This topic contains 448 replies, has 152 voices, and was last updated by  Retrorepair 2 weeks, 2 days ago.

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Viewing 20 posts - 241 through 260 (of 449 total)
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  • #117093
     outhere 
    Participant
    MemberContributorvip
    #117094
     bord 
    Participant
    MembervipContributor

    [edit] nvm, just listen to @outhere

    #117098
     g5k 
    Participant

    I will compile a v2.1 with the uncompressed textures (will be sometime in next day)

    11 users thanked author for this post.
    #117099
     Pinfan45 
    Participant
    Member

    :yahoo: Thanks soo much G5K. Appreciate you doing this.  :rose:

    #117107
     redrooster 
    Participant
    Member

    Coming in way late to say amazing job because it looks incredible!

    I’ve played several real machines, sometimes the right flipper can make it up that Bear Kick ramp, and sometimes it can’t.  So far it’s a can’t every time for me on this, but maybe I need more playtime, as I’ve played maybe only 5 games or so.

    POV included on version 2 is also much preferred, well done on that as well.

     

     

     

    #117108
     Mark70 
    Participant
    Member

    Coming in way late to say amazing job because it looks incredible!

    I’ve played several real machines, sometimes the right flipper can make it up that Bear Kick ramp, and sometimes it can’t. So far it’s a can’t every time for me on this, but maybe I need more playtime, as I’ve played maybe only 5 games or so.

    POV included on version 2 is also much preferred, well done on that as well.

    Hi, it is possible with the right momentum. :)
    In my opinion this is very well balanced, it feels pretty real.

     

    --------------------------------------------------------------------------------------------------
    I am looking for T2 cabinet decals, please send pm for offers.
    --------------------------------------------------------------------------------------------------

    #117114
     Seraph 
    Participant

    Hey all,

    Wanted to share my experiences – in case it helps others

     

    V2.0 would not load under any circumstance unless I lowered the VP texture limit to 3072 or lower

    Release of 2.1 worked straight away

    Updated Nvidia driver to the most current – 5/03/2019 (419.35 – I think)

    V2.0 loaded and played first go.  V2.1 (with all images from 2.0) works fine too

     

    Brilliant table, thanks to all !

    #117121
     rothbauerw 
    Participant
    ContributorMembervip

    Coming in way late to say amazing job because it looks incredible!

    I’ve played several real machines, sometimes the right flipper can make it up that Bear Kick ramp, and sometimes it can’t. So far it’s a can’t every time for me on this, but maybe I need more playtime, as I’ve played maybe only 5 games or so.

    POV included on version 2 is also much preferred, well done on that as well.

    I’ve been able to hit the ramp regularly from the right flipper even from a cradle. However, if you’d like it to be easier, adjust the EOS torque to something like 0.75.  This will probably affect your ability to do some flipper tricks, maybe?

    Current Project: Perpetual updates of VPX physics.

    #117124
     redrooster 
    Participant
    Member

    Coming in way late to say amazing job because it looks incredible!

    I’ve played several real machines, sometimes the right flipper can make it up that Bear Kick ramp, and sometimes it can’t. So far it’s a can’t every time for me on this, but maybe I need more playtime, as I’ve played maybe only 5 games or so.

    POV included on version 2 is also much preferred, well done on that as well.

    I’ve been able to hit the ramp regularly from the right flipper even from a cradle. However, if you’d like it to be easier, adjust the EOS torque to something like 0.75. This will probably affect your ability to do some flipper tricks, maybe?

    Nah, i won’t cheat.  Like i said, I figured i just needed more playing time, that appears to be the case.

     

     

    #117129
     Sliderpoint 
    Participant
    MemberContributor

    travail fantastique, c’est normal que mon knocker claque lorsque je prend des rampes ??

    When running “seance” mode, yes.  All others, no.

    #117131
     Sliderpoint 
    Participant
    MemberContributor

    Hi all,   a couple things:

    -G5K uploaded a v 2.1 uncompressed version.

    -Compile Error / Unknown error –  There seems to be a few people that have this happening.  I also have it happen. We don’t have a ‘fix’ at this time, but it has been reported in the VPX beta thread. Hopefully the devs can help track it down, but it could be tricky as it’s a bit random.  Some people have reduced max texture dimension in VP video options as a work around.

