Currently, there are 0 users and 1 guest visiting this topic.
Viewing 20 posts - 381 through 400 (of 445 total)
  • Author
    Posts
  • #134902
    Noliv
    Participant

    This table is beautifull ! ! !

    Does someone find the way to repair the Multiball problem ?

    Sorry for my English…

    #134903
    bord
    Participant
    MembervipContributor

    This table is beautifull ! ! !

    Does someone find the way to repair the Multiball problem ?

    Sorry for my English…

    No problem here.

    #134904
    Kach069
    Participant

    nothing wrong with multi ball friend.  check what version vpx or ROM you have first.  The discussion probably covers it.

    #134906
    Mongi
    Participant

    My game is working great thanks so much for all of our time you guys put into the stuff. :yahoo:

    #134967
    mccorkled
    Participant

    Thanks outhere. The uncompressed one was throwing the error. The other one is fine.

    #135091
    knightrider
    Participant
    Member

    My flippers have too much bass just for this table. I think maybe there is a bass setting in the script. I’m not sure what those numbers are…maybe since i don’t have ssf my cabinet doesn’t sound so great the way it is coded?

    I used the commented out the r and r code too and it didn’t change from what i remember.

    PlaySound SoundFX(“RightFlipperUp”,DOFFlippers), 0, .4, 0.05, 0.05, 0, 0, 1, AudioFade(Thing3)
    if ExtraSSFThunk then PlaySound SoundFX(“fx_thunk”,DOFFlippers), 0, 1, 0.05, 0.05, 0, 0, 1, AudioFade(Thing3)

    #135093
    randr
    Keymaster
    ModeratorMember

    I have not noticed this but maybe replace the flipper sounds with ones from a table you like

    ********************************************************
    Messing with the VPinball app and push notifications.
    So if you haven't downloaded app yet what are you waiting for!?
    *******************************************************

    #135151
    knightrider
    Participant
    Member

    there’s a line “jon osborne extra ssf solenoid thunk  = 1”. i changed it to 0 but then the sound was too weak…so i’ll leave it alone.

    #135702
    knightrider
    Participant
    Member

    I replaced the fx_ thwump.wav file with a different flipper sound and all is good now.

    #137731
    dexje
    Participant

    just fyi:

    in the current versions of vp 10.6 this table has a lighting problem:

    tafnachupdateto3746vs3592

    to temp fix it change the lighting option of the playfield mesh on layer 8 to 0.

    atm i dont know if this has any side effects :scratch:

    • This reply was modified 4 months, 3 weeks ago by dexje.
    #138555
    -RpT
    Participant
    Member

    @dexje – good spot and thanks for the workaround (assuming this affects my copy also which i will be able to check next week). I think the darker image looks better. As confirmed by Rob on FB, more than just this table affected and it’s a consequence of developing using a beta version of VPX… hoping it can be fixed retroactively for a non-beta release in the future.

    #138570
    rothbauerw
    Moderator
    ModeratorContributorMembervip

    I can confirm the issue on this table and the fix. What other tables are folks seeing this on? Should only affect tables with primitive playfields. I checked most of the ones I know of but haven’t found any others with this issue.

    Current Project: Perpetual updates of VPX physics.

    #138585
    DJRobX
    Moderator
    MemberModerator

    hoping it can be fixed retroactively for a non-beta release in the future.

    I suspect the older VPX’s had buggy behavior.  If disable lighting is set to 1 then the playfield *should* be brighter.   I’m guessing the older VPX’s were ignoring this setting, if so that’s hard to make backwards compatible.   It’s one of the risks we accept when releasing a table that requires a beta VPX.

    As rothbauerw notes there really shouldn’t be a lot of affected tables as primitive PFs are a relatively new feature.    I have seen it in more than just this one though, but I don’t offhand remember what the others were.

    #138591
    bord
    Participant
    MembervipContributor

    Rob is right. This is definitely a feature, not a problem but there are a few tables that will need this kind of adjustment since older betas ignored the setting.

    #138599
    rothbauerw
    Moderator
    ModeratorContributorMembervip

    A quick review of my library, here are the tables I’ve found that need adjustment:

    Air Aces
    Deadly Weapon – has disable lighting of 0.6, not sure if it’s intentional, I think it looks better set to ‘0’
    Cross Town – set to approx 0.1 (maybe intentional?)
    OXO
    Spanish Eyes

    Current Project: Perpetual updates of VPX physics.

    1 user thanked author for this post.
    #138621
    bord
    Participant
    MembervipContributor

    @rothbauerw, so what you’re saying is this is 75% my problem. :negative:

    #138625
    rothbauerw
    Moderator
    ModeratorContributorMembervip

    @bord, I dunno, are you responsible for those settings on Scottacus’ tables?  Given the number of tables you’ve added playfield meshes too, I thought you were doing pretty good.  In fact, it’s a feature on Time Warp.  The playfield doesn’t look right without it.

    Current Project: Perpetual updates of VPX physics.

    #138630
    bord
    Participant
    MembervipContributor

    Yup. All my doing.

    Boomerang might be another one. I don’t remember.

    #138636
    rothbauerw
    Moderator
    ModeratorContributorMembervip

    Boomerang looks good.

    Current Project: Perpetual updates of VPX physics.

    #138925
    dramaone
    Participant

    to temp fix it change the lighting option of the playfield mesh on layer 8 to 0.

    atm i dont know if this has any side effects

    thanks, I have never really ventured into layers, can you explain to a noob how to do this in steps please

    would be very greatful

    • This reply was modified 4 months, 2 weeks ago by dramaone.
Viewing 20 posts - 381 through 400 (of 445 total)
  • You must be logged in to reply to this topic.

©2019 VPinBall.com

Log in with your credentials

or    

Forgot your details?

Create Account