- This topic has 70 replies, 37 voices, and was last updated 3 years, 2 months ago by Karlor.
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May 1, 2020 at 6:20 pm #176884
Great to have you back in the fold Sliderpoint. Keep up your creations !!
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May 1, 2020 at 9:38 pm #176908Curious how people feel about these settings for a cab view. Been trying to tweak by hand what could be a good viewpoint.
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May 1, 2020 at 10:18 pm #176910I keep getting “pinball missing” error. I washoping others may have found a solution but looks like I’m the only one with this problem :(
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May 1, 2020 at 11:00 pm #176914Awesome! Fun table. Can’t wait to try out your 2.0 version. Thank you so much for the update.
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May 1, 2020 at 11:11 pm #176916I keep getting “pinball missing” error. I washoping others may have found a solution but looks like I’m the only one with this problem :(
It does ‘load’ 3 balls when the table opens, are you waiting a couple seconds and then pressing start?
-Mike
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May 1, 2020 at 11:30 pm #176921Thanks for the response, I waited about 15sec and then hit start and still got the error. Maybe I should delete the nvram and try again?
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May 1, 2020 at 11:40 pm #1769221st. make sure you didnt accidentally change your Z scale in the view, it needs to always be 1.
2nd, just to see what is going on, (temporarily) drastically change the POV so you can see under the front of the table so you can see what happens to the 3 balls when the table opens.
-Mike
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May 1, 2020 at 11:41 pm #176923Thanks for the response, I waited about 15sec and then hit start and still got the error. Maybe I should delete the nvram and try again?
quoting for notification purposes.
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May 2, 2020 at 12:02 am #176924Ok i unzipped a fresh version of the file and delted the nv ram just to make sure my pov settings were’t part of the equation. I set the POV up so you can see whats going on with the balls (no scaling just rotation and inclination). Still get pinball missing error…screen shot attached
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May 2, 2020 at 12:15 am #176925Ok so i think i solved the problem. I’m using Reshade with all my tables for shapening and ambient occlusion etc. Right when a table intializes there’s a brief interuption while Reshade compiles. This interfered with the intial load of the table balls. I disabled Reshade and let the table intialize the first time then quit, re-enabled Reshade and the balls appear to be loading properly. Hopefully this fixed the issue. Going to try setting up the POV for my cabinet and see if it keeps working. Thanks for your help!
-benji
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May 2, 2020 at 12:19 am #176926Ok i unzipped a fresh version of the file and delted the nv ram just to make sure my pov settings were’t part of the equation. I set the POV up so you can see whats going on with the balls (no scaling just rotation and inclination). Still get pinball missing error…screen shot attached
weird… did the slope get changed or something? You using 10.6, not beta right?
Look for the timer called InitTimer (down there by the trough area) try changing that (timer interval) to like 1000 or 1500 just to see if all 3 balls with drop down below like they are supposed to with more time in between each creation.
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1 user thanked author for this post.
May 2, 2020 at 12:42 am #176930Ok, so Reshade compiling during table initialization still interferes with the trough physics. All my tables use Reshade and this is the only time i’ve run into this issue with it. What I guess needs to happen is there needs to be a brief pause after the geometry and materials are loaded, before the trough does anything. Is this a simple line of code I can add to the initialization?
-benji
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May 2, 2020 at 1:37 am #176934Thanks for the Update on this. I know i will be enjoying this for many nights to come.
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May 2, 2020 at 1:45 am #176935@dcbenji : With my limited knowledge. Maybe try to add the following two lines before On Error Resume Next inside Table_init – approx line 150.
Controller.SolMask(0)=0 vpmTimer.AddTimer 2000,"Controller.SolMask(0)=&Hffffffff'" 'ignore all solenoids - then add the timer to renable all the solenoids after 2 seconds
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May 2, 2020 at 2:37 am #176941Is anyone having issues with the insert lights on the 2.0 table? It looks fantastic, but the leftoutlane “shield” insert and the advance and collect inserts in the upper ramps don’t seem to be lit.
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May 2, 2020 at 5:13 am #176988Great release, thank you, great job.
Want to report this:
I had 2 balls locked in that ‘alley’ where balls lock: just a bit left of the upper-left flipper.
Shot the most left shot to release these 2 balls for MB.
As I had my upper left flipper up the 2 balls both straight went into the right outlane.
And…because both balls went after each other quick I guess only 1 outlane-ball was counted, resulting in a ball-loss scenario (getting MB mode still with one ball and when that ball wa lost the game tries to continue but can not, no search, no end-of-ball routine, just had to exit the table…)
I think (?) that the switch in the right outlane isn’t capable of detecting 2 balls short after each other but I do not know if that is programmable in VPX or so.
Thanks again for this table!
My favorite pinball machine?
Where I can put my name on as Grand Champion....You need to login in order to like this post: click here
May 2, 2020 at 6:14 am #176997Thanks again Sliderpoint, for another beautiful table :D
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May 2, 2020 at 8:06 am #177005Thanks for the great update. Looks fantastic and plays great
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May 2, 2020 at 8:24 am #177008Beautiful update!
My only issue is I found less than smooth play. Quite a bit of ball stutter. Wonder if I’m the only one. Never such issues with any other tables. But it’s possible something else was just happening. I try it again today.
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May 2, 2020 at 8:26 am #177009Great release, thank you, great job.
Want to report this:
I had 2 balls locked in that ‘alley’ where balls lock: just a bit left of the upper-left flipper.
Shot the most left shot to release these 2 balls for MB.
As I had my upper left flipper up the 2 balls both straight went into the right outlane.
And…because both balls went after each other quick I guess only 1 outlane-ball was counted, resulting in a ball-loss scenario (getting MB mode still with one ball and when that ball wa lost the game tries to continue but can not, no search, no end-of-ball routine, just had to exit the table…)
I think (?) that the switch in the right outlane isn’t capable of detecting 2 balls short after each other but I do not know if that is programmable in VPX or so.
Thanks again for this table!
Yes. I’ve seen too that very quick ball loss leads to lost balls. I resolved it by not missing balls that quickly – LOL
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