- This topic has 64 replies, 11 voices, and was last updated 3 years, 6 months ago by JR.
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May 16, 2020 at 3:38 pm #180631
I believe they made 6 of these machines, rom is available, I haven’t found manual. is it possible to figure out switches and solenoids without having the manual? and no vp9…
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May 16, 2020 at 3:53 pm #180633That is really cool. First I’ve seen of it. I have models that would build that thing out in no time if someone wanted to invest the time on the redraw. Doesn’t look to be a complicated game. Some sort of switch and lamp array might be able to make quick work of it operationally but that is out of my league.
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May 16, 2020 at 4:00 pm #180635the table uses the M-200 MPU
you can narrow down your number of IDs by using other tables
that use the same MPU
https://www.ipdb.org/search.pl?searchtype=advanced&mpu=34
it will require allot of trial an error
map a light to an ID –>Â move lights around until they match the pattern on the video
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
May 16, 2020 at 4:28 pm #180647I’ve been thinking of this one for a while and would love to build it. I found a guy on pinside that says he owns one. Reaching out to him to see what he has. Maybe he has a manual atleast
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May 16, 2020 at 6:47 pm #180666So he still has the table. Â This is what he wrote..
No there is no manual. They only made 6 prototypes. Nothing was ever documented. There’s even wiring under the playfield that goes to nothing.
he is willing to get us some pics of the playfield and key components.
@32assassin, when I was questioning the solenoids in One of my tables, you had me reach out to someone to check the solenoid numbers, who was that and could that help us on this one?You need to login in order to like this post: click here
May 16, 2020 at 9:30 pm #180677no clue who that is
but here
https://www.dropbox.com/s/l79l75xha7p1ivx/cue.vpt?dl=0
the table starts
you can add credits –> start the table
lights 1-64Â light up
the backglass IDs where pulled form every stern machine available
identify the correct Trough switch IDs
bsTrough.InitSw 0,33,34,35,0,0,0,0
and the ball will released into the plunger lane.
this is assuming that the ballrelease solenoid is correct
SolCallback(8)=”bsTrough.SolOut”
ask if you can get a light test video
that shows individual lights turning ON/OFFÂ and show the display (Light ID number)Â and the PF (location of the light)
another video for the switches
you should be able to do a solenoid test
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
May 16, 2020 at 9:36 pm #180678was it Destruk? I think he checked some solenoid numbers for us? I don’t have our old messages to check. I thought he had the ability to find the solenoid numbers somehow. Anyways, thanks for the table. I will download it now. I was actuially just stripping down my Hothand to do the same thing.
I will try and get him to get as much info as possible.
@Bord, do you have the passive bumber prims and cap?You need to login in order to like this post: click here
May 16, 2020 at 10:51 pm #180684Rough, rough layout without any resources yet. If anyone is near The Sanctum at 290 Pratt St. Meriden, CT, you can go play it and get some pics too. I hope the owner helps us out.
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May 16, 2020 at 11:26 pm #180688was it Destruk? I think he checked some solenoid numbers for us? I don’t have our old messages to check. I thought he had the ability to find the solenoid numbers somehow. Anyways, thanks for the table. I will download it now. I was actuially just stripping down my Hothand to do the same thing.
I will try and get him to get as much info as possible.
@Bord, do you have the passive bumber prims and cap?
Sure, I’ve got those, a new apron mesh, basically a whole kit of classic Stern stuff. Do you want it in Blender or VP?
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May 17, 2020 at 1:00 am #180704If you want to send me a blank table with them on it that would be great. I hobbled something together but I think the caps aren’t right and the bases could be better.
Here is a wip for people to play with. I threw this together as a rough guess of where stuff would be. I used my Hot Hand table as a template and script and crossed it with 32s he sent me. I got it playing but we still need to identify lights and switches. I figured out the kickout sol number so it plays, @32assassin, can we get the magnet working?? I have never messed with one and I took the script from twister and tried to get it going but was getting a syntax error so I commented out the magnet stuff and moved on.
