This topic contains 17 replies, has 8 voices, and was last updated by  STAT 1 month, 2 weeks ago.

Viewing 18 posts - 1 through 18 (of 18 total)
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  • #91433
     roccodimarco 
    Participant

    Gottlieb's Tag-Team.  I recently stumbled across an old thread, where creators were testing out tables in the infancy of vpx.  In that thread was a Tag-Team table, and I fired it up and to my surprise the table plays fine!  I did make some minor tweaks to try and match videos I watched on this very addictive table.  I was a big fan of the vp9 tables, but it never "felt" right and I was constantly tweaking it.  I can say, this version plays great and just feels nice.  I went through this table and cleaned it up to the best of my photoshopping abilities, so while not perfect, it looks much better than it previously did.

    I have played through the game and can confirm multi ball works, and looks awesome when activated.  However; one minor "bug" I can't figure out and I have a sneaking suspicion it lies somewhere in the dip switches, when you hit the extra ball feature, the shoot again light will not activate as supposed to.  I reached out to the original creator of this table, hmueck, and he confirmed the light does in fact work, but thats as far as we got.  I searched for a dip switch guide but came up empty handed.  So maybe someone can figure out this mystery.

    As I stated above, big thanks to the original creator  hmueck who gave me the permission to edit and release this table.  Also, from reading through the old thread it looks like arngrim provided a dof script of some kind.   Also used Jp's environment and lighting from his Nitro Ground Shaker table

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    #91441
     Thalamus 
    Participant
    ContributorMember

    Now you made me happy not making another VP9 but a VPX. Thank you – looking forward to try this table out !


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    #91442
     roccodimarco 
    Participant

    To turn off the constant background game noise f6 switch 31

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    #91446
     Pinbolt 
    Participant
    Member

    Cool one, thank you.


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    #91479
     Shannon 
    Participant

    Very Cool! This is a gem that I had never played before. Thank You.

    #91691
     Kalavera3 
    Participant
    Member

    Excellent table thanks Rocco and all involved.

    #92223
     Bob Albright 
    Participant
    Member

    is there music on this table? I’m not getting any but maybe that’s the way it’s supposed to be

    #92247
     roccodimarco 
    Participant

    is there music on this table? I’m not getting any but maybe that’s the way it’s supposed to be

    there is no music, just that weird reverb sound

    #92253
     Bob Albright 
    Participant
    Member

    Thanks for clarification on that.  Wanted to make sure I wasn’t missing something. Fun table. Thanks

    #92294
     32assassin 
    Participant
    Member

    I updated your script given that the table was running on outdated calls

    https://pastebin.com/yGdgssUU

    I like to tell you that you can just copy and past my code to your table,  but I eliminated over 50 lines of code by using VPX targets

     

    and if I was going to replace that, I added more primitives,  plastic lane guides, wire guides, better looking bumper caps.

    so here is a patching diff file I created for your table

     

     

     

    https://www.dropbox.com/s/j2u6roohls57tsi/tagteamcode%20rebuild.dif?dl=0

    the patch will apply all the changes I made including a full VPX 10.5 rebuild with ball ad flipper shadows.

    you will defiantly need to update your light settings given that I updated the materials and Lighting values.

    if you don’t know how to use a patch their are instructions here

    https://vpinball.com/VPBdownloads/stern-nascar-to-dale-jr-patch/#installation

     

     

     

    see a table you like help me find the resources so that I can finish it
    https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0


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    #92857
     roccodimarco 
    Participant

    I updated your script given that the table was running on outdated calls

    https://pastebin.com/yGdgssUU

    I like to tell you that you can just copy and past my code to your table, but I eliminated over 50 lines of code by using VPX targets

    and if I was going to replace that, I added more primitives, plastic lane guides, wire guides, better looking bumper caps.

    so here is a patching diff file I created for your table

    https://www.dropbox.com/s/j2u6roohls57tsi/tagteamcode%20rebuild.dif?dl=0

    the patch will apply all the changes I made including a full VPX 10.5 rebuild with ball ad flipper shadows.

    you will defiantly need to update your light settings given that I updated the materials and Lighting values.

    if you don’t know how to use a patch their are instructions here

    https://vpinball.com/VPBdownloads/stern-nascar-to-dale-jr-patch/#installation

    Awesome 32!  I checked out the patch and thought it was awesome.  I have made a few playfield adjustments, and all I need to do now is lights.  However; my light work is not the greatest, so stand by for an updated table. Thanks for your hard work!

    #93362
     STAT 
    Participant
    MemberContributor

    Thanks for the Update … Lights – Help – i saw a Specialist here called “Hauntfreaks” ;-)


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    #94647
     roccodimarco 
    Participant

    I updated your script given that the table was running on outdated calls

    https://pastebin.com/yGdgssUU

    I like to tell you that you can just copy and past my code to your table, but I eliminated over 50 lines of code by using VPX targets

    and if I was going to replace that, I added more primitives, plastic lane guides, wire guides, better looking bumper caps.

    so here is a patching diff file I created for your table

    https://www.dropbox.com/s/j2u6roohls57tsi/tagteamcode%20rebuild.dif?dl=0

    the patch will apply all the changes I made including a full VPX 10.5 rebuild with ball ad flipper shadows.

    you will defiantly need to update your light settings given that I updated the materials and Lighting values.

    if you don’t know how to use a patch their are instructions here

    https://vpinball.com/VPBdownloads/stern-nascar-to-dale-jr-patch/#installation

    Hey 32, I applied the patch and noticed today, for some reason, when you activate the multiball, the light change is no longer active.  Originally when you activate multiball, the lights turn red until the mode is deactivated.  After the patch, the lights no longer switch to red.  Any ideas?

    #94661
     32assassin 
    Participant
    Member

    I don’t remember modifying the lights,

    what lights are you talking about,  your table did not have authentic lights.

    the GI lights and the Aux board lights need to be updated to what the manual indicates.

    in order to do that you will need to do what I did for Bone Busters and watch multiple videos and figure out the pattern in witch they turn on.

    because the Aux boards are nothing more than a chaser (sequential) lights that turn on and on with one of the relays.

    see a table you like help me find the resources so that I can finish it
    https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

    #94663
     32assassin 
    Participant
    Member

    multi ball starts at 2:05

    if you want the red lights to turn on figure out the pattern in witch the lights turn on

     

     

    it looks like they also light up during attract mode

    see a table you like help me find the resources so that I can finish it
    https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

    #94665
     32assassin 
    Participant
    Member

    I just noticed what you where referring to

    when the white GI lights turn off ,  red GI lights turn on.

    I merged those into one controller

    here is the fix

    https://www.dropbox.com/s/wqlepnbzu4rxs8k/tag%20team%202.1.vpx?dl=0

    see a table you like help me find the resources so that I can finish it
    https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

    1 user thanked author for this post.
    #94835
     STAT 
    Participant
    MemberContributor

    Thanks for the Update, Guys :good:

    #94845
     STAT 
    Participant
    MemberContributor

    Better FS POV File here …

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