Star Trek – The Next Generation (Williams 1993)

Viewing 20 posts - 141 through 160 (of 275 total)
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  • #57201
    TNT2
    Participant
      @tnt2
      Member

      I’m with you Haunt. The table looks and plays incredible.

      But I am still running 10.2

      #57202
      HauntFreaks
      Moderator
        @hauntfreaks
        vipContributorMember

        i’ve been playing it with 10.3 final… all good so far…

        #57211
        randr
        Keymaster
          @randr
          ModeratorMember

          Fine here as well

          ********************************************************
          Messing with the VPinball app and push notifications.
          So if you haven't downloaded app yet what are you waiting for!?
          for IOS and Android

          ********************************************************

          #57214
          emuoyaji
          Participant
            @emuoyaji

            I ran it with Intel hd2000 but the problem is not solved.
            File name is garbled when trying to export texture image, is there any relation?

            Attachments:
            #57220
            HauntFreaks
            Moderator
              @hauntfreaks
              vipContributorMember

              I ran it with Intel hd2000 but the problem is not solved. File name is garbled when trying to export texture image, is there any relation?

              if your looking to have the borg ship look “white-ish”
              you need to change line 79 to
              BorgMod = 0   <—zero

              untitled

              Attachments:
              2 users thanked author for this post.
              #57223
              HauntFreaks
              Moderator
                @hauntfreaks
                vipContributorMember

                also if you want the ship to have more detail on the white version (like in the pic below) add this normal map to the primitive
                temp13-1
                borgship_map

                5 users thanked author for this post.
                #57230
                Thalamus
                Moderator
                  @thalamus
                  ContributorMemberModerator

                  No issues – a wonderful update ! And thanks @hauntfreaks for the borgship_map.

                  #57255
                  emuoyaji
                  Participant
                    @emuoyaji

                    Thank you HauntFreaks.
                    Custom has problems but the original workes fine.
                    It is the same as your picture.

                    #58446
                    Florian
                    Participant
                      @trapperjohn

                      Haven’t been updating my VPin for half a year, only playing and playing … just to come back and find a VPX of my favorite table! Awesome, thank you guys!! :yahoo:

                      #58728
                      Sven34
                      Participant
                        @sven34
                        Member

                        Thank you Knorr for Star Trek For Williams  :good:

                        #58729
                        Scottacus
                        Participant
                          @scottacus
                          MembervipContributor

                          I’m having problems with the table initialization ball launches.  As others have posted here, the balls launch for pre-positioning and never stop since then fall out and center drain and another launches to take its place.

                          I deleted the NVRAM and upgraded to the 2.9 version of VPinMAME (VPinMAME.dll 6/11/17) .  This fixed the STNG start up problem but now none of my SAM games will run.  I reinstalled the SAM non PINDMD VPinMAME.dll (8/2/16) and Bass.dll (4/27/16).  Now the SAM games run but STNG went back to the infinite loop ball loading problem even though VPinMAME 2.9 is running.  Any suggestions to let both STNG and SAM games coexist in peace?

                          #58739
                          CarnyPriest
                          Participant
                            @carnypriest
                            Member

                            Use this:

                            http://vpuniverse.com/forums/files/file/4236-sambuild/

                            #58749
                            Scottacus
                            Participant
                              @scottacus
                              MembervipContributor

                              Brilliant!  Fixed it, thanks. :yahoo:

                              #58758
                              Sven34
                              Participant
                                @sven34
                                Member

                                WOW Star Trek The Next Generation, from Williams, Is crazy. Thank you very much Knorr  :yes:

                                #59212
                                RallyRally
                                Participant
                                  @rallyrally

                                  After upgrading to VPX 1.3 and VPM 2.9, I have to take back what I said earlier. In order to get that Steve Ritchie speed and flow, I made A LOT of changes to global physics, flippers and slingshots. Just using your latest uploaded version, things tend to drag.

                                  Ball Mass – 1.05

                                  Global Physics:
                                  Gravity Const – 1.03, Pf Friction – 0.055, Pf Elasticity – 0.25, Pf El Fall – 0, PF and El Scatter – 0, Min Diff Slope – 6.2, Max Diff Slope – 6.5, Game Difficulty – 20

                                  Flippers:
                                  Mass – 1, Strength – 3800, Elasticity – 0.76, El Falloff – 0.6, Friction 0.47, Rtn Str – 0.055, Coil Ramp Up – 1.1, Scatter Angle – 0, EOS Torque – 0.5

                                  LSling/RSling:
                                  Elasticity – 0.45, Friction – 0.6, Scatter Angle – 2

                                  SlingShotLeft/SlingShotRight:
                                  Force – 5, Elasticity – 0.67, Scatter Angle – 2

                                  Only other gripe was the right cannon tends to launch weak at the center targets. But yeah you need VPM 2.8 or greater to circumvent the Ball Loading routine problem and whatever you do, DO NOT press F3!

                                  #59213
                                  RallyRally
                                  Participant
                                    @rallyrally

                                    Forgot to mention: Nudging is essential for saves at the outlanes, which are brutal, even on the real machine. I DO NOT understand why table developers don’t put higher nudge strength in their scripts and at least comment it out as optional. No good reason for this.

                                    Anyway, under “table1_KeyDown” sub routine in the script, add the following:
                                    If keycode = LeftTiltKey Then
                                    Nudge 90, 25
                                    End If

                                    If keycode = RightTiltKey Then
                                    Nudge 270, 25
                                    End If

                                    #60181
                                    Herb
                                    Participant
                                      @herb

                                      excellent table!!.. has anyone else noticed the ball getting stuck on the left out lane?  just above the kickback?  I had to nudge it back up and out otherwise i would just be stuck there. this only happened when the kickback was not enabled in regular gameplay

                                      #60191
                                      Knorr
                                      Participant
                                        @knorr
                                        vipContributor

                                        excellent table!!.. has anyone else noticed the ball getting stuck on the left out lane? just above the kickback? I had to nudge it back up and out otherwise i would just be stuck there. this only happened when the kickback was not enabled in regular gameplay

                                        Did this happen with the latest version of the table? Which vpx version was running? Did you also try to redownload the table? When it does happen again, can you try to make a screenshot? Thanks for the report, cheers

                                        #63315
                                        wrd1972
                                        Participant
                                          @wrd1972
                                          MembervipContributor

                                          Just installed my lockbar fire button. But I cant seem to figure out the script change to make it work. Did not see the “fire” button in keydown/keyup.

                                           

                                          Can someone please tell me what to change to enable the lockbar fire (lockbarkey).

                                          Thanks

                                          My VP Pincab /MAME Arcade Specs: MSI Micro-ATX Z390m MOBO, Core I5-9600K CPU @ 3.70GHz, 16GB NVRAM, Nvidia 1660 Super,

                                          40" PF Sony gaming LED TV, Dual 23" monitors in the backbox , Pinscape w. expansion board, Full DOF - Full MAME arcade support

                                          #63316
                                          monza
                                          Participant
                                            @monza

                                            Just installed my lockbar fire button. But I cant seem to figure out the script change to make it work. Did not see the “fire” button in keydown/keyup. Can someone please tell me what to change to enable the lockbar fire (lockbarkey). Thanks

                                            Don’t think you can for STTNG, the code never supported it. Stern’s Star Trek you can…

                                             

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