I don’t want to make any more fine adjustments and move objects around for playability until we get more resources. If we can get the magnet going and maybe a rough backglass that would be great.
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May 17, 2020 at 1:11 am #180708You need to login in order to like this post: click here
May 17, 2020 at 1:45 am #180709Inkochnito has reproduction cards
http://www.pinballrebel.com/pinball/cards/
based on the code you where erroring out because you missed a End sub
Sub SolRFlipper(Enabled)
If Enabled Then
PlaySoundAtVol SoundFX(“fx_Flipperup”,DOFFlippers), RightFlipper, VolFlip:RightFlipper.RotateToEnd
Else
PlaySoundAtVol SoundFX(“fx_Flipperdown”,DOFFlippers), RightFlipper, VolFlip:RightFlipper.RotateToStart
End If………….. End Sub
‘Sub SolDiscMagnet(Enabled)
‘ ‘debug.print “Magnet: ” & Enabled
‘ magnetdisco.MagnetOn=Enabled
‘ if not Enabled Then
‘ magnetdisco.GrabCenter = False
‘ end ifEnd Sub
You can get rid of that Subroutine and map the Magnet ON/OFF solenoid call directly
keep Sol6Â commented out
15 = Magnet Force
Set magnetdisco = New cvpmMagnet
magnetdisco.InitMagnet iman, 15
magnetdisco.Solenoid=6
magnetdisco.GrabCenter = false
magnetdisco.CreateEvents “magnetdisco”and the crude dB2s file
https://www.dropbox.com/s/i5do8z2pfjtgu3z/Cue%20%28Stern%201982%29.directb2s?dl=0
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
May 17, 2020 at 2:06 am #180711Hasty b2s. have almost all digits working correctly. Never made one before so just for testing purposes and image sucks
I guess you and I were doing it at the same time @32assassin, lol
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May 17, 2020 at 2:16 am #180714So this was already in the script and this works
Set magnetdisco = New cvpmMagnet
magnetdisco.InitMagnet iman, 15
magnetdisco.strength = 45
magnetdisco.GrabCenter = false
magnetdisco.MagnetOn = True
magnetdisco.CreateEvents “magnetdisco”I tried putting this in and it didn’t work
Set magnetdisco = New cvpmMagnet
magnetdisco.InitMagnet iman, 15
magnetdisco.Solenoid=6
magnetdisco.GrabCenter = false
magnetdisco.CreateEvents “magnetdisco”The top one works but the video looks like its throwing the ball away from the center of the magnet and on this one its not really doing that. It tries to stay on the center of the magnet unless the ball is moving fast.
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May 17, 2020 at 1:45 pm #180846I was going to mention that,  a magnet is their to stop the ball not to throw it.
you might be better of turning the magnet into a spinning disk or  magnet+ spinning disk.
the physical disk will be a hidden star trigger; you will not change the look of the table.
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
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May 17, 2020 at 6:42 pm #180903I wonder how that one does it because it definitely looks like it throws the ball. Â Maybe like a reverse polarity magnet
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May 17, 2020 at 11:20 pm #180931Hey Tom, here is a file with a dead bumper, skirt, and texture. The texture just has ambient occlusion on it. You can add art specific to the caps as you go. It also includes a properly scaled Stern apron from this era. There are a bunch of different parts: apron, plunge guide, metal washers, score cards, and rubber grommet. Hope it helps you get scale correct. The UV map for the apron elements is in the image manager so you can do your art right on top of it.
https://drive.google.com/open?id=1xo9e-MTS8g6RFyqHCUjo7n9JnQD8lhJz
Good luck, man. Let me know anything else you need. Really excited to watch this progress.
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May 18, 2020 at 12:03 pm #181000awesome thanks Bro!!!!!
talked to the guy today and he is onboard getting us pics and resources.
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May 25, 2020 at 4:28 am #182351Well we are getting there guys. The table is about 80% playable. I figured out most of the switch assignments and lamp assignments. We are working on the last couple and then comes the graphics. Hopefully those will be in soon.
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May 31, 2020 at 9:57 pm #183871Can you PM me the WIP and the playfield and plastics images, Tom?
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