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  • #165176
    DJRobX
    Moderator
    @djrobx
    MemberModerator

    Great to hear you will be working on this table, Knorr!

    When you get far enough in the project, let me know when you get to the warrior bug.    High Roller Casino and Starship Troopers use the same motor mech, so I can help you script the movement for it.    The VP9 tables hacked around the lack of proper support from Vpinmame for this mech.

    3 users thanked author for this post.
    #165429
    xantari
    Participant
    @xantari

    @randr I see someone just posted theirs for sale locally: https://minneapolis.craigslist.org/hnp/clt/d/minneapolis-starship-troopers-pinball/7085281347.html

    Anyone wanna help me buy it and i’ll get a real good playfield scan :-)

    #169128
    Knorr
    Participant
    @knorr
    vipContributor

    So i have to bump this… Does anyone know the dimensions of the playfield? I thought its a standard cab but somehow, when i use the playfield pics over from vpf, the planets look egg shaped. If i dont scale it the pf image is to short….

    #169139
    Tom
    Participant
    @armyaviation
    MemberContributor

    I bet if you ask the guy selling it on Craigslist he would measure it

    #169376
    Max-K
    Participant
    @kiwipim

    The image of the playfield is not flat and on the right side there is an extra part that should be cut.
    For me it is standard Data East-Sega size.

    Interesting table.

    1 user thanked author for this post.
    #170120
    eMBee
    Participant
    @embee
    Member

    So i’ve been messing around and stitched some playfield pictures. Definitely not the best pictures, but the PF is better then the one used right now.
    I used DevaL’s VPX release and start changing textures, domes, plastics, etc.

    I want to add more materials, mechanical sounds…  and now I’m stuck!
    I have no idea how to script or even add things for that matter :wacko:
    (Tried to add ball dropping and ball rolling sounds., etc.)

    Table is not going to be jaw dropping, but maybe for time being someone like to assist and make it the best we can?
    Please let me know and PM me.

    Starship Trooper WIP

    1 user thanked author for this post.
    #170160
    Thalamus
    Moderator
    @thalamus
    ContributorMemberModerator

    I can help you with the ballrolling/dropping ssf parts if you want.

    #170180
    vogliadicane
    Participant
    @vogliadicane
    Member

    @embee If you have good, but only low rez graphics, I can upscale them via imglarger AI, if you want. I have a one month account at the moment.

    #170182
    eMBee
    Participant
    @embee
    Member

    Sounds good! Is it better to upscale before further enhancements?
    i that case i’ll stop working on it and send you the PF picture.

    #170222
    vogliadicane
    Participant
    @vogliadicane
    Member

    The pf pic worked quite good. I had to cut it into 2 pieces not bigger than 2000 x 2000 and stitched it together afterwards. The seam is almost invisible, I bet you won’t find it. :)

    For the plastics see PM.

     

    #170230
    Sixtoe
    Participant
    @kiella
    Member

    Hey @vogliadicane, can you please pass the playfield (and other assets if you want) on to me, I had a chat with eMBee earlier and he was going to hand it off to me to have a play with, up to you if you want to check with him first :)

    #170247
    32assassin
    Participant
    @32assassin
    Member

    @embee

    if you want a full code rebuild

    https://www.dropbox.com/s/wxnh1q68zpkc8o1/Starship%20Troopers.zip?dl=0

    the only problem

    go to layer 9 ,  I added a subway,  you will need to make a prim PF  with the hole cutouts in order for it to work

    see DJRobX  post  the Bug code needs to be rebuilt.

     

     

    see a table you like help me find the resources so that I can finish it
    https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

    #170266
    Vinthar
    Participant
    @vinthar

    Love this pinball, and if Knorr is involved this would be top-notch recreation.

    And I own real thing. My unit is not in perfect shape, but fully playable and complet.

    Not going to strip it for playfield scans, but if you need pictures of some specific toys or playfield area let me know.

    #170300
    TNT2
    Participant
    @tnt2
    Member

    Wow. Very cool.

    #170420
    eMBee
    Participant
    @embee
    Member

    @embee

    if you want a full code rebuild

    https://www.dropbox.com/s/wxnh1q68zpkc8o1/Starship%20Troopers.zip?dl=0

    the only problem

    go to layer 9 , I added a subway, you will need to make a prim PF with the hole cutouts in order for it to work

    see DJRobX post the Bug code needs to be rebuilt.



    @32Assassin
    : Is your table base in the right size?
    I used DevaL Crude VPX conversion as a base and his PF texture is stretched horizontally, so if your table base is good i could copy it to your table.
    As far as your script: Sounds great… but i have no clue how to implement or write script (beside copy-paste things). Adding stuff on the playfield and finding my way in the software is where im at. Pretty much a noob here… I only did texture things untill now.

    Just to be clear.
    It’s not my intention to steal @Knorr‘s threat here. I love his tables and i’m sure his version will kick ass!|


    @Vogliadicane
    did my PF picture upgrade and @Sixtoe will take a crack a it to see if he can make it better.
    Who knows… maybe those textures will be good and @Knorr can use them for his version.

    Carry on!

     

     

    #170422
    vogliadicane
    Participant
    @vogliadicane
    Member

    @kiella sure, no problem. He has upscaled plasics now, too.

    #170424
    eMBee
    Participant
    @embee
    Member

    @Vogliadicane did the plastics upgrade via Imglarger.
    I cut them out and added @32Assassin‘s clear plastic filter on top of it.
    At first glance they look good. Hopefully usable for this table.

    “I’m doing my part…” ;)

    Carry on!

     

    Attachments:
    #170438
    Knorr
    Participant
    @knorr
    vipContributor

    @vinthar you own the machine? Could you assist me with some measurements? I still don’t know  the playfield dimensions

    #170543
    Sixtoe
    Participant
    @kiella
    Member

    I’ve been playing with the playfield for most of the day, I’ve taken a few liberties but I think it’s turned out OK so far, there’s more I can do but I wanted to upload something “as is”.

    Attachments:
    #172959
    eMBee
    Participant
    @embee
    Member

    So this is where I am at for now.

    I took Sixtoe’s updated PF, added some stuff from other PF and tried to (re)build this table.
    I used assets from 32Assassin’s SST table base. The new PF was another size then DeVal’s SST table so i had to replace/rebuild.
    Added new plastics (textures upgraded by Vogliadicane), Knorr’s apron, few assets from other authors.

    Sorry 32A, I would like to implement your code rebuild, but I have no idea how scripting works… :unsure:
    I’m struggling with the table building right now, but learning more and more along the way… :yes:

    The table has a few issues witch I don’t know how to fix:
    – Multiball doesn’t auto launch and balls keep pilling up in shooter lane (is that a script thing?)
    – Some assets are rendered on top or below another asset, despite the “write in front or back” option in the VP editor
    – Would like to add some basic table lighting
    – Better/more table sounds
    – Cleanups and fixes

    If someone can help me with this, that would be appreciated

    Attachments:
    1 user thanked author for this post.
Viewing 20 posts - 21 through 40 (of 46 total)
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