    -Missing Rom error – disable “force exclusive fullscreen mode” in video options (not sure other fixes)

    -Thing flips not working – this is not the same as ‘missing the shot’. Make sure you have latest vpinmame and updated vpx beta w/scripts

    -Thing flips not accurate – try running the thing trainer option in the top of the script. It’s not going to get super accurate.

    -one ball multiball/Missing Pinball at start-up (these are the same issue, you just may not be seeing the missing pinball error because you are loading from a front end or something).  When the table launches it quite literally loads three balls into the trough (Mark the apron and InstCard2 as not visible if you want to watch).  Anything that slows the table load will cause the balls to fail to create smoothly (script errors, missing b2s error, programs that switch focus, sometimes just the stupid PC, etc).  No real fix right now, just try again.

    -Ball stuck somewhere. I feel like we’ve tackled all the spots that one can get stuck in ‘normal’ play.  If you can repeat something let us know and we’ll try to address it. But be aware, you could have your own USB device/accelerometer that could be causing the problem on your machine.  Everything else, glass off and remove stuck ball (a.k.a., restart).

    -Playability.  We’re pretty happy with how it plays, line up 5 TAF real pins and they will all have things about them that are slightly different.  I see mentioned the 1 thing that we agreed was a bummer, on most TAF pins you can get a rolling backhand from the right flipper to bear kick ramp (not cradled, that is doable).  But in  VP we couldn’t make it work, I think we would start compromising other shots to work on it which wasn’t worth it.

    -GOLD. It’s coming.  We just wanted bugs worked out first so it will just be a converted version of this one.

    -Mike

    #117132
     randr 
    Keymaster
    ModeratorMember

    Thanks again for another update! the update should have pushed to 589 members phones i know i got the notification when it was updated :)

    thanks again sliderpoint :good:

    ********************************************************
    Messing with the VPinball app and push notifications.
    So if you haven't downloaded app yet what are you waiting for!?
    *******************************************************

    #117133
     Kach069 
    Participant

    h

    Pretty happy how it plays?  You are being way too modest.  This table plays amazing pal!  Thank you so much for sharing it with the community.  :good:

    #117134
     Jesperpark 
    Participant
    Member

    Thank you for making an amazing release and sharing it with everyone here.  :rose:   It looks and plays great, definitely has a lot of time and creativity poured into it

     

    #117148
     vogliadicane 
    Participant
    Member

    Try this Back glass Server Up-Date

    https://vpinball.com/forums/topic/the-addams-family-bally-1992-v2-g5k-sliderpoint-3rdaxis/page/10/#post-116798

    @outhere so just to be sure, you mean the one that DJRobX posted in that thread, right? I’m asking, because later you mentioned the one with the “aspect ratio stuff”… or are both the same? Lost track in all those thread branches – :whistle:

    ——————–both the same? —> Yes ——————————-

    too bad, didn’t solve my focus problem… but, anyways, thanks.

    and aaaawwwsome, that we now have a 2.1 with uncompressed images :good:

    #117150
     jamal1234 
    Participant

    -Playability. We’re pretty happy with how it plays, line up 5 TAF real pins and they will all have things about them that are slightly different. I see mentioned the 1 thing that we agreed was a bummer, on most TAF pins you can get a rolling backhand from the right flipper to bear kick ramp (not cradled, that is doable). But in VP we couldn’t make it work, I think we would start compromising other shots to work on it which wasn’t worth it.

    Thanks guys for the latest uncompressed version!   :yahoo:

    Just regarding that right flipper shot.  I am a noob and don’t know all the terminology.  Respectfully I don’t mean to question any experts, it’s just that with this latest 2.1 version multiple times now I managed to make that shot up the bear ramp from the right flipper – when the ball is rolling and also from holding it with the right flipper too.  If this is not what you were referring to please ignore what I said and I apologize for my ignorance.  Anyway thanks again for making my #1 favorite table!  :heart:

     

    #117151
     ashleyb 
    Participant

    Hi all, a couple things:

    -G5K uploaded a v 2.1 uncompressed version.

    -Compile Error / Unknown error – There seems to be a few people that have this happening. I also have it happen. We don’t have a ‘fix’ at this time, but it has been reported in the VPX beta thread. Hopefully the devs can help track it down, but it could be tricky as it’s a bit random. Some people have reduced max texture dimension in VP video options as a work around.

