This topic contains 223 replies, has 48 voices, and was last updated by  vogliadicane 6 months ago.

Viewing 20 posts - 61 through 80 (of 224 total)
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  • #36074
     rothbauerw 
    Participant
    ContributorMembervip

    Ok, 10.0 final with version 1 of the table also has lag.  In minimal testing I saw the FPS drop from 60 to the low 50’s.  It’s much less noticeable and I could see how most wouldn’t have even made a note of it.

    Using 10.2 beta and version 1.2, FPS goes from 60 to a low in the high 30’s.

    Current Project: Perpetual updates of VPX physics.

    #36079
     Sliderpoint 
    Participant
    MemberContributor

    I get the same FPS drop as you guys are mentioning.  Although only on my cab,  not on my laptop.  And I agree it is very odd that it is only when the second ball is locked and nothing else is happening, it’s just locked.  I’ll dig in and see what I can find.

    -Mike

    #36080
     Ben Logan2 
    Participant
    Member

    Rothbauerw, are you getting massive stutter after locking two balls toward GREED multiball? On my machine you can’t miss it: 60 FPS before locking two balls, 15 FPS directly after. Then back to 60 FPS after third ball is locked.

    #36081
     Ben Logan2 
    Participant
    Member

    I get the same FPS drop as you guys are mentioning. Although only on my cab, not on my laptop. And I agree it is very odd that it is only when the second ball is locked and nothing else is happening, it’s just locked. I’ll dig in and see what I can find. -Mike

    Thanks, Mike! TAF is a real favorite. Your version is awesome. Let us know how to support your process.

    #36102
     rothbauerw 
    Participant
    ContributorMembervip

    Rothbauerw, are you getting massive stutter after locking two balls toward GREED multiball? On my machine you can’t miss it: 60 FPS before locking two balls, 15 FPS directly after. Then back to 60 FPS after third ball is locked.

    No, my stutter is not as severe as yours.  Mine actually holds at 60 right after lock, and then will bounce between 60 and the high 30’s after the ball is in play.

    Current Project: Perpetual updates of VPX physics.

    #36103
     rothbauerw 
    Participant
    ContributorMembervip

    Ok, I ran one more test and I’m seeing improvement.  I used the Select Element screen in the editor, sorted by Type, selected all the Primitives and checked the Toy box.  Performance is greatly improved, I’m only seeing an FPS drop to 58 at the lowest.  While it’s a significant improvement, if it was a primitive issue, I would have thought all lag would be gone.

    Hopefully this helps as a starting point.  I’d like to continue to help troubleshoot, but I’ll be away for the next week and a half.

    Current Project: Perpetual updates of VPX physics.

    #36104
     Ben Logan2 
    Participant
    Member

    Where is the stutter happening? I’d bet there’s a colidable primitive or two in that area that’s causing it. Colidable primitives in 10.1 and 10.2 seem to be more taxing on VP than in 10.0

    Sounds like you were correct that it’s largely a primitive related problem, ICP. Nice! Thanks to you and rothbauerw. I’ll test rothbauerw’s idea on my machine after work tonight.

    #36107
     Drybonz 
    Participant
    Member

    There is still the extra lighting activity going on then, so that may be the reason for the remaining lag after the primitive is adjusted.

    #36108
     BorgDog 
    Participant
    MemberContributorvip

    Ok, I ran one more test and I’m seeing improvement. I used the Select Element screen in the editor, sorted by Type, selected all the Primitives and checked the Toy box. Performance is greatly improved, I’m only seeing an FPS drop to 58 at the lowest. While it’s a significant improvement, if it was a primitive issue, I would have thought all lag would be gone. Hopefully this helps as a starting point. I’d like to continue to help troubleshoot, but I’ll be away for the next week and a half.

    While that may work, and I don’t know about Mike’s TAF table, but there are many tables where primitives are used for collisions, and where doing what you did will break something else, ie ball will go somewhere it’s not supposed to.  There is a reason there is an option for it, and also a reduce polygons if not toy.

    #36118
     Sliderpoint 
    Participant
    MemberContributor

    OK, since you are all jumping on and checking things out, I have an update for you to test.  I have also removed any unnecessary collideable  settings.  I have also found what I think is the cause for the stutter when the balls were locked and implemented a fix for that.  I have also slightly adjusted the physics and changed the thing flips switch.

    let me know how this on works:  https://dl.dropboxusercontent.com/u/84075840/The%20Addams%20Family%20(Bally%201992)%20v1.3-WIP.vpx

    -Mike

    #36120
     Ben Logan2 
    Participant
    Member

    Thanks for the latest WIP, Mike. Table is freezing upon ball launch on my machine.

    Line 373 is highlighted in pink when I exit the table:

    PlaySound SoundFX(“fx_flipperup”,DOFFlippers), 0, .4, 0.05, 0.05

    #36122
     Sliderpoint 
    Participant
    MemberContributor

    make sure you have the latest 10.2.  The another new part is new controller.vbs call from Arngrim.   I believe I left the old code in at the top if you want to uncomment it and comment out the new controller.vbs call.

    -Mike

    #36123
     Ben Logan2 
    Participant
    Member

    Will do. My 10.2 is a few weeks old and I know there have been a few little updates since then. I’ll update and report back tomorrow. Thanks!

    #36177
     Daryl 
    Participant
    Member

    Playing with 10.2 – severe lag/stutter when the 2nd ball locked.

    Also “lost” a ball when it came down the side to do thing flips – couldn’t quite tell where it was, but I think it wedged between the metal and the lower right bumper.  The rom took over and kicked out a 2nd ball and then  while playing it free’d it self.

    #36178
     Sliderpoint 
    Participant
    MemberContributor

    @daryl  are you playing the WIP from a couple posts up above?

    -Mike

    #36179
     Daryl 
    Participant
    Member

    @daryl are you playing the WIP from a couple posts up above? -Mike

    No just the download VPB file … I can try the WIP as well.

    #36207
     Daryl 
    Participant
    Member

    @daryl are you playing the WIP from a couple posts up above? -Mike

    No just the download VPB file … I can try the WIP as well.

    Played the WIP link above and no issues for playability..

    Thing Flips is a bit drunk though  :wacko:

    #36208
     TNT2 
    Participant
    Member

    Using 10.1 the table plays buttery (is that a word?) smooth.

    #36242
     Ben Logan2 
    Participant
    Member

    Mike, congrats — You fixed it! No more stutter after locking two balls for GREED multiball. How did you do it?

    I’ve upgraded to the latest 10.2 beta, btw.

    #36246
     HauntFreaks 
    Moderator
    vipContributorMember

    plays and looks terrific
    if anyone is interested here is my Landscape backdrop XML
    landscape

    temp-2

    Attachments:
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