- This topic has 274 replies, 106 voices, and was last updated 3 years, 1 month ago by Pop23.
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June 14, 2017 at 8:33 pm #57201
I’m with you Haunt. The table looks and plays incredible.
But I am still running 10.2
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June 14, 2017 at 9:09 pm #57202i’ve been playing it with 10.3 final… all good so far…
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June 14, 2017 at 10:20 pm #57211Fine here as well
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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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June 15, 2017 at 12:11 am #57214I ran it with Intel hd2000 but the problem is not solved.
File name is garbled when trying to export texture image, is there any relation?Attachments:
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June 15, 2017 at 1:00 am #57220I ran it with Intel hd2000 but the problem is not solved. File name is garbled when trying to export texture image, is there any relation?
if your looking to have the borg ship look “white-ish”
you need to change line 79 to
BorgMod = 0 <—zeroAttachments:
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2 users thanked author for this post.
June 15, 2017 at 2:38 am #57223also if you want the ship to have more detail on the white version (like in the pic below) add this normal map to the primitive
Attachments:
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June 15, 2017 at 8:46 am #57230No issues – a wonderful update ! And thanks @hauntfreaks for the borgship_map.
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June 15, 2017 at 7:33 pm #57255Thank you HauntFreaks.
Custom has problems but the original workes fine.
It is the same as your picture.You need to login in order to like this post: click here
July 6, 2017 at 11:07 pm #58446Haven’t been updating my VPin for half a year, only playing and playing … just to come back and find a VPX of my favorite table! Awesome, thank you guys!!
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July 12, 2017 at 1:51 pm #58728Thank you Knorr for Star Trek For Williams
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July 12, 2017 at 1:58 pm #58729I’m having problems with the table initialization ball launches. As others have posted here, the balls launch for pre-positioning and never stop since then fall out and center drain and another launches to take its place.
I deleted the NVRAM and upgraded to the 2.9 version of VPinMAME (VPinMAME.dll 6/11/17) . This fixed the STNG start up problem but now none of my SAM games will run. I reinstalled the SAM non PINDMD VPinMAME.dll (8/2/16) and Bass.dll (4/27/16). Now the SAM games run but STNG went back to the infinite loop ball loading problem even though VPinMAME 2.9 is running. Any suggestions to let both STNG and SAM games coexist in peace?
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July 12, 2017 at 6:55 pm #58739Use this:
http://vpuniverse.com/forums/files/file/4236-sambuild/
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July 13, 2017 at 12:49 am #58749Brilliant! Fixed it, thanks.
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July 13, 2017 at 2:00 pm #58758WOW Star Trek The Next Generation, from Williams, Is crazy. Thank you very much Knorr
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July 22, 2017 at 8:45 pm #59212After upgrading to VPX 1.3 and VPM 2.9, I have to take back what I said earlier. In order to get that Steve Ritchie speed and flow, I made A LOT of changes to global physics, flippers and slingshots. Just using your latest uploaded version, things tend to drag.
Ball Mass – 1.05
Global Physics:
Gravity Const – 1.03, Pf Friction – 0.055, Pf Elasticity – 0.25, Pf El Fall – 0, PF and El Scatter – 0, Min Diff Slope – 6.2, Max Diff Slope – 6.5, Game Difficulty – 20Flippers:
Mass – 1, Strength – 3800, Elasticity – 0.76, El Falloff – 0.6, Friction 0.47, Rtn Str – 0.055, Coil Ramp Up – 1.1, Scatter Angle – 0, EOS Torque – 0.5LSling/RSling:
Elasticity – 0.45, Friction – 0.6, Scatter Angle – 2SlingShotLeft/SlingShotRight:
Force – 5, Elasticity – 0.67, Scatter Angle – 2Only other gripe was the right cannon tends to launch weak at the center targets. But yeah you need VPM 2.8 or greater to circumvent the Ball Loading routine problem and whatever you do, DO NOT press F3!
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July 22, 2017 at 9:23 pm #59213Forgot to mention: Nudging is essential for saves at the outlanes, which are brutal, even on the real machine. I DO NOT understand why table developers don’t put higher nudge strength in their scripts and at least comment it out as optional. No good reason for this.
Anyway, under “table1_KeyDown” sub routine in the script, add the following:
If keycode = LeftTiltKey Then
Nudge 90, 25
End IfIf keycode = RightTiltKey Then
Nudge 270, 25
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August 8, 2017 at 10:20 pm #60181excellent table!!.. has anyone else noticed the ball getting stuck on the left out lane? just above the kickback? I had to nudge it back up and out otherwise i would just be stuck there. this only happened when the kickback was not enabled in regular gameplay
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August 9, 2017 at 12:43 am #60191excellent table!!.. has anyone else noticed the ball getting stuck on the left out lane? just above the kickback? I had to nudge it back up and out otherwise i would just be stuck there. this only happened when the kickback was not enabled in regular gameplay
Did this happen with the latest version of the table? Which vpx version was running? Did you also try to redownload the table? When it does happen again, can you try to make a screenshot? Thanks for the report, cheers
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September 6, 2017 at 6:21 pm #63315Just installed my lockbar fire button. But I cant seem to figure out the script change to make it work. Did not see the “fire” button in keydown/keyup.
Can someone please tell me what to change to enable the lockbar fire (lockbarkey).
Thanks
My VP Pincab /MAME Arcade Specs: MSI Micro-ATX Z390m MOBO, Core I5-9600K CPU @ 3.70GHz, 16GB NVRAM, Nvidia 1660 Super,
40" PF Sony gaming LED TV, Dual 23" monitors in the backbox , Pinscape w. expansion board, Full DOF - Full MAME arcade support
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September 6, 2017 at 6:34 pm #63316Just installed my lockbar fire button. But I cant seem to figure out the script change to make it work. Did not see the “fire” button in keydown/keyup. Can someone please tell me what to change to enable the lockbar fire (lockbarkey). Thanks
Don’t think you can for STTNG, the code never supported it. Stern’s Star Trek you can…
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