- This topic has 236 replies, 58 voices, and was last updated 3 years, 2 months ago by dondi.
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August 28, 2016 at 2:47 pm #35327
Just wanted to help to get the table better. Of course, I could be wrong…
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August 28, 2016 at 3:16 pm #35329Clark you are good at pointing out issues and i thank you for that. good quality control :)
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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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August 28, 2016 at 3:49 pm #35332I’ll have to check this rubber thing again. Maybe the hit height 100 was ok but the height of the rubbers with 106 is too high. But this would be a visual thing only. A raised playfield is always a little bit confusing… ;)
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August 28, 2016 at 4:31 pm #35333I think it’s good discussion… thanks guys. Â This is how progress is made.
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August 28, 2016 at 4:37 pm #35334I don’t think the hit height is good at 100. Â The PF is raised at 75 and the ball is 50 so 100 puts it dead in the middle, but rubbers should be above the center of the ball. Â I think BorgDog measured and came up with a number and I believe that was when the whole hit height thing came about (actually sparked a lot as we were getting different physics behaviors with different object types even though their physic settings were the same). I’ll go measure now and see what I have.
-Mike
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August 28, 2016 at 4:52 pm #35335OK, I have 5/8inch to the center of the rubbers. Â So that is .625 converted to decimals (percentage in this case)
The ball is 1-1/16 (1.0625)inches or 50 VP units. Â that makes 1 inch in VP equal to 47.06 units
47.06 * .625 = 29.4125 VP units to the center of the rubber
(23.53 to the bottom and 35.295 to the top)I have a 75 unit raised PF so that means the rubber center should actually 29.4125 +75 = be 104.4125.
That takes us back to Borgdogs question back then, which was what does Hit height mean? Â Center of Rubber object?
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August 28, 2016 at 5:14 pm #35338Another good one sliderpoint your on a roll.. Thank you
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August 28, 2016 at 6:24 pm #35347That takes us back to Borgdogs question back then, which was what does Hit height mean? Center of Rubber object?
If you hold the ball in contact with a rubber on your table, are they meeting at the centerpoints? Â or is the center of the rubber slightly higher?
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August 28, 2016 at 9:52 pm #35352No not at center points. On a real table that would make just about every hit an air ball.
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August 29, 2016 at 3:47 am #35366Yeah, that might be on a real machine. But on VPX, if the rubber is not centered, the ball shows weird behavior (like sticking on the rubbers or weird rebound angles). Have seen that many many times. So for VPX they should be centered as airballs are hard to achieve… ;)
What I noticed on the release table is that the rubbers are not all set the same way. Some are height 100, some 106, some with a different value. When two rubbers are above each other the lower one should have the centered value.
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August 29, 2016 at 1:01 pm #35376I have gotten a couple of ball sticks around rubber 10…when the ball drops from the clear ramp and stages for ma “thing flip”. Its either getting stuck on rubber 10 or the pop-bumper just to the right. If I can, I will get a pic. Also, I believe the L and R sling DOF might be reversed. When the left sling is hit, the right side DOF solenoid is kicking. And vice-versa.
Table is looking great.
My VP Pincab /MAME Arcade Specs: MSI Micro-ATX Z390m MOBO, Core I5-9600K CPU @ 3.70GHz, 16GB NVRAM, Nvidia 1660 Super,
40" PF Sony gaming LED TV, Dual 23" monitors in the backbox , Pinscape w. expansion board, Full DOF - Full MAME arcade support
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August 29, 2016 at 1:11 pm #35379Thanks Sliderpoint for this release! I am a huge fan of Addams….. I find the chair on the original release and this one really hard to land…..on the physmod version it seems alot less finicky. Its been a long time since I played a real Addams but is this accurate, I don’t remember being this hard…..any possibility to be tweaked?
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August 29, 2016 at 1:18 pm #35381In the table I uploaded all rubbers are at height 106 (double rubber at 118). No errors with that.
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August 30, 2016 at 9:50 am #35436@arcadezz – the table is setup for tournament play… just kidding.  You can try to move wall13 and wall14.  After that is gets a little more complicated as I use a raised playfield, the hole in the playfield would need to be made bigger and the ramps used as scoops as well and some other guidewalls.
@Pinfan45 Â You don’t need 10.2 to play. Â I did adjust the flippers to use some settings that are only in 10.2, but it still works fine without. Â Someone else will need to post up their backdrop settings, Â but here are some that some else posted a long time ago (I can’t vouch for how they look):Inclination: 2
Field of View: 30
Layback: 45
XY rotation: 270
X scale: 1.1 (this is the length of the playfield)
Y Scale: 1.4 (width of playfield
X Offset: -40 (up and down position)
Y Offset: 0 (side to side)
Z Offset: 100
-Mike
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August 30, 2016 at 12:17 pm #35442Thanks Sliderpoint, I did move the Walls 13/14 and it is better, but still tournament tough…hah! Another thing for me that is not working well is the Thing hitting the swamp shot…..I ran the “Thing Training” a few times and it does not help….misses the shot every time, sometimes very badly…..any ideas?
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August 30, 2016 at 12:35 pm #35443Keep playing. Â Thing flips is controlled by the ROM. Â Old VP version of TAF added in guides that made thing hit the shot every single time. Â I did not put those in as it is not realistic. Â I’ve played a few machines and thing making the shot is pretty low percentage in reality. Â Maybe with the physics adjustments that are suggested would make it better (but probably not). Â Like I said, I don’t know if the ROM is really “learning” like it is supposed to on the real machine, I wouldn’t know how to verify that.
-Mike
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September 5, 2016 at 4:15 am #35957Just want to say this thread is a good read. Some lively debate, but good intentions from all parties.
I appreciate you devs for working so hard to build tables for our community  and then being willing to do the even harder work of considering and weighing constructive criticism. Not easy at all. You guys are champs.
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September 5, 2016 at 4:22 pm #35999Great job on this one, Sliderpoint. I actually really like the high friction settings on this table. The flippers work great, too.
If the GI looks cloudy at the bottom of the table, you can select lights and change transmit to something like .9. I think it cleans things up just a bit. Thanks to HF for that tip.
I do have one issue with this table: Immediately after locking the second ball for multiball, my machine gets major stutter. FPS drops to 13. Once I managed to lock a third ball with this huge amount of stutter. Once multiball started, I was back to VSYNC (60 FPS). I’ve tried a variety of settings with no luck so far. Anyone else having this issue? Suggestion?
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September 5, 2016 at 5:50 pm #36002Hi Folks, my 2c .. I love this table, and what I find incredible as a dude with no design capability _what so ever_ is that things like rubber bumper height are even something that you need to consider. FFS ! I just blindly download, appreciate what I thought was a big effort to deliver a table that is a lot of fun to play, but don’t even think about bumper rubber height and air balls ! My appreciation and understanding is greatly enriched by discussions like this and I love reading them as much as playing the bloody tables, some of the WIP is the same, you watch the progress, all the input from different people, the hurt feelings, the exhilaration of nailing a model or a ramp or a lighting sequence, all the amazing contributions, and an eventual product that is just freaking awesome. I’m starting to think about how I can contribute more to this excellent community in general, all thanks to the forums I frequent.
Sincerest thankyou’s to anyone who does anything even closely related to anything to do with me being able to enjoy a table !
Cheers,
al.
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September 5, 2016 at 6:27 pm #36006Anyone else getting massive stutter after locking two balls for GREED mutliball?
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