Strikes and Spares (Bally 1978)

Viewing 18 posts - 21 through 38 (of 38 total)
  • Author
    Posts
  • #77506
    Scooby
    Participant
      @scooby
      Member

      Thanks xenonph. My rom settings are identical to yours except that I’m running in cabinet mode so that is checked. I’m thinking it must be some minor setting somewhere, but this is really strange.

      I would think other Bally tables would have this issue, but this is the only one.

      #77507
      32assassin
      Participant
        @32assassin
        Member

        if you don’t here the melody at table load its probably because you have Chime sounds disabled in your DOF config file

        the vp9

        http://www.vpforums.org/index.php?app=downloads&showfile=3692

        table does not have a DOF call for the Chime sounds

        UW table

        SolCallback(2) = “vpmSolSound “”BELL10″”,”

        SolCallback(3) = “vpmSolSound “”BELL100″”,”

        SolCallback(4) = “vpmSolSound “”BELL1000″”,”

        SolCallback(5) = “vpmSolSound “”BellLow””,”

         

        my table

        SolCallback(2) = “vpmSolSound SoundFX(“”Bell10″”,DOFKnocker),”
        SolCallback(3) = “vpmSolSound SoundFX(“”Bell100″”,DOFKnocker),”
        SolCallback(4) = “vpmSolSound SoundFX(“”Bell1000″”,DOFKnocker),”
        SolCallback(5) = “vpmSolSound SoundFX(“”Bell10000″”,DOFKnocker),”

         

        try changing my code to match UW code to see if you can get them to play

         

        now that I see my post I realized the code is bad it should be DOFCHimes  NOT  DOFknocker

         

        see a table you like help me find the resources so that I can finish it
        https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

        #77509
        32assassin
        Participant
          @32assassin
          Member

          the correct chimes code

           

          SolCallback(2) = “vpmSolSound SoundFX(“”Bell10″”,DOFChimes),”
          SolCallback(3) = “vpmSolSound SoundFX(“”Bell100″”,DOFChimes),”
          SolCallback(4) = “vpmSolSound SoundFX(“”Bell1000″”,DOFChimes),”
          SolCallback(5) = “vpmSolSound SoundFX(“”Bell10000″”,DOFChimes),”

           

          version 1.1 has been uploaded with the corrected code.

          see a table you like help me find the resources so that I can finish it
          https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

          1 user thanked author for this post.
          #77512
          xenonph
          Participant
            @xenonph
            MemberContributor

            EDIT: Looks like 32assassin uploaded fixed version.

            Not sure if this will help, or if you have tried what Thalamus asked you.

            Highlight the bell sounds in the sound manager and click “Toggle BG Out”.

            This will change output to your backglass. Worth a try.

            Capture-4

            Attachments:
            #77734
            Scooby
            Participant
              @scooby
              Member

              Thanks for all the help guys.

              32A, your new version with DOF calls fixed my issue. I can now hear all the chimes and melodies in this classic table.

              Thanks again for all that you do for the community. This is another example of a table I never would have had the chance to play in the wild. Now I can, thanks to you and the VP community!

              Have a great weekend!

              #78836
              WallClock
              Participant
                @wall

                Thanks for the great table , one of my favorites.  Quick observation the rollovers (10 stars) appear to have a hard time activating when hit head on , but from the sides or the ball rolling from top to bottom seems to activate them more consistently.  Was just curious if anyone can confirm if there is a particular way to go about getting a strike.

                #78856
                Thalamus
                Moderator
                  @thalamus
                  ContributorMemberModerator

                  I’ve seen the same. Don’t know how to fix it though. I just accept and play on. But, yes I’ve been swearing at the rollovers more than once.

                  #78871
                  WallClock
                  Participant
                    @wall

                    Thanks Thalamas,  just for kicks I changed the switch shape to triggerwireA and it played very well hitting from all angles.  Would there be anything different from the star switch?

                    #85888
                    Pinbolt
                    Participant
                      @pinbolt
                      Member

                      Thank you.

                      #87369
                      TommyBee
                      Participant
                        @tommybee

                        Thanks for a fantastic recreation of one of my favorite Bally tables! One small request… can you add the “game start” chimes as heard in this video? https://youtu.be/btgEaXy_qRE?t=13s. I can provide an audio recording if one is needed. Thanks!

                        #87371
                        Thalamus
                        Moderator
                          @thalamus
                          ContributorMemberModerator

                          I thought that sound is just a matter of chaning dip switches ? Have you pressed F6 ? No access here to any VP for validation.

                          #87380
                          N3roflint
                          Participant
                            @n3roflint
                            Member

                            Press F6 when game is open and check off “melody option” box. Hit OK and then F3 to restart the table.

                            .

                            #87384
                            TommyBee
                            Participant
                              @tommybee

                              YES! Pressing F6 and enabling the melody fixed it! I’m still a VP newb but learning new things every day. Thanks for your help!

                              #87385
                              N3roflint
                              Participant
                                @n3roflint
                                Member

                                The dip switches are a go to place to check if you’re looking to enable or change something. Some tables also have an options menu that can be accessed by holding one of the flipper keys while the table is open.

                                .

                                #209876
                                retrovision
                                Participant
                                  @retrovision

                                  Very cool table. Is ther a way to adjust the mechanical sound ? it is a way too high.

                                  #209941
                                  Thalamus
                                  Moderator
                                    @thalamus
                                    ContributorMemberModerator

                                    @retrovision : Sounds like all you want is to go to sound manager and using the volume slider for the samples you think is too loud.

                                    #210005
                                    retrovision
                                    Participant
                                      @retrovision

                                      From VPX main settings ? I’m afraid if I do that, I will change the playfield sound for ALL my tables ?
                                      Is there a way to change the volume of the table but just this one ?
                                      Also, I noticed that the back glass sound is merged onto playfield channel, there is no separation, any idea ?

                                      #210022
                                      Thalamus
                                      Moderator
                                        @thalamus
                                        ContributorMemberModerator

                                        @retrovision : No, if you open the table, and go to the menu, sound manager. You are seeing a list of samples that is related to the loaded table. NOT something global. We all have different computer and there is a lot of different authors too. So, it almost certain that you at some point will find tables where you need to adjust sound samples to your preferences. Seems you found yours. You have to find the samples though. Mark one, press play, if you find it – go to “position” button ( yes I know – its name is a bit confusing ), but here you can change its position and also its volume.

                                        Remember to save table, and if you move the sound from table to background, well, then you need to save, exit and reload. Call it a known bug.

                                        1 user thanked author for this post.
                                      Viewing 18 posts - 21 through 38 (of 38 total)

                                      Forums are currently locked.

                                      ©2024 VPinBall.com

                                      Log in with your credentials

                                      Forgot your details?