This topic contains 49 replies, has 24 voices, and was last updated by  senseless 9 months, 1 week ago.

Viewing 20 posts - 21 through 40 (of 50 total)
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  • #102222
     RYSr (Rich) 
    Participant
    Member

    No ball plunge on updated version

    #102223
     32assassin 
    Participant
    Member

    oops  apparently the plunger was holding the ball in place over the triggers

    I added a hidden wall to keep the ball in place.

    see a table you like help me find the resources so that I can finish it
    https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

    3 users thanked author for this post.
    #102232
     RYSr (Rich) 
    Participant
    Member

    Plunger working now!

    Ball is still hanging just inside the right ramp.

    vpx 10.5 final

    Latest VPM bata 3.2 r4639

    #102254
     digable 
    Participant

    Looking a lot better with that plunger fix.  the left orbit stops midway up instead of going through and in multiball the ball rolling noises start to get louder, like they keep layering over one another then it’ll continue until you leave the game. getting closer!

    #102258
     32assassin 
    Participant
    Member

    kicker sw38 had a setting of fall through,  this would make the ball fall through the PF that’s why we where having the constant ball rolling sounds.

    left and right ramp have been updated,  hopefully they will be fixed now.

    I might need to update the sw38 kicker code. similar to what I did with sw52 if their are still problems with it

    see a table you like help me find the resources so that I can finish it
    https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

    3 users thanked author for this post.
    #102295
     Bob Albright 
    Participant
    Member

    Dropbox just takes me to a page of ‘abandoned” wips

    #102305
     wrd1972 
    Participant
    MembervipContributor

    Thanks for the update 32.

    I dont have any DOF feedback on the left sling. The right sling and other DOF feedbacks, work fine. Just NOT the left sling.

    Can we please get the fix for that when you have the time?

     

    My VP Pincab /MAME Arcade Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia 760GTX (MSI Twin Frozr)

    40" PF Sony gaming LED TV, 22" upper and 19" lower monitors in the backbox - Virtuapin controller w/ analog plunger - Full DOF - Full MAME arcade support

    #102308
     digable 
    Participant

    Nice, I was able to play a full game with the only issue being a lost ball.  It seems it was stuck behind the left ramp and no matter how hard a nudged it wouldn’t ‘unstick’ itself.

    #102366
     32assassin 
    Participant
    Member

    Thanks for the update 32.

    I dont have any DOF feedback on the left sling. The right sling and other DOF feedbacks, work fine. Just NOT the left sling.

    Can we please get the fix for that when you have the time?

    change line 702   to    vpmTimer.PulseSw 19

     

    Nice, I was able to play a full game with the only issue being a lost ball. It seems it was stuck behind the left ramp and no matter how hard a nudged it wouldn’t ‘unstick’ itself.

    can you please post a pic

    see a table you like help me find the resources so that I can finish it
    https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

    #102375
     digable 
    Participant

    here you go.

    Attachments:
    #102391
     32assassin 
    Participant
    Member

    can you tell me what shot you made when the ball ended up under the ramp. The ball had to jump a wall in order to be their.

     

    I was having an issue when I shot the ball up the left spinner,

    the ramp was too low, and the ball would be kicked back.  I adjusted the height and position of the ramp and the hidden walls along the spinner shot.

    the hidden physical wall right of the left metal ramp was set to a height of 29.  the ball jumping this wall is the only way I could see the ball ended up in that location.

     

    I adjusted the height of the surrounding hidden walls

    adjusted the height of the physical ramp so that we don’t have a situation where the ball flys off the metal ramp.

     

     

     

    see a table you like help me find the resources so that I can finish it
    https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

    Attachments:
    #102396
     digable 
    Participant

    I think it was the left loop (spinner) shot.  It was a multiball so i’m not 100% certian.

    #102425
     Bladeof 
    Participant
    Member

    When playing updated table, get ball stuck on wire ramp after making the right ramp shot.

    Attachments:
    #102432
     roccodimarco 
    Participant
    Member

    Hey 32, love the table!  Last night, after I plunged the ball, I immediately drained the ball, was awarded a freeze, re launched, and drained immediately again.  However; the ball was not recognized as drained and I was forced to restart.

    The second problem I ran into wont be much help, but during three ball multi ball I “lost” a ball somewhere on the table, and was forced to restart.  I didn’t catch where the ball went missing , but once the third ball drained, the game registered there was still one alive some where.  I waited for the table to see if it would spit it up, which it didn’t, and nudging it didn’t recover the ball either.

    #102546
     RYSr (Rich) 
    Participant
    Member

    32 great table, really enjoying it!I used to own the real pin for several years, and really miss it.

    Played many games and multiballs,  and haven’t had a stuck or missing balls since last update.

    One thing that could use some adjustment somehow is the RIP Saucer hole/walls. I can’t seem to get the ball to drop into the saucer when shooting from the right upper flipper. It is a key shot for the table. The ball seems to bounce right out of the area and never drop in the hole. Perhaps something can be adjusted there?

    Thanks again for the VPX version, it plays very close to the real pin!

    #102551
     Yves Staub 
    Participant

    First of all I wanna say thank you for your hard work on this table. It looks and plays great.

    I noticed one error. During Multiball when you have collected both Jackpots from the ramps, then I have to shoot the crypt and for each hit you get an add-a-ball. Then when the fifth or sixth ball ist kicked in, I get the following error. The same happens on the 6-Ball-Mode. Please see the attached screenshot.

    Is this an error in the script of the table or is this just happening on my computer. Thank you for your helpt

    Attachments:
    #102563
     32assassin 
    Participant
    Member

    When playing updated table, get ball stuck on wire ramp after making the right ramp shot.

    thanks for the image, my taller walls seem to be blocking the ball when its on the ramp.

     

    First of all I wanna say thank you for your hard work on this table. It looks and plays great.

    I noticed one error. During Multiball when you have collected both Jackpots from the ramps, then I have to shoot the crypt and for each hit you get an add-a-ball. Then when the fifth or sixth ball ist kicked in, I get the following error. The same happens on the 6-Ball-Mode. Please see the attached screenshot.

    Is this an error in the script of the table or is this just happening on my computer. Thank you for your helpt

    by default the ball shadow and ball rolling sounds script only supports 5 balls,  you always get an error once you go past that.

    I changed it to 6 balls (witch I think is the max number of balls you get during multi-ball)

    see a table you like help me find the resources so that I can finish it
    https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

    1 user thanked author for this post.
    #102602
     STAT 
    Participant
    MemberContributor

    :good: … Time for some Sunday&Coffee – Gams in Cellar, thanks again 32assassin !

    #102604
     giovanni1966 
    Participant

    Very smooth and fast gameplay. Thank you for the wonderful table.

    In the desktop mode, it looks like the ball is hovering over the ramp (right ramp shot).

     

     

    Attachments:
    #102661
     32assassin 
    Participant
    Member

    thanks

    just uploaded a version with

    most of the hidden physical ramps adjusted to match the height of the wire ramp primitive

    added primitive drain guides

    increased the size of the upper left kickers, shot from the upper right flipper should be more responsive now.

    see a table you like help me find the resources so that I can finish it
    https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

    3 users thanked author for this post.
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