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  • #180631
    Tom
    Participant
    @armyaviation
    MemberContributor

    I believe they made 6 of these machines, rom is available, I haven’t found manual.  is it possible to figure out switches and solenoids without having the manual?  and no vp9…

    expo23

    expo24

    1 user thanked author for this post.
    #180633
    bord
    Moderator
    @bord
    MembervipContributorModerator

    That is really cool. First I’ve seen of it. I have models that would build that thing out in no time if someone wanted to invest the time on the redraw. Doesn’t look to be a complicated game. Some sort of switch and lamp array might be able to make quick work of it operationally but that is out of my league.

    #180635
    32assassin
    Participant
    @32assassin
    Member

    the table  uses the M-200  MPU

    you can narrow down your number of IDs by using other tables

    that use the same MPU

    https://www.ipdb.org/search.pl?searchtype=advanced&mpu=34

    it will require allot of trial an error

    map a light to an ID –>  move lights around until they match the pattern on the video

     

    see a table you like help me find the resources so that I can finish it
    https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

    #180647
    Tom
    Participant
    @armyaviation
    MemberContributor

    I’ve been thinking of this one for a while and would love to build it.  I found a guy on pinside that says he owns one.  Reaching out to him to see what he has.  Maybe he has a manual atleast

    #180666
    Tom
    Participant
    @armyaviation
    MemberContributor

    So he still has the table.  This is what he wrote..

    No there is no manual. They only made 6 prototypes. Nothing was ever documented. There’s even wiring under the playfield that goes to nothing.

    he is willing to get us some pics of the playfield and key components.

     



    @32assassin
    , when I was questioning the solenoids in One of my tables, you had me reach out to someone to check the solenoid numbers, who was that and could that help us on this one?

    #180677
    32assassin
    Participant
    @32assassin
    Member

    no clue who that is

    but here

    https://www.dropbox.com/s/l79l75xha7p1ivx/cue.vpt?dl=0

    the table starts

    you can add credits  –> start the table

    lights 1-64  light up

    the backglass IDs where pulled form every stern machine available

     

    identify the correct Trough switch IDs

    bsTrough.InitSw 0,33,34,35,0,0,0,0

    and the ball will released into the plunger lane.

    this is assuming that the ballrelease solenoid is correct

    SolCallback(8)=”bsTrough.SolOut”

     

    ask if you can get a light test  video

    that shows individual lights turning ON/OFF  and show the display (Light ID number)  and the PF (location of the light)

    another video for the switches

    you should be able to do a solenoid test

    see a table you like help me find the resources so that I can finish it
    https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

    #180678
    Tom
    Participant
    @armyaviation
    MemberContributor

    was it Destruk?  I think he checked some solenoid numbers for us?  I don’t have our old messages to check.  I thought he had the ability to find the solenoid numbers somehow.  Anyways, thanks for the table.  I will download it now.  I was actuially just stripping down my Hothand to do the same thing.

    I will try and get him to get as much info as possible.



    @Bord
    , do you have the passive bumber prims and cap?

    #180684
    Tom
    Participant
    @armyaviation
    MemberContributor

    cue img

    Rough, rough layout without any resources yet.  If anyone is near The Sanctum at 290 Pratt St. Meriden, CT, you can go play it and get some pics too.  I hope the owner helps us out.

     

    #180688
    bord
    Moderator
    @bord
    MembervipContributorModerator

    was it Destruk? I think he checked some solenoid numbers for us? I don’t have our old messages to check. I thought he had the ability to find the solenoid numbers somehow. Anyways, thanks for the table. I will download it now. I was actuially just stripping down my Hothand to do the same thing.

    I will try and get him to get as much info as possible.

    @Bord, do you have the passive bumber prims and cap?

    Sure, I’ve got those, a new apron mesh, basically a whole kit of classic Stern stuff. Do you want it in Blender or VP?

    #180704
    Tom
    Participant
    @armyaviation
    MemberContributor

    If you want to send me a blank table with them on it that would be great.  I hobbled something together but I think the caps aren’t right and the bases could be better.

    Here is a wip for people to play with.  I threw this together as a rough guess of where stuff would be.  I used my Hot Hand table as a template and script and crossed it with 32s he sent me.  I got it playing but we still need to identify lights and switches.  I figured out the kickout sol number so it plays, @32assassin, can we get the magnet working?? I have never messed with one and I took the script from twister and tried to get it going but was getting a syntax error so I commented out the magnet stuff and moved on.

    I don’t want to make any more fine adjustments and move objects around for playability until we get more resources.  If we can get the magnet going and maybe a rough backglass that would be great.

