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Viewing 14 posts - 41 through 54 (of 54 total)
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  • #112887
    kds70
    Participant
    @kds70
    Member

    they should be false

    updated version is up same link

    can you please give me trigger numbers (names) that are not registering,

    Thank you 32ass

    with “Magnet 1” and “Magnet 3” enabled = false i am able to get / register those “falcon” letters too – maybe u missunderstood me. have problems to report special things in “english” sometimes :whistle:

    for me it´s solved for now; maybe those players above must test your new version too.

    VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 28" BenQ, Pin2DMD, Pincontrol 1, LEDWiz, leaf switches / buttons, nudging, tilt, plunger, 10 contactors / knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10
    Real Pin: Eight Ball Deluxe LE (1982)

    #112966
    kds70
    Participant
    @kds70
    Member

    played 20 games, seems all good now :rose:

    VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 28" BenQ, Pin2DMD, Pincontrol 1, LEDWiz, leaf switches / buttons, nudging, tilt, plunger, 10 contactors / knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10
    Real Pin: Eight Ball Deluxe LE (1982)

    #112990
    vogliadicane
    Participant
    @vogliadicane
    Member

    hmm, for me, when you hit the upper hole, when the green X-Wing is lit, it still takes the same (false) blue way, instead of blue-green-purple-yellow, as it should be. At least I THINK it should be that way…

    @kds70 did That really work for you?

    #112996
    jbg4208
    Participant
    @jbg4208
    Member

    Adjusting the strength of that kicker (sw45) will fix this issue.  from 10 to 15.

     

    Line 300 should look like this.

    sw45.kick 0, 15

     

    2 users thanked author for this post.
    #113074
    STAT
    Participant
    @stefanaustria
    MemberContributor

    :good:

    #113134
    vogliadicane
    Participant
    @vogliadicane
    Member

    Adjusting the strength of that kicker (sw45) will fix this issue. from 10 to 15.

    Line 300 should look like this.

    sw45.kick 0, 15

    that did the trick! Thanks! :good:

    #114020
    TXT11
    Participant
    @txt11
    Member

    Is there an easy way to replace the black flipper rubbers with red or white?  Each time I try selecting the flipper in the editor, I see a rectangular box with a diaganol line through it and it’s called ‘Primative’ rather than ‘Flipper’ like other tables.  Any advice appreciated.  I find that area of the table a bit dark for my eyes…. B-)   :good:   :yes:

    #114021
    randr
    Keymaster
    @randr
    ModeratorMember

    Right click flipper then select it…the object your clicking is in front of flipper. Or… disable all layers but layer 1 perhaps then you can just click on flipper but right click and select will work fine

    ********************************************************
    Messing with the VPinball app and push notifications.
    So if you haven't downloaded app yet what are you waiting for!?
    for IOS and Android

    ********************************************************

    #114023
    jbg4208
    Participant
    @jbg4208
    Member

    Though if they are primitive flippers then it wont be that easy. You would have to change the primitive image, right??

    #114030
    randr
    Keymaster
    @randr
    ModeratorMember

    Yes. I just assumed they are the flipper shadows he is clicking on? I have not downloaded the table yet :(

    ********************************************************
    Messing with the VPinball app and push notifications.
    So if you haven't downloaded app yet what are you waiting for!?
    for IOS and Android

    ********************************************************

    #114034
    32assassin
    Participant
    @32assassin
    Member

    they are primitives you need to update the texture,  You can hide them and use the default flippers but you will lose the flipper decal.

    you can always add the decal to the default red rubber image flipper

    flipper_red_bolt

    see a table you like help me find the resources so that I can finish it
    https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

    #114066
    wrd1972
    Participant
    @wrd1972
    MembervipContributor

    Really glad to see this table get some updating. Many thanks 32.

    Would it be possible for you to provide a line of script or two. So that the “launch button” is also tied to the “lockbar” button that many of us have on our cabs? I just want to use the lockbar button to fire the x-wing in addition to the standard launch button.

     

    Might also be nice to add this to the script on your next revision too. Maybe just comment it out for the folks that dont have a lockbar button.

    My VP Pincab /MAME Arcade Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia 760GTX (MSI Twin Frozr)

    40" PF Sony gaming LED TV, 22" upper and 19" lower monitors in the backbox - Virtuapin controller w/ analog plunger - Full DOF - Full MAME arcade support

    #114077
    32assassin
    Participant
    @32assassin
    Member

    that is a custom setting not many people are going to use

    for this table all you are doing is remapping the plunger button action to whatever you set your fire button

     

    Sub Table1_KeyDown(ByVal KeyCode)

    If keycode = PlungerKey Then Controller.Switch(53) = 1

    If KeyDownHandler(keycode) Then Exit Sub

    End Sub

    Sub Table1_KeyUp(ByVal KeyCode)

    If keycode = PlungerKey Then Controller.Switch(53) = 0

    If KeyUpHandler(keycode) Then Exit Sub

    End Sub

     

    simply duplicate the

    If keycode = PlungerKey Then Controller.Switch(53) = 1

    If keycode = PlungerKey Then Controller.Switch(53) = 0

    and change the “Plungerkey” to whatever you set your fire button key,  the VPMkeys.vbs in your script folder can give you keycodes if you have it mapped to a keyboard key

    or you can use defined variables such as keyFront, keyFire1, keyFire2

    or whatever you mapped your fire button,  you can copy it from one of your tables that has it mapped,  such as ACDC

    assuming you change it as those tables where released with the fire button mapped to the Magna buttons.

    from the ACDC table  the right magna or lockbarkey would activate the plunger/fire button  for this table

    If KeyCode = RightMagnaSave OR KeyCode = LockbarKey Then Controller.Switch(53)=1

     

    see a table you like help me find the resources so that I can finish it
    https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

    #138879
    Arngrim
    Participant
    @arngrim
    DOF MinisterMember

    I missed that one, I still had the vpt, thanks 32, it plays and renders great ;)

    here’s a script update that goes along with the just updated DOF Config, to have the rgb undercab lit linked to the GI of the table

    Sub UpdateGI(no, Enabled)
    If Enabled Then
    dim xx
    For each xx in GI:xx.State = 1: Next
    PlaySound “fx_relay
    DOF 101, DOFOn
    Else For each xx in GI:xx.State = 0: Next
    PlaySound “fx_relay”
    DOF 101, DOFOff
    End If
    End Sub

Viewing 14 posts - 41 through 54 (of 54 total)
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