This topic contains 151 replies, has 49 voices, and was last updated by  Skitso 3 days, 12 hours ago.

Viewing 20 posts - 21 through 40 (of 152 total)
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    Posts
  • #96352
     wrd1972 
    Participant
    Membervip

    I own the pin and did the model originally I can provide better photos if needed but he is just blue really. Let me know!

    What all do you have in your pin collection?

    My VP Pincab /MAME Arcade Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia 760GTX (MSI Twin Frozr)

    40" PF Sony gaming LED TV, 22" upper and 19" lower monitors in the backbox - Virtuapin controller w/ analog plunger - Full DOF - Full MAME arcade support

    #96359
     randr 
    Keymaster
    ModeratorMember

    easier just watch video

    ********************************************************
    Messing with the VPinball app and push notifications.
    So if you haven't downloaded app yet what are you waiting for!?
    *******************************************************

    #96362
     outhere 
    Participant

    Wow Nice set of tables

    #96366
     STAT 
    Participant
    MemberContributor

    WOW Flupper … please can you post Image, when i am tired in the Morning,
    this just let my Eyes flashing !

    #96367
     Ben Logan2 
    Participant
    Member

    Way to go, Skitso. Looks great. Also, I love the way you reacted to Flupper’s news — true team player / VP lover. This community always brightens my day.

    Flupper — hot damn! That screenshot is “lit” as the kids say.

    #96371
     senseless 
    Participant
    Member

    What a great mod!!! I love this table and was hoping someone would mod this baby and you did a marvelous job. Thanks!

     

    #96389
     HauntFreaks 
    Moderator
    vipContributorMember

    Approved. Where is @hauntfreaks? He covers the night shift!

    dudes a bum… fire his dumb ass….

    #96418
     sifusun 
    Participant

    Thx to all table builders!!!!!!!!!!!!   You make my / our pinball dreams true :yahoo:   :bye:   :good:

    #96444
     TXT11 
    Participant

    SO EXCELLENT. And such a small :yahoo: file size

    #96496
     Bob Albright 
    Participant
    Member

    Nice job   Thanks.  Did find a problem…when you get the Save the Girl multiball, a ball remains in the trough…does not automatically launch it. I’m no game author, but I suspect it’s an easy fix. Thanks again

    #96551
     Skitso 
    Participant

    Updated to 1.1

    Changes:

    • Improved “Collect Jewel” ramp texture
    • Improved PF
    • Added shadows to ramp supports
    • Small lighting tweaks
    • Further improved Skillshot PF texture
    • Tweaked cabinet side texture
    • Modulated Lights (thx Thalamus)
    • 7.1 directional sound (thx Thalamus)
    1 user thanked author for this post.
    #96559
     STAT 
    Participant
    MemberContributor

    Thanks, but the Download is only 1.0, also File Date 24.08. … ? Have to be approved again ?

    Bob, i think it’s ok with the Ball in Trough.

    #96562
     Skitso 
    Participant

    Probably…?

    #96568
     STAT 
    Participant
    MemberContributor

    We will see, the “Night Shift Man” (Admin) is online ;-)

    #96570
     Thalamus 
    Moderator
    ContributorMemberModerator

    Well. The modulated lights wasn’t my doing. I just noticed that I had them in my copy. I just don’t know where I got that from. DjRobX maybe ? Looking forward to try this update. I think you did a great job with 1.0 :good:

    #96581
     Skitso 
    Participant

    Well. The modulated lights wasn’t my doing. I just noticed that I had them in my copy. I just don’t know where I got that from. DjRobX maybe ? Looking forward to try this update. I think you did a great job with 1.0 :good:

    I’m not even sure what the modulated light means. : :whistle:

    #96583
     Thalamus 
    Moderator
    ContributorMemberModerator

    It basically means that the lamps get info on how strong or weak they should output instead of just on/off. That feature I know we can thank DjRobX for :)

    I used to think this was a SAM feature only. But, Rob told me otherwise just this week. I should have noticed since I’ve ran through more than a few table scripts :wacko:

    #96600
     Micronaut 
    Participant
    Member

    this it`s awesome,the graphics and lightning is excellent

    thanks guys for this great job, :good:

    #96894
     Draifet 
    Participant
    Member

    The changelog of the latest version says that the selenoid line was changed to 2 to enable fastflips by default, but still at 1, anyways when I change it to 2, for some reason the flippers sounds bad, the left flipper then uses the same sound for pressing and releasing it. I’m doing something wrong, or u have the same problem?

    Edit:

    Fixed, add these 2 lines to the script:

    Const cSingleLFlip = 0
    Const cSingleRFlip = 0

    Like this:

    ‘********************
    ‘Standard definitions
    ‘********************

    Const UseSolenoids = 2
    Const UseLamps = 0
    Const UseSync = 0
    Const HandleMech = 0
    Const cSingleLFlip = 0
    Const cSingleRFlip = 0

    These 2 lines are important hehe, thanks for posting it on the wiki, same fix for Cactus Canyon Continued fast flips update.

    1 user thanked author for this post.
    #96924
     Thalamus 
    Moderator
    ContributorMemberModerator

    Yes. You are right Draifet. I’m not sure when 10.6 is released, but when it does. You get a new code.vbs and those lines should be replaced with

    NoUpperRightFlipper
    NoUpperLeftFlipper

     

    2 users thanked author for this post.
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