This topic contains 260 replies, has 125 voices, and was last updated by  JR 2 weeks, 1 day ago.

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Viewing 20 posts - 121 through 140 (of 261 total)
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  • #142119
     The Loafer 
    Participant
    Member

    @wotto : You should fix your problem. Not work around it with slow flippers. The reason for your problem has been explained twice. First by me, secondly by flupper. You have more than one core.vbs most probably, and that will effect not only this game, but all games where fast flips has been implemented and believe me. It is a huge difference in game play.

    I believe there could be another cause:  he THINKS he’s on a recent VP/VPM but he is not.  As you guys explained it though, WOTTO needs to run the latest all-in-one install, then update with latest beta for VP and VPM which should contain everything he needs for newer tables like this one to work.  Its either that or there’ an errant core.vbs as you guys have stated

     

    Wotto:  the difference with fastflips is worth resolving this issue.

    #142120
     Shamrock1980 
    Participant

    Thanks Flupper for your hard work. Its amazing.  :good:

    #142131
     arconovum 
    Participant
    MemberContributor

    @wotto here is a copy with the classic FastFlips fix for Pre-vpinmame 3.5 something something.. this table just uses the old system 7 solonoid call.

    hope this works for you..

    EDIT: yeah I figured.. it would be some other hardware.. and I finally found it.. tested initially but found nothing but luck I found it after I posted, of course !!!

     

     

    • This reply was modified 2 months, 3 weeks ago by  arconovum.
    #142136
     phlove 
    Participant

    Great table guys realy great. I wish there would me more of this this is acually the best looking table available.

     

    Can me someone help with the colored rom ? and link it to me

     

     

    regards

    #142137
     firebrand007 
    Participant

    A masterpiece !!! A million thanks for the hard work on this !

    #142140
     Mongi 
    Participant

    Wow, just played it and it looks unbelievable ! Great job!!  :good:

    #142141
     pinballroo 
    Participant

    Thanks for all the hard work!

     

    #142142
     NetzZwerg 
    Participant

    I also had the red circle around the ball but it disappeared as soon as I updated to the latest beta like Flupper already suggested in his installation instructions.

    • This reply was modified 2 months, 3 weeks ago by  NetzZwerg.
    #142146
     TinyBlackDog 
    Participant

    I’m pretty new to virtual pinball having owned real machines for 20 years, including a TOTAN that I restored and sold around 15 years ago.  Not only are the visuals on this top notch – stunning in fact – but the way it plays is so accurate.  Many games in VPX are way too easy, but this one just feels right.

    Thanks so much for an amazing release.  You have spoiled us with your attention to detail and realism.  Bravo!

    #142147
     misfit 
    Participant

    Just wow…nice work  :good:

    #142148
     arconovum 
    Participant
    MemberContributor

    So I think I copied over everything this time..

    @wotto here is a copy with the classic FastFlips fix for Pre-vpinmame 3.5 something something.. this table just uses the old system 7 solonoid call.

    hope this works for you..

    https://drive.google.com/open?id=17CkZHD0q6LaFdWX2z9FsdGeMNUcBI2K_

    #142149
     naeromagus 
    Participant
    Member

    I am so happy to see a positive response of comments, likes and thanks for this table. Not just taking as usual

    You have really took this table and vpx to another level. Thanks again flupper and team for this work of art can’t be done without you all

    #142155
     vogliadicane 
    Participant
    Member

    @skitso My thanks to Your post was especially, because I loved your version. :good:

    #142157
     JR 
    Participant
    Member

    @skitso My thanks to Your post was especially, because I loved your version. :good:

    I fully second this comment!  @skitso ‘s version is another table that surprised me how well it worked on my wimpy set-up.  Top 5 in plays.  Thanks for the Shadow too!!

    • This reply was modified 2 months, 3 weeks ago by  JR.
    #142170
     DJRobX 
    Moderator
    MemberModerator

    After spending more time with the table,  I think the physics on this are the best of all VPX tables I’ve played.

    It’s hard to catch the ball with the flippers.   The ball bounces off things on the lower PF like the lamp with gusto (sometimes straight into the drain!).     Yet the overall flipper strength isn’t so out of control – it’s just enough to get up those ramps.    Those are things I notice the most when I play real pins that make them harder vs. my vpx tables.

    Props to nFozzy for his new physics correction code and everyone involved.

    1 user thanked author for this post.
    #142186
     dazzadasha 
    Participant

    Ive have paid versions of this table and they don’t compare with this. Not even close. Incredible, thank you (all).

    #142187
     The Loafer 
    Participant
    Member

    I was on my way out the door but finally got a chance to quickly try out this gem.  From just the initial impression we can determine this really is a masterpiece.  Agree with other posters that as much as the graphics and lighting are out of this world, the physics are just as perfect as can be expected from virtual pinball .

    I’m a big believer in making virtual tables play more realistic, which means if you miss a key shot it should not be just a miss but also the table design usually punish you.  Ie: Outlanes should punish you.  Slings should punish you. That toy missed you should punish you.  The Ramps if missed should punish you, ball control should not be so easy

     

    well mission accomplished!

    #142191
     Wotto 
    Participant

    @wotto : You should fix your problem. Not work around it with slow flippers. The reason for your problem has been explained twice. First by me, secondly by flupper. You have more than one core.vbs most probably, and that will effect not only this game, but all games where fast flips has been implemented and believe me. It is a huge difference in game play.

    Thanks – but as far as I can see I only have 1 x Core.VBS on my system .

    I also have never had an issue with slow flippers on any table, so unsure why that happend for me on this table. Sorted regardless, as is the sound , so Im all set – thanks all

    • This reply was modified 2 months, 3 weeks ago by  Wotto.
    #142200
     Wotto 
    Participant

    So I think I copied over everything this time..

    @wotto here is a copy with the classic FastFlips fix for Pre-vpinmame 3.5 something something.. this table just uses the old system 7 solonoid call.

    hope this works for you..

    https://drive.google.com/open?id=17CkZHD0q6LaFdWX2z9FsdGeMNUcBI2K_

    Ok – I ‘think’ I can feel a difference -much ‘smoother’ – yes ??

    And yes my Pinmame is 3.0 so I guess I need to sort that ….

    And go learn about fast flips…… thanks all

     

    GREAT table – this has set the bar VERY VERY high now !

    #142204
     The Loafer 
    Participant
    Member

    Your vpm is too old I think this is why we recommend updating everything

     

    fastflips: it’s not that the flippers are smoother but they react faster.  For me two major additions to playing vpx games has been fastflips support in vpm and “exclusive fullscreen” .  If I Turn both off then I’m late on the flip, that’s how much of a difference they make

Viewing 20 posts - 121 through 140 (of 261 total)

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