This topic contains 151 replies, has 49 voices, and was last updated by Skitso 3 days, 12 hours ago.
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August 24, 2018 at 1:07 pm #96352
I own the pin and did the model originally I can provide better photos if needed but he is just blue really. Let me know!
What all do you have in your pin collection?
My VP Pincab /MAME Arcade Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia 760GTX (MSI Twin Frozr)
40" PF Sony gaming LED TV, 22" upper and 19" lower monitors in the backbox - Virtuapin controller w/ analog plunger - Full DOF - Full MAME arcade support
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August 24, 2018 at 2:19 pm #96359easier just watch video
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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
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August 24, 2018 at 3:16 pm #96362Wow Nice set of tables
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August 24, 2018 at 3:47 pm #96366WOW Flupper … please can you post Image, when i am tired in the Morning,
this just let my Eyes flashing !You need to login in order to like this post: click here
August 24, 2018 at 3:49 pm #96367Way to go, Skitso. Looks great. Also, I love the way you reacted to Flupper’s news — true team player / VP lover. This community always brightens my day.
Flupper — hot damn! That screenshot is “lit” as the kids say.
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August 24, 2018 at 4:31 pm #96371What a great mod!!! I love this table and was hoping someone would mod this baby and you did a marvelous job. Thanks!
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August 24, 2018 at 9:31 pm #96389Approved. Where is @hauntfreaks? He covers the night shift!
dudes a bum… fire his dumb ass….
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August 25, 2018 at 9:53 am #96418Thx to all table builders!!!!!!!!!!!! You make my / our pinball dreams true
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August 26, 2018 at 2:37 am #96444SO EXCELLENT. And such a small
file size
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August 26, 2018 at 10:51 am #96496Nice job Thanks. Did find a problem…when you get the Save the Girl multiball, a ball remains in the trough…does not automatically launch it. I’m no game author, but I suspect it’s an easy fix. Thanks again
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August 27, 2018 at 1:35 am #96551Updated to 1.1
Changes:
- Improved “Collect Jewel” ramp texture
- Improved PF
- Added shadows to ramp supports
- Small lighting tweaks
- Further improved Skillshot PF texture
- Tweaked cabinet side texture
- Modulated Lights (thx Thalamus)
- 7.1 directional sound (thx Thalamus)
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August 27, 2018 at 1:41 am #96559Thanks, but the Download is only 1.0, also File Date 24.08. … ? Have to be approved again ?
Bob, i think it’s ok with the Ball in Trough.
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August 27, 2018 at 1:42 am #96562Probably…?
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August 27, 2018 at 1:53 am #96568We will see, the “Night Shift Man” (Admin) is online
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August 27, 2018 at 3:26 am #96570Well. The modulated lights wasn’t my doing. I just noticed that I had them in my copy. I just don’t know where I got that from. DjRobX maybe ? Looking forward to try this update. I think you did a great job with 1.0
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August 27, 2018 at 7:07 am #96581Well. The modulated lights wasn’t my doing. I just noticed that I had them in my copy. I just don’t know where I got that from. DjRobX maybe ? Looking forward to try this update. I think you did a great job with 1.0
I’m not even sure what the modulated light means. :
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August 27, 2018 at 7:31 am #96583It basically means that the lamps get info on how strong or weak they should output instead of just on/off. That feature I know we can thank DjRobX for :)
I used to think this was a SAM feature only. But, Rob told me otherwise just this week. I should have noticed since I’ve ran through more than a few table scripts
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August 27, 2018 at 11:09 am #96600this it`s awesome,the graphics and lightning is excellent
thanks guys for this great job,
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August 31, 2018 at 3:10 pm #96894The changelog of the latest version says that the selenoid line was changed to 2 to enable fastflips by default, but still at 1, anyways when I change it to 2, for some reason the flippers sounds bad, the left flipper then uses the same sound for pressing and releasing it. I’m doing something wrong, or u have the same problem?
Edit:
Fixed, add these 2 lines to the script:
Const cSingleLFlip = 0
Const cSingleRFlip = 0Like this:
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‘Standard definitions
‘********************Const UseSolenoids = 2
Const UseLamps = 0
Const UseSync = 0
Const HandleMech = 0
Const cSingleLFlip = 0
Const cSingleRFlip = 0These 2 lines are important hehe, thanks for posting it on the wiki, same fix for Cactus Canyon Continued fast flips update.
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September 1, 2018 at 4:27 am #96924Yes. You are right Draifet. I’m not sure when 10.6 is released, but when it does. You get a new code.vbs and those lines should be replaced with
NoUpperRightFlipper
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