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  • #77506
    Scooby
    Participant
    @scooby
    Member

    Thanks xenonph. My rom settings are identical to yours except that I’m running in cabinet mode so that is checked. I’m thinking it must be some minor setting somewhere, but this is really strange.

    I would think other Bally tables would have this issue, but this is the only one.

    #77507
    32assassin
    Participant
    @32assassin
    Member

    if you don’t here the melody at table load its probably because you have Chime sounds disabled in your DOF config file

    the vp9

    http://www.vpforums.org/index.php?app=downloads&showfile=3692

    table does not have a DOF call for the Chime sounds

    UW table

    SolCallback(2) = “vpmSolSound “”BELL10″”,”

    SolCallback(3) = “vpmSolSound “”BELL100″”,”

    SolCallback(4) = “vpmSolSound “”BELL1000″”,”

    SolCallback(5) = “vpmSolSound “”BellLow””,”

     

    my table

    SolCallback(2) = “vpmSolSound SoundFX(“”Bell10″”,DOFKnocker),”
    SolCallback(3) = “vpmSolSound SoundFX(“”Bell100″”,DOFKnocker),”
    SolCallback(4) = “vpmSolSound SoundFX(“”Bell1000″”,DOFKnocker),”
    SolCallback(5) = “vpmSolSound SoundFX(“”Bell10000″”,DOFKnocker),”

     

    try changing my code to match UW code to see if you can get them to play

     

    now that I see my post I realized the code is bad it should be DOFCHimes  NOT  DOFknocker

     

    see a table you like help me find the resources so that I can finish it
    https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

    #77509
    32assassin
    Participant
    @32assassin
    Member

    the correct chimes code

     

    SolCallback(2) = “vpmSolSound SoundFX(“”Bell10″”,DOFChimes),”
    SolCallback(3) = “vpmSolSound SoundFX(“”Bell100″”,DOFChimes),”
    SolCallback(4) = “vpmSolSound SoundFX(“”Bell1000″”,DOFChimes),”
    SolCallback(5) = “vpmSolSound SoundFX(“”Bell10000″”,DOFChimes),”

     

    version 1.1 has been uploaded with the corrected code.

    see a table you like help me find the resources so that I can finish it
    https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

    1 user thanked author for this post.
    #77512
    xenonph
    Participant
    @xenonph
    MemberContributor

    EDIT: Looks like 32assassin uploaded fixed version.

    Not sure if this will help, or if you have tried what Thalamus asked you.

    Highlight the bell sounds in the sound manager and click “Toggle BG Out”.

    This will change output to your backglass. Worth a try.

    Capture-4

    Attachments:
    #77734
    Scooby
    Participant
    @scooby
    Member

    Thanks for all the help guys.

    32A, your new version with DOF calls fixed my issue. I can now hear all the chimes and melodies in this classic table.

    Thanks again for all that you do for the community. This is another example of a table I never would have had the chance to play in the wild. Now I can, thanks to you and the VP community!

    Have a great weekend!

    #78836
    WallClock
    Participant
    @wall

    Thanks for the great table , one of my favorites.  Quick observation the rollovers (10 stars) appear to have a hard time activating when hit head on , but from the sides or the ball rolling from top to bottom seems to activate them more consistently.  Was just curious if anyone can confirm if there is a particular way to go about getting a strike.

    #78856
    Thalamus
    Moderator
    @thalamus
    ContributorMemberModerator

    I’ve seen the same. Don’t know how to fix it though. I just accept and play on. But, yes I’ve been swearing at the rollovers more than once.

    #78871
    WallClock
    Participant
    @wall

    Thanks Thalamas,  just for kicks I changed the switch shape to triggerwireA and it played very well hitting from all angles.  Would there be anything different from the star switch?

    #85888
    Pinbolt
    Participant
    @pinbolt
    Member

    Thank you.

    #87369
    TommyBee
    Participant
    @tommybee

    Thanks for a fantastic recreation of one of my favorite Bally tables! One small request… can you add the “game start” chimes as heard in this video? https://youtu.be/btgEaXy_qRE?t=13s. I can provide an audio recording if one is needed. Thanks!

    #87371
    Thalamus
    Moderator
    @thalamus
    ContributorMemberModerator

    I thought that sound is just a matter of chaning dip switches ? Have you pressed F6 ? No access here to any VP for validation.

    #87380
    N3roflint
    Participant
    @n3roflint
    Member

    Press F6 when game is open and check off “melody option” box. Hit OK and then F3 to restart the table.

    .

    #87384
    TommyBee
    Participant
    @tommybee

    YES! Pressing F6 and enabling the melody fixed it! I’m still a VP newb but learning new things every day. Thanks for your help!

    #87385
    N3roflint
    Participant
    @n3roflint
    Member

    The dip switches are a go to place to check if you’re looking to enable or change something. Some tables also have an options menu that can be accessed by holding one of the flipper keys while the table is open.

    .

    #209876
    retrovision
    Participant
    @retrovision

    Very cool table. Is ther a way to adjust the mechanical sound ? it is a way too high.

    #209941
    Thalamus
    Moderator
    @thalamus
    ContributorMemberModerator

    @retrovision : Sounds like all you want is to go to sound manager and using the volume slider for the samples you think is too loud.

    #210005
    retrovision
    Participant
    @retrovision

    From VPX main settings ? I’m afraid if I do that, I will change the playfield sound for ALL my tables ?
    Is there a way to change the volume of the table but just this one ?
    Also, I noticed that the back glass sound is merged onto playfield channel, there is no separation, any idea ?

    #210022
    Thalamus
    Moderator
    @thalamus
    ContributorMemberModerator

    @retrovision : No, if you open the table, and go to the menu, sound manager. You are seeing a list of samples that is related to the loaded table. NOT something global. We all have different computer and there is a lot of different authors too. So, it almost certain that you at some point will find tables where you need to adjust sound samples to your preferences. Seems you found yours. You have to find the samples though. Mark one, press play, if you find it – go to “position” button ( yes I know – its name is a bit confusing ), but here you can change its position and also its volume.

    Remember to save table, and if you move the sound from table to background, well, then you need to save, exit and reload. Call it a known bug.

    1 user thanked author for this post.
Viewing 18 posts - 21 through 38 (of 38 total)
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