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February 3, 2017 at 6:20 am #46978
i tried some, didn’t help, but i don’t like to do something that i don’t understand, maybe slider can comment on the values and possible improvements?
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February 3, 2017 at 9:37 am #46991On the version I’m using the upper right flipper and lower flippers all have the same settings. Â So feel free to change the settings it’s not going to harm anything as far as I could see.
One thing that is interesting is that the manual shows that the lower flippers, upper right and upper left all have different coils (red,orange and yellow). Â I’m not sure if the ROM is some how accounting for the different power on the coils or not. Â I am not using any of the code ideas to bypass VPM for flipper control (mainly because of the ROM controlled flipping that happens) Â so I suppose it’s possible it could be a VPM thing but I wouldn’t know how to check something like that. Â But as far as VP code all the flippers are activated the same. push button>solCallback>rotateflipper to end.
You could try making the primitive flippers not visible and making the default flippers visible to see if it’s something with those and the timer that keeps those in sync.
-Mike
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February 3, 2017 at 3:46 pm #47022arngrim, i would leave it as it is – i couldnt see any diff. in Game, and hit Train also … not always, but mostly
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February 4, 2017 at 3:16 am #47169i tried to switch the primitive and flipper visibility but it is the same, for the flipper settings i don’t understand them but i tried some changes and it doesn’t change either
fact is when i press the right flipper and i try to have the both right flippers in my eyes, it seems there is tiny delay between the low and the up flipper triggered, i miss most of the time my shots on the upper right flipper because i don’t think all the time to compensate the delay, my knowledge here is limited to find the root cause of the issue
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February 4, 2017 at 1:00 pm #47182I think this is definitely related to VPM and/or the core scripting. Â But as a solution you can do this, add the flipper1 rotation to the SolRFlipper sub. and comment it out of the SolURFlipper sub. Â Like this:
Sub SolRFlipper(Enabled)
If Enabled Then
RightFlipper.RotateToEnd
Flipper1.RotateToEnd
PlaySound SoundFX(“fx_flipperup”,DOFFlippers), 0, .4, 0.05, 0.05
Else
RightFlipper.RotateToStart
Flipper1.RotateToStart
PlaySound SoundFX(“fx_flipperdown”,DOFFlippers), 0, .4, 0.05, 0.05
End If
End SubSub SolURFlipper(Enabled)
If Enabled Then
‘ Flipper1.RotateToEnd
‘ PlaySound SoundFX(“fx_flipperup”), 0, 1, 0.05, 0.05
Else
‘ Flipper1.RotateToStart
‘ PlaySound SoundFX(“fx_flipperdown”), 0, 1, 0.05, 0.05
End If
End SubYou can also do the same thing with Flipper2, but you can’t comment it out of SolULFlipper sub or the thing flips won’t work. Like this:
Sub SolLFlipper(Enabled)
If Enabled Then
LeftFlipper.RotateToEnd
Flipper2.RotateToEnd
PlaySound SoundFX(“fx_flipperup”,DOFFlippers), 0, .4, -0.05, 0.05
Else
LeftFlipper.RotateToStart
Flipper2.RotateToStart
PlaySound SoundFX(“fx_flipperdown”,DOFFlippers), 0, .4, -0.05, 0.05
End If
End SubThe only odd thing that I can think is that when you get the auto flip at ball drain it will include the upper right flipper. Â So not really a big deal. Â But this should remove the lag difference between the upper and lower flippers.
-Mike
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February 4, 2017 at 1:05 pm #47183On my real Addams it works same way! There are two optos and you can see same thing so I think it’s spot on as is. On real machine you press flipper in slowly it triggers lower flipper first then 2nd flipper Opto much later is triggered
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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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February 4, 2017 at 1:07 pm #47184edit:Â double-ish post because of browser issues
-Mike
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February 5, 2017 at 8:08 am #47248it works great, thanks Slider :)
for the thing flips, we can just question if lflipperkey is activated or not, if not, trigger the solulflipper
‘Flippers
Sub SolRFlipper(Enabled)
If Enabled Then
RightFlipper.RotateToEnd
Flipper1.RotateToEnd
PlaySound SoundFX(“fx_flipperup”,DOFFlippers), 0, .4, 0.05, 0.05
Else
RightFlipper.RotateToStart
Flipper1.RotateToStart
PlaySound SoundFX(“fx_flipperdown”,DOFFlippers), 0, .4, 0.05, 0.05
End If
End SubSub SolURFlipper(Enabled)
‘If Enabled Then
‘ Flipper1.RotateToEnd
‘ PlaySound SoundFX(“fx_flipperup”), 0, 1, 0.05, 0.05
‘ Else
‘ Flipper1.RotateToStart
‘ PlaySound SoundFX(“fx_flipperdown”), 0, 1, 0.05, 0.05
‘ End If
End SubSub SolLFlipper(Enabled)
If Enabled Then
LeftFlipper.RotateToEnd
Flipper2.RotateToEnd
PlaySound SoundFX(“fx_flipperup”,DOFFlippers), 0, .4, -0.05, 0.05
Else
LeftFlipper.RotateToStart
Flipper2.RotateToStart
PlaySound SoundFX(“fx_flipperdown”,DOFFlippers), 0, .4, -0.05, 0.05
End If
End Sub
Sub SolULFlipper(Enabled)
If LeftFlipperButton = 0 Then
If Enabled Then
Flipper2.RotateToEnd
PlaySound SoundFX(“fx_flipperup”,DOFFlippers), 0, .1, -0.05, 0.05
Else
PlaySound SoundFX(“fx_flipperdown”,DOFFlippers), 0, .1, -0.05, 0.05
Flipper2.RotateToStart
End if
End If
End Subbut honestly, since the beginning of your taf releases, the thing flips never work as it should here, it is always delayed, flipper activated too late to hit the ball
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June 8, 2017 at 7:41 pm #56849I couldnt get this to play in 10.3 3088. I removed the FS from the inclination error line (Line 160 I think).
