- This topic has 27 replies, 9 voices, and was last updated 6 years, 6 months ago by xenonph.
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September 22, 2017 at 6:52 am #64353
Yeah. That is probably why I got the ball stuck there on 32’s release and you now got into the same problem and needed to move it slightly. Just play around with the values BorgDog mentions, it all depends on how you want the table to play. I can tell you what I prefer, not what is right.
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September 22, 2017 at 6:55 am #64354I just updated table. Let me know if it plays any better for you.
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September 22, 2017 at 7:58 am #64359Thank you xenonph for New Update 1.4Â
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September 22, 2017 at 1:08 pm #64388“For the new update .. I thank” :)
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September 30, 2017 at 11:54 am #65029Thanks, please can you explain, what you did with the Targets to Fix ?
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September 30, 2017 at 2:04 pm #65031The drop targets were mistakenly set to the wrong solenoid callback number.
Here is what it looks like in script…
Starting at Line 27
SolCallback(1) = “vpmSolSound SoundFX(“”knocker””,DOFKnocker),”
SolCallback(2) = “dtTDrop.SolDropUp”
SolCallback(3) = “bsSaucer.SolOut”
SolCallback(4) = “bsSaucer2.SolOut”
SolCallback(5) = “dtCDrop.SolDropUp”
SolCallback(7) = “bsTrough.SolOut”
SolCallback(19)= “vpmNudge.SolGameOn”So I went up to the solenoid callbacks and started fiddling around. (This is after 3 or 4 days trying to add code to get targets to reset!!)
I first just switched the numbers with 5 and 2, because I noticed they were reseting after hitting plunger lane. So I just figured they were backwards somehow.
I then just switched the T and C in the name (Shown in bold.) Both methods worked and targets reset properly now!!
Now someone has told me the flipper isn’t cycling upper lights. (Says on apron, Right Flipper Advances Starship Lanes.)
Going to try and see if I can fix that, but as a beginner to all this, it may be out of reach for me.
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September 30, 2017 at 2:45 pm #65033Just fixed Right Flipper advancing upper Starship lanes.
Uploading now.
Added these lines to Key Up and Key Down Subs..
If keycode=rightflipperkey then controller.switch(1)=0
If keycode=rightflipperkey then controller.switch(1)=1
I love working on these tables!!
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October 1, 2017 at 8:16 pm #65121I just added sound effects and a couple other things.
32assassin is the one who made a great table!!
Glad you like it!!
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