This topic contains 420 replies, has 142 voices, and was last updated by  outhere 3 days ago.

Viewing 20 posts - 381 through 400 (of 421 total)
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  • #131810
     Mongi 
    Participant

    okay when I go home I’ll download it again but could you just link the table file so I’m downloading the right one for me please I appreciate it thanks for all your help 👍

    #131813
     Thalamus 
    Moderator
    ContributorMemberModerator

    This is the one you donwloaded : https://vpinball.com/VPBdownloads/the-addams-family-bally-1992/ – most probably. This table is – what can I say, once of the best creations out there, but also requires a relative good pc to run it on.

    • This reply was modified 2 months ago by  Thalamus.
    • This reply was modified 2 months ago by  Thalamus.
    #131868
     Mongi 
    Participant

    O thanks again! I appreciate the quick reply and yes that is the one I should have downloaded. I will download it as soon as I get home today thanks again.  :yahoo:

    #134883
     mccorkled 
    Participant

    Forgive me if this was already answered. There are 20 pages of text here…

    I was getting a “no pinball” error on the dmd after trying to start the table. I exited the table and tried to get back in to see if it was just a weird glitch and then I got a compile error and the entire vpx program crashed.

    I then re opened it and hit f6 when in the game to get the options. There were 2 USA options and this time I choose the second one. This allowed the ball to come out but then after exiting the table and getting back in I get a recompile error and crash again.

    Is there a fix for this? This is the only table I have seen this on.

    Thank you :)

    #134884
     outhere 
    Participant
    MemberContributor

    Did you try both of them

    The Addams Family (Bally 1992) v2.1.zip

    The Addams Family (Bally 1992) v2.1 uncom

    #134902
     Noliv 
    Participant

    This table is beautifull ! ! !

    Does someone find the way to repair the Multiball problem ?

    Sorry for my English…

    #134903
     bord 
    Participant
    MembervipContributor

    This table is beautifull ! ! !

    Does someone find the way to repair the Multiball problem ?

    Sorry for my English…

    No problem here.

    #134904
     Kach069 
    Participant

    nothing wrong with multi ball friend.  check what version vpx or ROM you have first.  The discussion probably covers it.

    #134906
     Mongi 
    Participant

    My game is working great thanks so much for all of our time you guys put into the stuff. :yahoo:

    #134967
     mccorkled 
    Participant

    Thanks outhere. The uncompressed one was throwing the error. The other one is fine.

    #135091
     knightrider 
    Participant
    Member

    My flippers have too much bass just for this table. I think maybe there is a bass setting in the script. I’m not sure what those numbers are…maybe since i don’t have ssf my cabinet doesn’t sound so great the way it is coded?

    I used the commented out the r and r code too and it didn’t change from what i remember.

    PlaySound SoundFX(“RightFlipperUp”,DOFFlippers), 0, .4, 0.05, 0.05, 0, 0, 1, AudioFade(Thing3)
    if ExtraSSFThunk then PlaySound SoundFX(“fx_thunk”,DOFFlippers), 0, 1, 0.05, 0.05, 0, 0, 1, AudioFade(Thing3)

    #135093
     randr 
    Keymaster
    ModeratorMember

    I have not noticed this but maybe replace the flipper sounds with ones from a table you like

    ********************************************************
    Messing with the VPinball app and push notifications.
    So if you haven't downloaded app yet what are you waiting for!?
    *******************************************************

    #135151
     knightrider 
    Participant
    Member

    there’s a line “jon osborne extra ssf solenoid thunk  = 1”. i changed it to 0 but then the sound was too weak…so i’ll leave it alone.

    #135702
     knightrider 
    Participant
    Member

    I replaced the fx_ thwump.wav file with a different flipper sound and all is good now.

    #137731
     dexje 
    Participant

    just fyi:

    in the current versions of vp 10.6 this table has a lighting problem:

    tafnachupdateto3746vs3592

    to temp fix it change the lighting option of the playfield mesh on layer 8 to 0.

    atm i dont know if this has any side effects :scratch:

    • This reply was modified 4 weeks, 1 day ago by  dexje.
    #138555
     -RpT 
    Participant
    Member

    @dexje – good spot and thanks for the workaround (assuming this affects my copy also which i will be able to check next week). I think the darker image looks better. As confirmed by Rob on FB, more than just this table affected and it’s a consequence of developing using a beta version of VPX… hoping it can be fixed retroactively for a non-beta release in the future.

    #138570
     rothbauerw 
    Participant
    ContributorMembervip

    I can confirm the issue on this table and the fix. What other tables are folks seeing this on? Should only affect tables with primitive playfields. I checked most of the ones I know of but haven’t found any others with this issue.

    Current Project: Perpetual updates of Pinball Magic

    #138585
     DJRobX 
    Moderator
    MemberModerator

    hoping it can be fixed retroactively for a non-beta release in the future.

    I suspect the older VPX’s had buggy behavior.  If disable lighting is set to 1 then the playfield *should* be brighter.   I’m guessing the older VPX’s were ignoring this setting, if so that’s hard to make backwards compatible.   It’s one of the risks we accept when releasing a table that requires a beta VPX.

    As rothbauerw notes there really shouldn’t be a lot of affected tables as primitive PFs are a relatively new feature.    I have seen it in more than just this one though, but I don’t offhand remember what the others were.

    #138591
     bord 
    Participant
    MembervipContributor

    Rob is right. This is definitely a feature, not a problem but there are a few tables that will need this kind of adjustment since older betas ignored the setting.

    #138599
     rothbauerw 
    Participant
    ContributorMembervip

    A quick review of my library, here are the tables I’ve found that need adjustment:

    Air Aces
    Deadly Weapon – has disable lighting of 0.6, not sure if it’s intentional, I think it looks better set to ‘0’
    Cross Town – set to approx 0.1 (maybe intentional?)
    OXO
    Spanish Eyes

    Current Project: Perpetual updates of Pinball Magic

    1 user thanked author for this post.
Viewing 20 posts - 381 through 400 (of 421 total)

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