- This topic has 17 replies, 8 voices, and was last updated 5 years, 8 months ago by STAT.
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July 12, 2018 at 1:57 pm #91433
https://vpinball.com/VPBdownloads/tag-team/
Gottlieb’s Tag-Team. I recently stumbled across an old thread, where creators were testing out tables in the infancy of vpx. In that thread was a Tag-Team table, and I fired it up and to my surprise the table plays fine! I did make some minor tweaks to try and match videos I watched on this very addictive table. I was a big fan of the vp9 tables, but it never “felt” right and I was constantly tweaking it. I can say, this version plays great and just feels nice. I went through this table and cleaned it up to the best of my photoshopping abilities, so while not perfect, it looks much better than it previously did.
I have played through the game and can confirm multi ball works, and looks awesome when activated. However; one minor “bug” I can’t figure out and I have a sneaking suspicion it lies somewhere in the dip switches, when you hit the extra ball feature, the shoot again light will not activate as supposed to. I reached out to the original creator of this table, hmueck, and he confirmed the light does in fact work, but thats as far as we got. I searched for a dip switch guide but came up empty handed. So maybe someone can figure out this mystery.
As I stated above, big thanks to the original creator  hmueck who gave me the permission to edit and release this table. Also, from reading through the old thread it looks like arngrim provided a dof script of some kind.  Also used Jp’s environment and lighting from his Nitro Ground Shaker table
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July 12, 2018 at 2:56 pm #91441Now you made me happy not making another VP9 but a VPX. Thank you – looking forward to try this table out !
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July 12, 2018 at 2:56 pm #91442To turn off the constant background game noise f6 switch 31
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July 12, 2018 at 3:06 pm #91446Cool one, thank you.
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July 12, 2018 at 8:40 pm #91479Very Cool! This is a gem that I had never played before. Thank You.
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July 13, 2018 at 5:15 pm #91691Excellent table thanks Rocco and all involved.
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July 16, 2018 at 7:11 am #92223is there music on this table? I’m not getting any but maybe that’s the way it’s supposed to be
"And in the end, the love you take is equal to the love you make"
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July 16, 2018 at 11:45 am #92247is there music on this table? I’m not getting any but maybe that’s the way it’s supposed to be
there is no music, just that weird reverb sound
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July 16, 2018 at 1:23 pm #92253Thanks for clarification on that.  Wanted to make sure I wasn’t missing something. Fun table. Thanks
"And in the end, the love you take is equal to the love you make"
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July 16, 2018 at 5:17 pm #92294I updated your script given that the table was running on outdated calls
I like to tell you that you can just copy and past my code to your table, but I eliminated over 50 lines of code by using VPX targets
and if I was going to replace that, I added more primitives, plastic lane guides, wire guides, better looking bumper caps.
so here is a patching diff file I created for your table
https://www.dropbox.com/s/j2u6roohls57tsi/tagteamcode%20rebuild.dif?dl=0
the patch will apply all the changes I made including a full VPX 10.5 rebuild with ball ad flipper shadows.
you will defiantly need to update your light settings given that I updated the materials and Lighting values.
if you don’t know how to use a patch their are instructions here
https://vpinball.com/VPBdownloads/stern-nascar-to-dale-jr-patch/#installation
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
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July 20, 2018 at 11:49 am #92857I updated your script given that the table was running on outdated calls
I like to tell you that you can just copy and past my code to your table, but I eliminated over 50 lines of code by using VPX targets
and if I was going to replace that, I added more primitives, plastic lane guides, wire guides, better looking bumper caps.
so here is a patching diff file I created for your table
https://www.dropbox.com/s/j2u6roohls57tsi/tagteamcode%20rebuild.dif?dl=0
the patch will apply all the changes I made including a full VPX 10.5 rebuild with ball ad flipper shadows.
you will defiantly need to update your light settings given that I updated the materials and Lighting values.
if you don’t know how to use a patch their are instructions here
https://vpinball.com/VPBdownloads/stern-nascar-to-dale-jr-patch/#installation
Awesome 32! I checked out the patch and thought it was awesome. I have made a few playfield adjustments, and all I need to do now is lights. However; my light work is not the greatest, so stand by for an updated table. Thanks for your hard work!
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July 24, 2018 at 2:16 pm #93362Thanks for the Update … Lights – Help – i saw a Specialist here called “Hauntfreaks”
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August 6, 2018 at 10:23 am #94647I updated your script given that the table was running on outdated calls
I like to tell you that you can just copy and past my code to your table, but I eliminated over 50 lines of code by using VPX targets
and if I was going to replace that, I added more primitives, plastic lane guides, wire guides, better looking bumper caps.
so here is a patching diff file I created for your table
https://www.dropbox.com/s/j2u6roohls57tsi/tagteamcode%20rebuild.dif?dl=0
the patch will apply all the changes I made including a full VPX 10.5 rebuild with ball ad flipper shadows.
you will defiantly need to update your light settings given that I updated the materials and Lighting values.
if you don’t know how to use a patch their are instructions here
https://vpinball.com/VPBdownloads/stern-nascar-to-dale-jr-patch/#installation
Hey 32, I applied the patch and noticed today, for some reason, when you activate the multiball, the light change is no longer active. Originally when you activate multiball, the lights turn red until the mode is deactivated. After the patch, the lights no longer switch to red. Any ideas?
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August 6, 2018 at 1:52 pm #94661I don’t remember modifying the lights,
what lights are you talking about, your table did not have authentic lights.
the GI lights and the Aux board lights need to be updated to what the manual indicates.
in order to do that you will need to do what I did for Bone Busters and watch multiple videos and figure out the pattern in witch they turn on.
because the Aux boards are nothing more than a chaser (sequential) lights that turn on and on with one of the relays.
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
August 6, 2018 at 2:51 pm #94663multi ball starts at 2:05
if you want the red lights to turn on figure out the pattern in witch the lights turn on
it looks like they also light up during attract mode
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
August 6, 2018 at 3:44 pm #94665I just noticed what you where referring to
when the white GI lights turn off , red GI lights turn on.
I merged those into one controller
here is the fix
https://www.dropbox.com/s/wqlepnbzu4rxs8k/tag%20team%202.1.vpx?dl=0
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
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August 8, 2018 at 10:19 am #94835Thanks for the Update, Guys
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August 8, 2018 at 11:26 am #94845Better FS POV File here …
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