I have also changed the table settings for a cabinet at this seems to be set up for DT. Hope that helps someone. It looks good, not perfect but a lot better.
Attachments:
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June 8, 2017 at 8:23 pm #56852Oh yeah, I guess I didn’t post info here. Comment out lines 84 and 94 to work in 10.3 beta.
And the display settings are not set for desktop, just not for landscape.
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1 user thanked author for this post.
June 8, 2017 at 9:32 pm #56853Oh yeah, I guess I didn’t post info here. Comment out lines 84 and 94 to work in 10.3 beta. And the display settings are not set for desktop, just not for landscape.
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June 8, 2017 at 9:48 pm #56857Lol
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July 20, 2017 at 3:19 pm #59107Should this tble work on V10.3. I get an errorat line 94 and can only run it with v10.2.
Still totally cool though
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July 20, 2017 at 4:47 pm #59111Should this tble work on V10.3. I get an errorat line 94 and can only run it with v10.2. Still totally cool though
Was answered literally three posts up.
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July 20, 2017 at 7:50 pm #59113Seems very few people read. lol I get pm’s everyday asking questions when they could ask in forums or look in forums. :(
********************************************************
Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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August 19, 2017 at 4:09 pm #61053OK. Managed to rotate the table but it is all stretched.Â
I know it is the backdrop settings, but I copied some from posts of another famous forum like this and the result was not very good.
I guess I´ll have to play it with the strange graphics. Gameplay wise it´s nice, though.Â
(Haven´t played the real table)
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August 19, 2017 at 8:54 pm #61864Give this a one a try. Adjust as needed on your cab.
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August 19, 2017 at 9:57 pm #61866Seems very few people read. lol I get pm’s everyday asking questions when they could ask in forums or look in forums. :(
thanks :( Â i’m sorry…. Â Â
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January 18, 2018 at 6:21 pm #74774I’ve noticied that the contactors of the slingshots are inverted. (when the ball hit the right slingshot, the left contactor enter in action).
It’s not a probleme in the DOF because it do it only on this table.
I’ve asked to arngrim ho to fix the script of the table, i thank him for the solution :
Sub RightSlingShot_Slingshot
PlaySound SoundFX(“Slingshot”,DOFContactors), 0, 1, 0.05, 0
RSling.Visible = 0
RSling1.Visible = 1
sling1.TransZ = -30
RStep = 0
RightSlingShot.TimerEnabled = 1
vpmTimer.pulsesw 37 ‘RightSlingShot
End SubSub LeftSlingShot_Slingshot
PlaySound SoundFX(“Slingshot”,DOFContactors),0,1,-0.05,0
LSling.Visible = 0
LSling1.Visible = 1
sling2.TransZ = -30
LStep = 0
LeftSlingShot.TimerEnabled = 1
vpmTimer.pulsesw 36 ‘LeftSlingShot
End SubYou need to login in order to like this post: click here
February 14, 2018 at 8:26 am #76869Hey guys, Im in desperate need of assistance please. At this point, I have spent around 15 hours trying to get Addams Family to work. I feel like I have fully exhausted all my options so I am pleading for help here for the sake of my own sanity.
anyway, my problem is this:I launch TAF, be it from the editor, or pinball X… the table loads, I hear the Rom “beep” and then it launches a second DMD window that is full screen on my playfield. At this point all sound from there on is duplicated, so every sound plays twice, the animation at the top right of the table has a ghosting effect as it rotates through its test, all bulbs have a ghost effect. It feels like my PC is being slowed to a halt.
I have tried several versions of the table, including gold, with both “taf_l7” and “tafg_lx3” but the all behave the same.
I use freezys dll for coloured dmd but for this table during debugging I have the coloured option set to off. I have the Vpinmame options set to use external dmd only.I have created an ini file for DmdDevice which points to the rom name.
I have tried to delete my registry entries in HKEY CURRENT USER- Software -freeware but that does not seem to change anything.
Its like something gets triggered by the script that I cannot find, this happens during the table boot up and always after the playfield and backglass are present.
It feels like the table is being controlled by a hidden agenda and I cannot play one of my all time fave tables.I will say at this stage I have 60 tables fully configured and working correctly with coloured dmd although I do not claim to be an expert, I am open to any suggestions.
Thank you for reading,
Kind Regards
Daz
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