This topic contains 420 replies, has 142 voices, and was last updated by  outhere 6 days, 14 hours ago.

Viewing 20 posts - 161 through 180 (of 421 total)
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  • #116609
     Sliderpoint 
    Participant
    MemberContributor

    Just a update to let you know we are working on a small update.
    Some items we know we have sorted out:
    thing flipper texture strangeness
    some sounds issues
    missing DOF items from @arngrim
    been looking at ball stuck in swamp, but can’t replicate (need screenshots).

    Things I know we can’t really fix, “unknown error”/compile error (submitted an issue in the beta thread,  I get this occasionally too and not just on this table, other large tables toog).  Thing flips should work, make sure you have updated all your scripts with the beta and not left copies laying around.  Missing ball, I’m looking at options, but not sure about that yet, just reload table.

    -Mike

    #116610
     bord 
    Participant
    MembervipContributor

    Great to hear. As-is the thing is so excellent. Of all the details, the extended ball shadow around the slingshot GI lights is my absolute favorite. Great creativity and attention to detail there.

    Hopefully that unknown error/compile error thing gets sorted out on the VPX end. I have an RTX 2080 running in 4k and there are a number of large tables that do that with the latest beta. I don’t think that means anything is wrong with TAF.

     

    1 user thanked author for this post.
    g5k
    #116611
     Sliderpoint 
    Participant
    MemberContributor

    Great to hear. As-is the thing is so excellent. Of all the details, the extended ball shadow around the slingshot GI lights is my absolute favorite. Great creativity and attention to detail there.

    Hopefully that unknown error/compile error thing gets sorted out on the VPX end. I have an RTX 2080 running in 4k and there are a number of large tables that do that with the latest beta. I don’t think that means anything is wrong with TAF.

    I’m kind of happy you mentioned the shadows, I was pretty proud of that idea and thought it turned out pretty good.

    1 user thanked author for this post.
    g5k
    #116612
     Kach069 
    Participant

    I was having issues loading it in the Front End (PinballX) but I lowered ‘Max Texture Dimension’ setting in VPX as suggested by another user on the blog.  Weird though.  I was able to load it with it set to ‘Unlimited’ through VPX but the front end caused the challenge.  The quality of the images seems the same.

     

    Love this table.  The animations are a nice touch!!!

    #116616
     randr 
    Keymaster
    ModeratorMember

    I had to downgrade the beta for some reason the latest resized all my tables and I was freaking out! Spent 3 hours on the cab last night (first time in probably 9 months) and all I did was figure out what updates I was missing! Great fun and that’s why I love it. Frustrating but fun :)

    ********************************************************
    Messing with the VPinball app and push notifications.
    So if you haven't downloaded app yet what are you waiting for!?
    *******************************************************

    #116618
     rothbauerw 
    Participant
    ContributorMembervip

    Thing flips.  Make sure you retain thing flips, there is an option at the top of the script. The timing is totally different on this table than the previous, especially with fast flips enabled.

    Mine was missing badly until I retrained.

    Current Project: Perpetual updates of Pinball Magic

    1 user thanked author for this post.
    g5k
    #116622
     wrd1972 
    Participant
    MembervipContributor

    Late to the party as usual. Been busy all weekend with a local arcade expo. TAF is rocking for sure. So glad to see this one get brought up to date. Another showpiece table for the cab. Thanks. :good:

    My VP Pincab /MAME Arcade Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia 760GTX (MSI Twin Frozr)

    40" PF Sony gaming LED TV, 22" upper and 19" lower monitors in the backbox - Virtuapin controller w/ analog plunger - Full DOF - Full MAME arcade support

    1 user thanked author for this post.
    g5k
    #116630
     Kach069 
    Participant

    Thing flips. Make sure you retain thing flips, there is an option at the top of the script. The timing is totally different on this table than the previous, especially with fast flips enabled.

    Mine was missing badly until I retrained.

    Never mind – i figured it out

    #116641
     ze-bob 
    Participant

    The game does cause micro stutter on my rig (i7 @ 4ghz and NVidia 980) however I noticed some microstutter in a few other tables lately…

    I have the same issue with my lower setup, i think it’s “normal”, Core i7, GTX 1050Ti, 12Go RAM…Windows 10, no update for Windows and no Update for the GPU drivers (No Internet connection for my Pincab).
    All tables are smooth, if i play this one “TAF” i have a lot of stutters, i quit the table, open anotherone and so i can see some micro stutters on it.
    Perhaps a RAM issue, to slow, i don’t know.