    Untitled

    Attachments:
    #180708
    Tom
    Participant
    @armyaviation
    MemberContributor

    Untitled

    #180709
    32assassin
    Participant
    @32assassin
    Member

    Inkochnito has reproduction cards

    http://www.pinballrebel.com/pinball/cards/

     

    based on the code you where erroring out because you missed a  End sub

    Sub SolRFlipper(Enabled)
    If Enabled Then
    PlaySoundAtVol SoundFX(“fx_Flipperup”,DOFFlippers), RightFlipper, VolFlip:RightFlipper.RotateToEnd
    Else
    PlaySoundAtVol SoundFX(“fx_Flipperdown”,DOFFlippers), RightFlipper, VolFlip:RightFlipper.RotateToStart
    End If

    ………….. End Sub

    ‘Sub SolDiscMagnet(Enabled)
    ‘ ‘debug.print “Magnet: ” & Enabled
    ‘ magnetdisco.MagnetOn=Enabled
    ‘ if not Enabled Then
    ‘ magnetdisco.GrabCenter = False
    ‘ end if

    End Sub

     

    You can get rid of that Subroutine and map the Magnet ON/OFF solenoid call directly

    keep Sol6  commented out

    15 = Magnet Force

    Set magnetdisco = New cvpmMagnet
    magnetdisco.InitMagnet iman, 15
    magnetdisco.Solenoid=6
    magnetdisco.GrabCenter = false
    magnetdisco.CreateEvents “magnetdisco”

     

    and the crude dB2s file

    https://www.dropbox.com/s/i5do8z2pfjtgu3z/Cue%20%28Stern%201982%29.directb2s?dl=0

     

     

    see a table you like help me find the resources so that I can finish it
    https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

    #180711
    Tom
    Participant
    @armyaviation
    MemberContributor

    Hasty b2s.  have almost all digits working correctly.  Never made one before so just for testing purposes and image sucks

     

    I guess you and I were doing it at the same time @32assassin, lol

     

    Attachments:
    #180714
    Tom
    Participant
    @armyaviation
    MemberContributor

    So this was already in the script and this works

    Set magnetdisco = New cvpmMagnet
    magnetdisco.InitMagnet iman, 15
    magnetdisco.strength = 45
    magnetdisco.GrabCenter = false
    magnetdisco.MagnetOn = True
    magnetdisco.CreateEvents “magnetdisco”

    I tried putting this in and it didn’t work

    Set magnetdisco = New cvpmMagnet
    magnetdisco.InitMagnet iman, 15
    magnetdisco.Solenoid=6
    magnetdisco.GrabCenter = false
    magnetdisco.CreateEvents “magnetdisco”

    The top one works but the video looks like its throwing the ball away from the center of the magnet and on this one its not really doing that.  It tries to stay on the center of the magnet unless the ball is moving fast.

    #180846
    32assassin
    Participant
    @32assassin
    Member

    I was going to mention that,   a magnet is their to stop the ball not to throw it.

    you might be better of turning the magnet into a spinning disk  or   magnet+ spinning disk.

    the physical disk will be a hidden star trigger; you will not change the look of the table.

     

    see a table you like help me find the resources so that I can finish it
    https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

    1 user thanked author for this post.
    Tom
    #180903
    Tom
    Participant
    @armyaviation
    MemberContributor

    I wonder how that one does it because it definitely looks like it throws the ball.  Maybe like a reverse polarity magnet

    #180931
    bord
    Moderator
    @bord
    MembervipContributorModerator

    Hey Tom, here is a file with a dead bumper, skirt, and texture. The texture just has ambient occlusion on it. You can add art specific to the caps as you go. It also includes a properly scaled Stern apron from this era. There are a bunch of different parts: apron, plunge guide, metal washers, score cards, and rubber grommet. Hope it helps you get scale correct. The UV map for the apron elements is in the image manager so you can do your art right on top of it.

    https://drive.google.com/open?id=1xo9e-MTS8g6RFyqHCUjo7n9JnQD8lhJz

    Good luck, man. Let me know anything else you need. Really excited to watch this progress.

    #181000
    Tom
    Participant
    @armyaviation
    MemberContributor

    awesome thanks Bro!!!!!

    talked to the guy today and he is onboard getting us pics and resources.

    #182351
    Tom
    Participant
    @armyaviation
    MemberContributor

    Well we are getting there guys.  The table is about 80% playable.  I figured out most of the switch assignments and lamp assignments.  We are working on the last couple and then comes the graphics.  Hopefully those will be in soon.

    1 user thanked author for this post.
    #183871
    Scotty VH
    Moderator
    @scottt
    ModeratorMember

    Can you PM me the WIP and the playfield and plastics images, Tom?

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