May 8, 2020 at 11:21 am #178473
Thank you to TAB (VP9) and DevaL for the VPX crude conversion.
Vpinmame 3.3 rev 4895 or later is REQUIRED! This table has a the Warrior Bug motor that cannot be read correctly without this code update.
I used SAMBuild r4946
This release is the result of another great team work and we are aware this release is a great start point. Table is also ready for SSF Users.
Script totally rebuilt, new mechanical sounds, new ramps, new plastics, new lighting, new playfield, new apron, new materials added, new 3D models of all Bugs and Ships (found over the internet, thanks to who share them) and much more.
Special Thanks to:
Arrestis: Playfield, Apron and Plastics re-scan
Teppotee: Lighting, GI
DJRobX: SSF and Bug Motor coding
Jasiel Estrada: Physics and mechanical sounds tweaking
Thanks to all the Admins at VP Nation for supporting another project.
This table took a great amount of time and we worked with you in mind... so please leave constructive feedback or comments in the support topic and will try to make it better.
If you are able to make some modification, please send them to me so I can upload a new version for the community.
Permission to Mod: you must ask / get permission first.
DO NOT include any of these files with other downloads or projects without asking permission first.
All Logos, Copyrights and Trademarks are property of their respective owners.
PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
You need to login in order to like this post: click hereMay 8, 2020 at 12:02 pm #178492studlygooriteParticipant@studlygoorite
Well done looks, plays and feels great! Thanks
You need to login in order to like this post: click hereMay 8, 2020 at 12:04 pm #178498May 8, 2020 at 12:06 pm #178507naeromagusParticipant@naeromagus
Thank you for the improvements , cant wait to try this out later tonight
You need to login in order to like this post: click hereMay 8, 2020 at 12:09 pm #178512votharParticipant@vothar
thanks for this beautiful table.
There is a problem with the launching of ball. The table put a ball in the launching lane, and if you wait and arm your plunger, another ball is added. i even get 3 balls…. it seems that the table add ball if you didn’t launch them after a certain time (you can hear an auto ball filling clicking even if you didn’t arm the plunger)
same you get the multiball, the ball stay in the launching lane and you add balls .
Second problem : if you set the BIGFLASHERS = 0 in the script (line 23 ) , you get 2 errors at lines 493 and 494 (Warriorflash2.visible = true and warrioflash3.visible=true)
You need to login in order to like this post: click hereMay 8, 2020 at 12:42 pm #178537PinboltParticipant@pinbolt
Thank you, looks perfect.
You need to login in order to like this post: click hereMay 8, 2020 at 12:57 pm #1785470CoolParticipant@0cool
Mille grazie! Looks and plays great, thanks all.
You need to login in order to like this post: click hereMay 8, 2020 at 1:20 pm #178550sheltemkeParticipant@sheltemke
First of all this is a masterpiece,looks and plays beautiful. I read the description carefully if may i say a constructive feedback and you told this:
“so please leave constructive feedback or comments in the support topic and will try to make it better.”
So i think it’s not problem if i say what could be better.
The table itself is beautiful, the models, lightning absolute masterpiece.
The only i changed is the Slingshot power from 4 to 3 becouse with 4 from 5 ball 4 go one of the outline.
And now the feedback(graphic thing only): I think the only thing must improve is the inserts. A masterpiece table like this maybe needs better looking inserts later in an update :)
Every other thing is beautiful and lovely. Just my 2 cents and i really hope it’s not problem i said this :)
Thank you so much for the amazing table! I will play a lot.
You need to login in order to like this post: click hereMay 8, 2020 at 1:35 pm #178554
if you set the BIGFLASHERS = 0 in the script (line 23 )
Just block those line 493 and 494 putting ‘ at the beginning of those 2 lines
‘ Warriorflash2.visible = False
‘ Warriorflash3.visible = False
You need to login in order to like this post: click hereMay 8, 2020 at 2:50 pm #178570May 8, 2020 at 2:59 pm #178571koenzieParticipant@koenzie
Great job! One small question, How do I get the small flipper to work with my magnasave button?
You need to login in order to like this post: click hereMay 8, 2020 at 3:09 pm #178572May 8, 2020 at 5:28 pm #178601koenzieParticipant@koenzieMay 8, 2020 at 5:47 pm #178607votharParticipant@vothar
the plunger / autoplunger /multiball are still buggy in v1.1
You need to login in order to like this post: click hereMay 8, 2020 at 6:15 pm #178612PinboltParticipant@pinbolt
Is this version only for FS user?
Tested the v1.0 version, this version looks better in the DT view. Only 2-3 steps and the version looks good, not so with v1.1
You need to login in order to like this post: click hereMay 8, 2020 at 6:28 pm #178613PEandS1WsParticipant@peands1ws
Awesome job. The community appreciates all the effort in bringing this table to life.
@goldchicco is there a way to make this kickout to the right flipper more random in strength. If I wanted I could just keep flipping it repeatedly into the hole by cradling the ball and hitting it with the magna-save flipper. Not sure if it’s like that on the real machine since I have never played this in real life.
You need to login in order to like this post: click hereMay 8, 2020 at 7:01 pm #178617SliderpointParticipant@sliderpoint
Thanks for the upload. I know it’s a lot of work to put together a table for release. There are a couple visual issues that I see. First your flasher images for the flashers are floating way above the flasher objects. This is probably fine for cabinet view, but not great for desktop view. Second is that many of your objects are missing material assignments.
My recommendations are; first ‘Enable flying around’ in the Keys preferences. Then use those in the camera mode to look at the table from all angles to look for things out of place (ie: the flasher image heights)
Second change your editor/UI options so that the ‘Default Material color’ is crazy neon green (or some other color that really stands out). This will make objects that are missing material assignments much more apparent. You can also use the edit(menu)>Select Element screen to sort through your objects to find ones that do not have material assigned as they should.
You need to login in order to like this post: click hereMay 8, 2020 at 8:03 pm #178631BladeofParticipant@bladeof
Thank you for another table @goldchicco. A couple of issues that don’t seem to be functioning right with the table. As part of one of the skillshots, There should be magnets at the top of the table to stop the ball above the b.u.g lanes and drop it into one of the lanes when the ball is launched from the plunger. When doing a full plunge, the ball travels completely around to the flippers and when doing a softer plunge to the top lanes the magnets still do not stop the ball. Also during gameplay I think they also should activate at certain times to stop the ball when shooting the orbit shots.
You need to login in order to like this post: click hereMay 9, 2020 at 2:23 pm #178882DazzParticipant@dazz
Ok, so I’ve not played this game on a real machine… Not sure if these are problems with the VPX version or if this is part of the real game as well.
1. Ramps do not seem to score Jackpots during multiball.
2. Yellow standup target to right of right ramp does not seem to trigger when lit.
You need to login in order to like this post: click hereMay 9, 2020 at 2:23 pm #178883ArngrimParticipant@arngrim
Thank you for the work and the release, this was one of the top table still on vp9 on my cabinet, now playable in vpx, great stuff :)
i have made an update of the script, with soundfx fixes, added rgb undercab action for dof, the updated script is here
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