    -Missing Rom error – disable “force exclusive fullscreen mode” in video options (not sure other fixes)

    -Thing flips not working – this is not the same as ‘missing the shot’. Make sure you have latest vpinmame and updated vpx beta w/scripts

    -Thing flips not accurate – try running the thing trainer option in the top of the script. It’s not going to get super accurate.

    -one ball multiball/Missing Pinball at start-up (these are the same issue, you just may not be seeing the missing pinball error because you are loading from a front end or something). When the table launches it quite literally loads three balls into the trough (Mark the apron and InstCard2 as not visible if you want to watch). Anything that slows the table load will cause the balls to fail to create smoothly (script errors, missing b2s error, programs that switch focus, sometimes just the stupid PC, etc). No real fix right now, just try again.

    -Ball stuck somewhere. I feel like we’ve tackled all the spots that one can get stuck in ‘normal’ play. If you can repeat something let us know and we’ll try to address it. But be aware, you could have your own USB device/accelerometer that could be causing the problem on your machine. Everything else, glass off and remove stuck ball (a.k.a., restart).

    -Playability. We’re pretty happy with how it plays, line up 5 TAF real pins and they will all have things about them that are slightly different. I see mentioned the 1 thing that we agreed was a bummer, on most TAF pins you can get a rolling backhand from the right flipper to bear kick ramp (not cradled, that is doable). But in VP we couldn’t make it work, I think we would start compromising other shots to work on it which wasn’t worth it.

    -GOLD. It’s coming. We just wanted bugs worked out first so it will just be a converted version of this one.

    -Mike

    One ball multiball problem – I’ve found running windows task manager fixes this….bizarre I know!  I’ve set it to run at startup so it runs behind pinballx.  Then when I start TAF, it now play multiball fine for me.

    1 user thanked author for this post.
    #117156
     Thalamus 
    Moderator
    ContributorMemberModerator

    @ashleyb : What you are describing now is actually not the first time I’ve heard of this as a fix for odd things happening. Happy to hear that it resolves your problem and it may one time down the line make sense to the programmers that actually makes this all possible for us. I don’t expect this to be a solution for everyone. Some of you will have messed up setups, nothing can be done about that I guess. Others will have everything in order, but still have problems. It is by reporting fixes, whatever how odd they may be that can help us nail bugs. So, please keep them coming. Before reporting though. It is very important to being able to reproduce the outcome. Eg. my change of the dmddevice is NOT good enough. I need to change back and forth many times over different version before it is really useful for a programmer. Oh. That last sentence sounded like I all of a sudden didn’t want you to report ;) I do. But, please – follow it up, and see if it something you can reproduce.

    #117157
     rothbauerw 
    Participant
    ContributorMembervip

    travail fantastique, c’est normal que mon knocker claque lorsque je prend des rampes ??

    When running “seance” mode, yes. All others, no.

    travail fantastique, c’est normal que mon knocker claque lorsque je prend des rampes ??

    When running “seance” mode, yes. All others, no.

    Try updating your DOF config.  Mine was firing every time on the left ramp (actually whenever the diverter opened).  Apparently the default config at some point had both S2 and S3 assigned to the knocker.  It has been corrected and an update will fix this issue.

    Current Project: Perpetual updates of VPX physics.

    #117160
     ashleyb 
    Participant

    @ashleyb : What you are describing now is actually not the first time I’ve heard of this as a fix for odd things happening. Happy to hear that it resolves your problem and it may one time down the line make sense to the programmers that actually makes this all possible for us. I don’t expect this to be a solution for everyone. Some of you will have messed up setups, nothing can be done about that I guess. Others will have everything in order, but still have problems. It is by reporting fixes, whatever how odd they may be that can help us nail bugs. So, please keep them coming. Before reporting though. It is very important to being able to reproduce the outcome. Eg. my change of the dmddevice is NOT good enough. I need to change back and forth many times over different version before it is really useful for a programmer. Oh. That last sentence sounded like I all of a sudden didn’t want you to report ;) I do. But, please – follow it up, and see if it something you can reproduce.

    Thanks for the feedback Thalamus, I can confirm this solution has worked for me all day and as soon as I close task manager and launch TAF from pinballx the problem comes back.  So it’s definitely a workaround, at least for me!  Hopefully it may be of use to others.  I’m guessing it may be keeping the CPU active in the background just enough for the scripting to run correctly – though that’s just a blind guess on my part.

    2 users thanked author for this post.
Viewing 20 posts - 241 through 260 (of 449 total)

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