Starship Troopers (Sega 1997) V1.0

Viewing 20 posts - 21 through 40 (of 78 total)
  • Author
    Posts
  • #178037
    sheltemke
    Participant
      @sheltemke
      Member

      Thank you so much! Looks and plays amazing!

      #178049
      Gwen
      Participant
        @gwen
        Member

        Thanks, it looks and plays nicely =)  No hardware plunger support though? =(

        Gwen
        - Wonky builder of the steampunk Nikola Tesla cabinet & Starfighter Cabinet

        #178052
        Sixtoe
        Participant
          @kiella
          Member

          Hmm, yeah, oddly enough I never playtested it on my cab, just on the desktop, the plunger is behaving differently in cab mode for some reason…

          I’ve had a quick look and can’t figure it out at the moment, but I’ve got to get back to work so maybe later ;)

          #178071
          vothar
          Participant
            @vothar
            Member

            thanks for the table.

             

            please, can you adjust the lighting on the ‘live fire assault range’ (the one with the bug (top left), top of the ‘super nuke’ ramp) ?

            it’s a lot too dark, and the bug way too small . on the original table, the size is half the size of the blue bug on the right

            Is it normal that the spaceship at the top had no texture ?

            see on the original table

            st_org

             

            #178073
            chucky87
            Participant
              @chucky87
              Member

              @hirez00 excelent your backglass you can take the animated version with and make an original version without animation

              hi if you want to add in your pack a pin2dmd.pal 4 color here is one that I did. while waiting for a person to do the multi

              https://mega.nz/file/us1BmTQB#5KtjZ5U1wE2Orjivizb9gV6w6IeEEqNSW48qK0xDBA8

              #178074
              Sixtoe
              Participant
                @kiella
                Member

                Yeah, the lighting must have gone screwy with the live fire section, we’ll be putting out a fix for several things tonight and I’ll try and include that.

                The primitives need to be made from scratch in Blender, embee did a great job considering he’s only just started to learn how to use it, the plan is to improve that warrior bug, the drop ship and the hopper bug at some point, but that’s not a simple job.

                #178124
                robbo43
                Participant
                  @robbo43

                  Hmm, yeah, oddly enough I never playtested it on my cab, just on the desktop, the plunger is behaving differently in cab mode for some reason…

                  I’ve had a quick look and can’t figure it out at the moment, but I’ve got to get back to work so maybe later ;)

                  Great job on the table – it’s a simple fix, just select the plunger and go to the state&physics section in the options – click enable mechanical plunger. I also upped the release speed and mechanical strength by 10 just to give it an extra pop!

                  The only other tweak I did was move some of the fx sounds (flipper, popper etc) from the backglass to the table in the sound manager.

                  Again, great job, loving all these Sega tables we’ve been getting recently.

                  Cheers

                  Rob

                  #178132
                  Sixtoe
                  Participant
                    @kiella
                    Member

                    Thanks Rob, I’d picked up most of that thanks (mechanical sounds included) when I put it on my cabinet, glad the same fix works for you, should be fine when we update it :)
                    I’d been messing around with the plunger strength a bit, there’s a fine line between what it was and it blowing straight past the top catcher magnet!

                    #178167
                    Thalamus
                    Moderator
                      @thalamus
                      ContributorMemberModerator

                      You should know that putting mechanical sounds in the backglass is the worst you do for ssf users. They immediately open the sound manager and put them back in the table. You never hear pop bumpers, slingshots or whatever coming from the backglass do you ?

                      If you want to have the sound louder in the table. The solution is to amplify the samples.

                      There are maybe 2 sounds that you could argue is ok to put in the backglass. One is the knocker, the other is gi flicker sounds, a bit torn about the last one though.

                      #178169
                      TNT2
                      Participant
                        @tnt2
                        Member

                        Thanks for the update!

                        #178170
                        Manolo / ICE
                        Participant
                          @kamerik
                          Member

                          This is so great :D Thank you for making this awesome table. The ball rolling sounds are great. The flipper feeling is fast and with the extra flipper, it makes the game even better. Nice for the skills too . And the graphics..yeahhh :). “Would you like to know more” ? ;-) Been hoping for a long time someone would make a vpx version..So again, thank you guys :yahoo:

                          #178175
                          Sixtoe
                          Participant
                            @kiella
                            Member

                            @thalamus The sound samples were on the backglass by accident and were never supposed to be there, just a mistake I didn’t pick up because I didn’t test it on my cabinet! (like the plunger one)

                            Lesson learned, onwards and upwards :)

                            1 user thanked author for this post.
                            JR
                            #178307
                            xphilou29
                            Participant
                              @xphilou29
                              Member

                              thanks a lot, very nice table!

                              #178884
                              Arngrim
                              Participant
                                @arngrim
                                DOF MinisterMember

                                Thank you for the work and the release, this was one of the top table still on vp9 on my cabinet, now playable in vpx, great stuff :)

                                i have made an update of the script, with soundfx fixes, added rgb undercab action for dof, the updated script is here

                                 

                                nah this is not the same link as the previous post i have made to the forum, i have adjusted the script of that table as well :)

                                maybe you could join your forces to make one table with all the advantages? :)

                                script is very similar though

                                https://github.com/sverrewl/vpxtable_scripts/blob/master/Starship%20Troopers%20(Sega%201997)%20V1.1.vbs

                                #179132
                                eMBee
                                Participant
                                  @embee
                                  Member

                                  Thank you for the work and the release, this was one of the top table still on vp9 on my cabinet, now playable in vpx, great stuff :)

                                  i have made an update of the script, with soundfx fixes, added rgb undercab action for dof, the updated script is here

                                  nah this is not the same link as the previous post i have made to the forum, i have adjusted the script of that table as well :)

                                  maybe you could join your forces to make one table with all the advantages? :)

                                  script is very similar though

                                  https://github.com/sverrewl/vpxtable_scripts/blob/master/Starship%20Troopers%20(Sega%201997)%20V1.1.vbs

                                  Is DJRobX adjusted “Warbug”  script in yours as well?

                                   

                                  #179171
                                  Thalamus
                                  Moderator
                                    @thalamus
                                    ContributorMemberModerator

                                    No, it is your script with added dof.

                                    #180973
                                    evileman
                                    Participant
                                      @evileman

                                      Alot of great Sega tables dropping… Thankyou eMBee…and all others involved. Your work is very much appreciated!

                                      #182875
                                      kds70
                                      Participant
                                        @kds70
                                        Member

                                        Thanks for this update – a masterpiece thank you.

                                        Had problems with my analogue plunger setup; so at multiball the autoplunger didn´t work properly and collected balls in the shooting lane.

                                        So i´ve adjusted y position of plunger to 2093,815 and it works :mail:

                                        VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 32" LG. Pin2DMD, Pincontrol 1, LEDWiz, nudging, tilt, plunger, 10 big siemens contactors, Shaker, Strobo, Gear, Beacon, RGB Flasher 5x, Knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10

                                        #182877
                                        TNT2
                                        Participant
                                          @tnt2
                                          Member

                                          No one quits!

                                          #182910
                                          johnbymy
                                          Participant
                                            @johnbymy

                                            Très belle mise à jour mais j’ai un souci ligne 995 dès le chargement de la table

                                            Si je neutralise la ligne cela fonctionne mais ce n est peut être pas la bonne solution

                                            merci

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                                          Viewing 20 posts - 21 through 40 (of 78 total)

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