Stellar Wars

Viewing 19 posts - 21 through 39 (of 39 total)
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  • #171369
    32assassin
    Participant
      @32assassin

      @armyaviation

      I made one with Frens image check your PM let me know if you can make a better quailty image.

       

      see a table you like help me find the resources so that I can finish it
      https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

      see a table you like help me find the resources so that I can finish it
      https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

      #195018
      Alpha303
      Participant
        @alpha303

        Hey guys. Are you still working on this? I have a stripped board and a good camera. I’d be happy to snap a good shot if it would help yinz out.

        Stellar Wars 20200811_061427

        -Alpha

        -Alpha

        #195118
        32assassin
        Participant
          @32assassin

          @alpha303

          the table is pretty much done it might be uploaded by the weekend

          Capture

          the PF just got another light insert rebuild within the last few days,

          changing it now to another PF scan would result in a semi rebuild of the table

           

          what we do need is

          a HQ drop target decal,  I used the decals from the VP9 table

          I just got new one but the quality is not that good.

           

          and more importantly   a HQ scan of the Backglass

          Toms  table has a backglass with sun damage ;  we cant use his scans

          I used Frens image;  and like an idiot.  I deleted the image

          I tried to rebuild the dB2s with correct bulb placement but

          I get this error when I try to import the dB2s I made into  the same editor I used to create the dB2s file.

          2

           

          so the dB2s  needs a complete rebuild;  with a new image

          a HQ scan I’m hoping you can provide.

           

          see a table you like help me find the resources so that I can finish it
          https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

          see a table you like help me find the resources so that I can finish it
          https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

          #195142
          Tom
          Participant
            @armyaviation

            i have the b2s file

            #195144
            Tom
            Participant
              @armyaviation

              see if this one is better.  its a scan of the reproduction stickers i bought from a pinball site

              Attachments:
              #195146
              Tom
              Participant
                @armyaviation

                the b2s file

                #195181
                Tom
                Participant
                  @armyaviation

                  @alpha303, what are you doing with the spare playfield?

                  #195182
                  Tom
                  Participant
                    @armyaviation

                    Finally got mine done, love Williams tables more and more every day.

                    4A9C07B8-163E-451C-90F8-DD33FA05D197

                    @32assassin
                    , you can see what I was saying about the rollover lane guides, the top and bottom are the same but the LEDs make the difference, I even threw some purple ones in the top right to light the plunger lane at the top.

                    Here is a slo mo of the center light progression.  Maybe Matt @mlager8 can help us with this to make it look better like we did with the jukebox in party animal .

                    8D53D285-3FCB-4787-9805-F51A1AC43B23
                    858FCCB0-004D-4AF2-85A9-BD5E293B5CA5
                    158A76A0-CB12-4052-B59C-32D9125F019F
                    FEDF85C6-F9F1-4171-8447-E16AAF42D46E
                    it’s kinda the key piece on the playfield and we have the black image.  If we could render a couple different stages with those two light sources and script them that would look killer

                    #195184
                    Tom
                    Participant
                      @armyaviation

                      I would love to do something with the inserts too because they are awesome properly lit.  The colored part glows and the vpx insert lights drown out the image on them

                      #195226
                      Alpha303
                      Participant
                        @alpha303

                        BackGlass

                        I sort of want to retake this picture with more even lighting and less reflections (as best I can since it’s a mirror), but here you go. It’s been color balanced and lens corrected etc. in PS. I don’t know if this forum re-sizes images, but it should be 3988×3404, which is probably overkill now that I think about it.

                        30A-7547

                        This is a scan from a set of 30A-7547 decals I have yet to apply to the actual drops. The fuzziness and faded black is as it appears in person. Again, 600DPI is probably a bit much.

                        LightReference

                        This is just for bulb reference, although I believe other Williams heads have this same arrangement. Obviously, the “bulb” colors are not that of the original.

                         

                        @Tom, I plan to swap out the new playfield with the old worn out one once I’m finished staring at it and saying “I’m going to swap these playfields someday”.

                        -Alpha

                        -Alpha

                        #195228
                        Thalamus
                        Moderator
                          @thalamus

                          @alpha303 : For sharing in full resolution. Just attach resources inside a zip. Or, upload them under resources.

                          #195247
                          Alpha303
                          Participant
                            @alpha303

                            See attached.

                            -Alpha

                            Attachments:

                            -Alpha

                            #195297
                            32assassin
                            Participant
                              @32assassin

                              the drop target texture has been rebuild,

                              I used Toms decal,  it turns out that the texture for the drop target is only 128 pixels.

                              the decal cleaned up a little bit when it was sized down from 512p to less then 128p

                               

                              I’m going to rebuild the dB2s and I’m scaling the image down to 2560 pixels.

                              the largest monitor used for a backglass is usually 32 inches.  any dB2s image larger then 2560p

                              is a complete over kill.

                               

                              see a table you like help me find the resources so that I can finish it
                              https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

                              see a table you like help me find the resources so that I can finish it
                              https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

                              #195299
                              Tom
                              Participant
                                @armyaviation

                                Do you think you can make the center disk look nice or should we try and make a prim disk and render it

                                #195305
                                Mlager8
                                Participant
                                  @mlager8

                                  I made new textures for play-field on and off states which I’m attaching below.

                                  I’m actually supplying 3 images even though you will ultimately only need 2. There’s an ON image, an OFF image, and a DIFFERENCE image. If you just wan’t to do a texture swap then you only need ON and OFF, but if you want to use a flasher to get a more realistic bulb fade then you need OFF, and DIFFERENCE.

                                  For the flasher you’d use the OFF image as the play-field image, then make a flasher the same size as the PF and use the DIFFERENCE image in both the A and B image slots and set the “Filter Image B->A” mode to Additive and the amount to 100, also check off additive blend.

                                  I stuck a screen shot of the Flasher settings in the zip that I used for the sling lights on escape from the lost world to the same effect, but I turned down the opacity to make them less intense. Anyway let me know if there’s any issues.

                                   

                                  2 users thanked author for this post.
                                  #195315
                                  Mlager8
                                  Participant
                                    @mlager8

                                    woops, .rar isn’t allowed, here’s the zip

                                    Attachments:
                                    #195367
                                    Tom
                                    Participant
                                      @armyaviation

                                      @32assassin, was playing some more.  Flippers are still too strong.  I moved them down to 1800 on strength and thats alot better.

                                      Just looked at Nfozzys recommendation and he said 1200-1800 so that would be the high end but i think thats fine

                                      #216281
                                      Alpha303
                                      Participant
                                        @alpha303

                                        Things got pretty quiet around here. Are you guys still working on this?

                                        -Alpha

                                        -Alpha

                                        #228788
                                        Thalamus
                                        Moderator
                                          @thalamus

                                          I normally don’t bump threads – but, this one looked for a long time to be ready to be released ? @32assassin

                                        Viewing 19 posts - 21 through 39 (of 39 total)

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