- This topic has 33 replies, 21 voices, and was last updated 3 years, 1 month ago by outhere.
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July 1, 2018 at 8:47 am #90207
You changed the end radius of the flipper rubbers from 12 to 8. It makes the flippers look odd? Any reason for this?
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July 8, 2018 at 10:04 am #91069Nice update
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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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July 8, 2018 at 11:37 am #91082Thanks you.
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July 8, 2018 at 11:55 am #91085Thanks for the update, not listed on the changelog but I think that the missing 3X bonus letters of the playfield, and some other corrections on ramps and primitives position weren’t available on the last 1.4 update (some problems on JP’s original file, a plastic hidden, magic tunnel ramp cut, and top playfield not in place). But I missed the Flipper1 base radius, sorry, it have to be something like 21,5, now it looks stretched.
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July 11, 2018 at 4:15 pm #91367Great update :). Thanks Haunt!
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April 30, 2020 at 12:57 am #176394So I fired this one up tonight, and I noticed the ball was slinging around like crazy! So I looked into it, and for some reason EVERY wall has a slingshot force of 8! Is this the same for everyone else?
I went ahead and dialed all the walls down to 1 but the ball is still flying around pretty fast. But much better than before.
my other question is. Is there something in VP that controls the back coming out of loop shots? On this take, when the ball goes through the 3x loop or the top loop the ball come FLYING out at ludicrous speeds (not every time but I would say half).
Finally, if someone does take a look at this table, when your ball goes into the kick back lane, the ball kicks back and launched into a wall. The wall was at a slingshot 8 so it would send it flying back down, but when you lower everything down it helps but still goes incredibly fast. What else can you adjust to fix that?
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April 30, 2020 at 1:07 am #176395What can I say. Adjust it to your liking ? If the slings are too strong. Lower them. If table plays to fast – maybe change angle and friction. Find a table from that era that plays very well. Then look at the elements used and copy their properties over to this machine. It is VP after all.
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April 30, 2020 at 1:14 am #176400That’s what I ended up doing. I was just seeing if anyone else made similar changes. Also trying to figure out how to slow things down out if he loop shots.
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April 30, 2020 at 1:20 am #176403Because of Wildmans relelase of the db2s – I’ve been playing this table a bit lately. I must have done stuff to it before – because I’ve named it 1.5_Thal. I can’t recall looking at the loop. But, maybe I should. Currently I’m adding better “more” sound to it.
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April 30, 2020 at 12:39 pm #176533Once your done, I’m not sure if you plan on sharing your changes, or at least telling us what you changed. I too have been making some changes, and I’m curios to see what you did compared to mine.
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April 30, 2020 at 1:11 pm #176537I am about to release a complete rebuild v2.0 of this. Which is why I sent the BG to wildman.
-Mike
Edit: been very busy with work stuff, so I’m probably a couple days out still.
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April 30, 2020 at 1:43 pm #176557That is really good news. Not heard from you much lately and then you arrive with this. Looking very much forward to it.
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February 25, 2021 at 5:41 pm #226111Can’t get the B2s to work with this.
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February 25, 2021 at 7:15 pm #226117 -
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