Super Soccer (Gottlieb 1975)

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  • #92113
    Loserman76
    Participant
      @loserman76

      https://vpinball.com/VPBdownloads/super-soccer-gottlieb-1975/

      Super Soccer (Gottlieb 1975)

      Thanks to Tamoore, this became a reality. His VP9x version’s images are the basis for this version (I did some touchups and added inserts).

      Backglass image thanks to CARLOSGUIZZO.

      File includes a wheel image as well.

      #92130
      32assassin
      Participant
        @32assassin

        thanks I redrew this awhile back

        see a table you like help me find the resources so that I can finish it
        https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

        see a table you like help me find the resources so that I can finish it
        https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

        #92133
        Ben Logan2
        Participant
          @benlogan2

          Super! Thanks, LM and Tamoore.

          #92209
          TXT11
          Participant
            @txt11

            The VP9 version was great so really looking forward to this new VPX version. :good:

            #92218
            STAT
            Participant
              @stefanaustria

              Vive la Franceee … thanks LM, and thanks 32assassin,
              Kick off … B-)

              #92741
              outhere
              Participant
                @brucev

                Nice Job on  the game But When I load this game My DOF goes nuts
                The DOF in this game and the Web site are not patching each other

                #92754
                Loserman76
                Participant
                  @loserman76

                  DOF is probably configuring this table with the original version of Super Soccer from Tamoore. Sorry, DOF isn’t a part of my cab yet so I can’t tell what works or not in that regard.

                   

                   

                  #92756
                  randr
                  Keymaster
                    @randr

                    Ive not looked at this release yet but you can remove “romname” from table until it gets straightened out.

                    ********************************************************
                    Messing with the VPinball app and push notifications.
                    So if you haven't downloaded app yet what are you waiting for!?
                    for IOS and Android

                    ********************************************************

                    ********************************************************
                    Messing with the VPinball app and push notifications.
                    So if you haven't downloaded app yet what are you waiting for!?
                    for IOS and Android

                    ********************************************************

                    #93894
                    kds70
                    Participant
                      @kds70

                      i´m getting a “DOF Circus” too … noticed that all B2sSetData calls in the table script are calling the B2S backglas lamps 118 to 120 and 114 to 123. This is why all dof toys, which are setup there (its normal that they are set there in this 100 area in em tables  – for example bumpers in this 100 area ), are firing when the balls are moving in the backglas.

                      The backglas lamps (for the red balls) are needes to renamed to another area than 100 ! and the table script must be changed to correct these calls.

                      some other things, like bumpers / slingshots, i´ve got easy to work. But my backglas designer won´t work correct at this moment, so i can´t modify those lamp names.

                      Btw: thanks for this nice table … :rose:

                      VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 32" LG. Pin2DMD, Pincontrol 1, LEDWiz, nudging, tilt, plunger, 10 big siemens contactors, Shaker, Strobo, Gear, Beacon, RGB Flasher 5x, Knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10

                      VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 32" LG. Pin2DMD, Pincontrol 1, LEDWiz, nudging, tilt, plunger, 10 big siemens contactors, Shaker, Strobo, Gear, Beacon, RGB Flasher 5x, Knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10

                      #93999
                      kds70
                      Participant
                        @kds70

                        I´ve got DOF working as it should :mail:

                        Modified some lamp IDs in the backglas which caused DOF firing while called through the table script. Modified the table script too to communicate right with the b2s calls; so now all works.

                        Don´t know if i am allowed to post changes here because it´s Losermans table.

                        If someone needs the changed script and backglass please contact me …

                        VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 32" LG. Pin2DMD, Pincontrol 1, LEDWiz, nudging, tilt, plunger, 10 big siemens contactors, Shaker, Strobo, Gear, Beacon, RGB Flasher 5x, Knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10

                        VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 32" LG. Pin2DMD, Pincontrol 1, LEDWiz, nudging, tilt, plunger, 10 big siemens contactors, Shaker, Strobo, Gear, Beacon, RGB Flasher 5x, Knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10

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