- This topic has 51 replies, 2 voices, and was last updated 3 years, 6 months ago by 32assassin.
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November 4, 2018 at 10:56 pm #102713
32A, thanks for this latest update (Nov 4) and your previous response, I don’t know if it was addressed on the update, I downloaded and I’m still getting the ball stuck on the wire ramp after making the right side ramp shot.
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November 4, 2018 at 11:14 pm #102715I tested that by moving the captive ball kicker to Ramp40Â and the ball made it all the way to the end of the ramp
you can select (hold down the shift button)Â the wall that is circled and lower the height by 10
if its still getting stuck select the ramp (red arrow) and set the physical wall height to 60
I set the wall height and the ramp height to 60 for the next updated
edit
I deleted the physical ramp and got an error on line
291Â Â RipStones(lastpos).IsDropped = True
I thought the rip stones might of been moving the ramp but I checked the code and their was nothing that would map Ramp15 to the RipStones
not sure why but then I noticed the name Ramp15 witch should be the name of my right rail ramp, I changed the name for both ramps.
if anyone sees the right rail moving let me know.
new version is up this time the table was checked during actual game play and the ball was making it to the end of the ramp.
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0Attachments:
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November 5, 2018 at 1:26 pm #102757Thanks for great table 32assassin! A bit of nit picking: The middle red led lamp is positioned wrong in z-axis (way too high) and it’s wires go nowhere.
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November 5, 2018 at 3:33 pm #102765Update again, thanks for that
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November 5, 2018 at 3:33 pm #102766I was going to wait to see if their where more bugs found but
file has been updated
LED height adjusted
I extended the wire on the LED primitives mounts and are now pointing down.
Tomb primitive did not have the texture applied
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
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November 5, 2018 at 9:46 pm #102795If you haven’t tried TFTC with PinSound, this mix ROCKS:Â http://pinsound-community.org/forum/index.php?/files/file/150-tftc-metal/
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November 12, 2018 at 2:13 pm #103570given that their where no bug reported we now have version 0.9
new with this version
the PF image apron and tomb texture have been undated by Skitso
I did not like how the plunger LED looked so, I updated the light settings.
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
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November 13, 2018 at 8:42 am #103618If you look close enough, you’ll probably notice that my PF and apron retexures are not pixel perfect recreations from the original. My goal was mainly to make the soft and compressed texts more sharp and readable. The apron font is not correct and PF texts are made freehanded.
Hopefully the end result is acceptable for all the purists out there…
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November 13, 2018 at 2:43 pm #103647thanks for the vpx update 32, graphics are more like it should be, for the physics, it needs a lot more work, on the flippers, on the ramp lanes, i wish clark kent put his touch in it :)
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November 16, 2018 at 5:34 am #104006Thanks 32 for the rebuild of this classic DE table, it’s great. Love to play it with the pinsound pack for this one :).
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October 2, 2020 at 6:01 pm #203050Hey Guys, I know this is an older table and what not, but is there anyway to remove the screen shake effect when the ball hits the bumpers? I find it makes me a bit motion sick. I play it on desk top mode and when the bumpers or the ramps are hit it shakes the screen.
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October 2, 2020 at 7:03 pm #203056that is a fake shaker motor for DT and non DOF users
it only shakes when the shaker motor solenoid is enabled, not when the bumpers are hit
if you have DOF and a shaker motor or don’t want the fake shake
remove (comment out)Â the ShakerMotor.Enabled = 1Â and ShakerMotor.Enabled = 0
line 98
Sub SolShake(enabled)
If enabled Then
ShakerMotor.Enabled = 1
playsound SoundFX(“quake”,DOFContactors)
Else
ShakerMotor.Enabled = 0
End If
End Subsee a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
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