying past.

    Capture

    Current Project: Perpetual updates of VPX physics.

    #143943
     rothbauerw 
    Participant
    ContributorMembervip

    For the bumper issue, set the “Ring Drop Offset” to zero for all three bumpers.  The one in question has a very high value set.

    Current Project: Perpetual updates of VPX physics.

    #143944
     rothbauerw 
    Participant
    ContributorMembervip

    For the ball stuck on the rubber.  Add a ramp over the rubber to deflect the ball away should it jump and land there.

    Capture

    Current Project: Perpetual updates of VPX physics.

    1 user thanked author for this post.
    #143956
     Thalamus 
    Moderator
    ContributorMemberModerator

    Thanks @rothbauerw !

    #143981
     zimbakin 
    Participant
    Member

    WOW! Geniuses… and thank you.

    #143982
     STAT 
    Participant
    MemberContributor

    Thanks Roth and also Knorr :good:

    #143984
     Pinbolt 
    Participant
    Member

    Thanks for the update, looks great.

Viewing 20 posts - 221 through 240 (of 263 total)

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