- This topic has 57 replies, 29 voices, and was last updated 4 years, 8 months ago by outhere.
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January 4, 2016 at 10:03 am #16578
realy nice build frene , few things when ball goes to drainlane or the inlane the ball slows down real hard and floats thru the lane , also ball somethimes slows down hard on the flipper .
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January 10, 2016 at 9:41 am #16579January 22, 2016 at 11:07 am #16580February 9, 2016 at 10:16 pm #16581Hello, which rom do we need. In the script, it said st_161… How do I find this. I go to other site to download but there are so many star trek roms version !!!
Pinaball, arcade and retro gaming
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February 10, 2016 at 8:36 pm #16582OK, I find finally the secret :)
Step is this
1) Go to stern web site and download code for star trek.
2) Change .bin filename to st_161.bin
3) zip it and move to your rom directory. BingoPinaball, arcade and retro gaming
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February 15, 2016 at 7:24 pm #16583Man – where to begin! This table is so beautiful! Just a brand new experience in terms of lighting. The Enterprise model is so realistic. I love the way it moves when bashed. Super realistic. This table plays fast – like I remember the real one playing. Lights are nice and bright. Very little stutter on my machine, given the amazing light show. Playfield images look great. What an amazing gift to the community. Thank you FREN! :D
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February 18, 2016 at 1:42 pm #16584I set the B2S variable to true but my forcefeedback isn’t working for this table. I saw the section on DOF options and tried a couple options with no success. Any tips on getting force feedback via DOF to work?
Tx, Matt
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March 3, 2016 at 7:19 pm #16585June 3, 2016 at 5:20 pm #27080Great Table! Thanks
I am a little bit confused, the site says there has been an update on march 25 but file seems to be the same.
Could someone tell me if there has been any changes on march 25?
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June 3, 2016 at 5:49 pm #27081Don’t think it was updated. Maybe just a date change when i added the support topic so don’t worry all good. :)
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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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June 3, 2016 at 5:57 pm #27083ok :) thank you randr
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June 3, 2016 at 6:13 pm #27086No problem..
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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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June 3, 2016 at 6:45 pm #27089Man – where to begin! This table is so beautiful! Just a brand new experience in terms of lighting. The Enterprise model is so realistic. I love the way it moves when bashed. Super realistic. This table plays fast – like I remember the real one playing. Lights are nice and bright. Very little stutter on my machine, given the amazing light show. Playfield images look great. What an amazing gift to the community. Thank you FREN! :D
<span class=”count-box”>0</span>VPX is quite new but I dare say this is a VP10 classic.Â
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August 7, 2016 at 2:01 pm #34426This table looks fantastic. However, I’m having some unusual problems. Many of the playfield lights do not function (mission lights, lane lights, triangles up the middle namely).
Do I have a setup issue or is this part of something with the AUX board I have read about.
Any insight will be appreciated
Walamab
Table Developer Wannabe and general arcade geek!You need to login in order to like this post: click here
August 11, 2016 at 4:12 pm #34589Love this table and unlike the PHysmod5 version, I can get the backglass to work with it (keep getting rom error when I use the backglass). I have one issue with the table and maybe it can be fixed on the next update.—–when I shoot for the Warp lane–a critical shot because of getting an extra ball—if it doesn’t go all the way around, it drains to the right 9 out of 10 times. I just played the VPX version and then played the PM5 version and it doesn’t happen with the PM5. Thanks for a great table!
"And in the end, the love you take is equal to the love you make"
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August 11, 2016 at 5:38 pm #34593This table looks fantastic. However, I’m having some unusual problems. Many of the playfield lights do not function (mission lights, lane lights, triangles up the middle namely). Do I have a setup issue or is this part of something with the AUX board I have read about. Any insight will be appreciated
So it turned out that I had st_161h and not st_161 ROM. st_161 made it all better.
Awesome table!
Walamab
Table Developer Wannabe and general arcade geek!You need to login in order to like this post: click here
August 14, 2016 at 1:19 pm #34664@freneticamnesic The vengeance ship is rotating in a circle in VPX.1 and VPX.2 is there an easy fix for this in the script it would be appreciated.. fantastic table man..
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August 15, 2016 at 12:15 am #34703I’ll take a look soon. I think that has always kind of been a problem but only when you nudged while it was moving. Haven’t tried on the new vpx builds. Stay tuned
Punch it!
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September 1, 2016 at 3:29 pm #35677Thx for this awesome table!!!! Â
One issue (never had it before on any other table):Â Â the beautiful and coloured “background” from the playfield is missing…Â there is only a wood texture
Everything is there : the ramps, bumpers, lights-inserts, etc.  … and I can play the whole table…
…Â only thing missing: the beautiful coloured playfield texture…
In the “image manager” it is all there – it´s called something like “!PF green” , “!PF red” , … etc.     but it is NOT shown when I play Star Trek…
Any ideas???
Thx, regards
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September 1, 2016 at 4:58 pm #35679Which version of VP are you playing with?
Punch it!
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