    BUT this TAF version is just ENORMOUS ! ! !

    Thank you to all for this jewel of pinball.

    ____________________________________________________________________
    Pincab setup:
    Core i7 870 + 16Go RAM, GTX 1050Ti, Win10 Pro.

    #116646
     Skyrider 
    Participant

    Thank you so much to everyone involved. This table looks and plays amazing. :-)

    1 user thanked author for this post.
    g5k
    #116655
     Thalamus 
    Moderator
    ContributorMemberModerator

    @sliderpoint Here you have a short video showing the ball stuck problem.

    https://photos.app.goo.gl/YqfVfBzB7aN9SGyg7

    It was a semi hard shot. It looks like the ball crept up to the right before getting stuck. You might be able to see it in the video. The top of the ball seems to go through the ramp or something. I should add that it is not in the ball lane at this point. I did a shot around from the right side without hitting the ball. So it is isn’t in the way for a loop. I also did second shot into the lock and it was not hit either.

    Oh. And to the guy you asked about the trainer. I didn’t know at that time that this was an option in the script. Just a change from 0 to 1 to make it active. Obviously some clever coding reuse from 3rdaxis and slydog ? :)

    Crashes. I played this table it came out. Had no crashes all night 3-4 times starting from scratch. Today. All sorts of problems. But, very random. Tried random versions from 10.5 to current. Same problem. Extracted the script and changed the trainer param so it became a sidecar loading. Has in some cases been more stable that way. Didn’t help. Reboot, didn’t help either. Changed dmddevice.dll to mjr’s and it all of a sudden worked again. Most probably a coincidence. Did not tweak texture compression. Should have enough VRam using a 1080.

    #116661
     The Loafer 
    Participant
    Member

    I had a ball that disappeared last night.  This is during multiball. Per the attached pic (look at those arrows!)

    A) Shot the ball at the chair scoop, missed the chair

    B) it deflected to the right, heading towards the swamp kickout

    C) hit the post there and jumped over the swamp kickout and disappeared… never to be seen again

    TAF ball disappeared

     

    As well, I had some microstutter here and there but last night I moved the texture slider to 3072 (I think?) from “unlimited”.  Of course I got better performance, very smooth.  Anyway I moved the slider BACK to unlimited and the microstutter was still gone. The only thing I messed with was set the room darker (slider to the left under individual table options).  Surely that wouldn’t cause it to be smoother right? It still has to render all the frames, etc?  I doubled checked and quit and loaded VP and sure enough slider is still set to unlimited

    #116663
     Thalamus 
    Moderator
    ContributorMemberModerator

    All I can conclude from these reports are just one thing that we all know. VP has bugs :whistle:   B-)

    #116664
     ashleyb 
    Participant

    The game does cause micro stutter on my rig (i7 @ 4ghz and NVidia 980) however I noticed some microstutter in a few other tables lately…

    I have the same issue with my lower setup, i think it’s “normal”, Core i7, GTX 1050Ti, 12Go RAM…Windows 10, no update for Windows and no Update for the GPU drivers (No Internet connection for my Pincab).

    All tables are smooth, if i play this one “TAF” i have a lot of stutters, i quit the table, open anotherone and so i can see some micro stutters on it.

    Perhaps a RAM issue, to slow, i don’t know.

    BUT this TAF version is just ENORMOUS ! ! !

    Thank you to all for this jewel of pinball.

    Have you tried disabling playfield reflections in the table options?  The helped stutter on my cab with no obvious visual change.  Still looks amazing!

     

    #116669
     ze-bob 
    Participant

    Windows had lost the drivers of my GTX 1050Ti and came back with the “stock” Nvidia driver without any option, no connection to the Internet, no update possible, the joys of computing (tomorrow i will have a look inside the cab, maybe the card moved with the vibrations).
    After reinstalling the driver it works much better, still a little bit laggy but it is very playable.

    ____________________________________________________________________
    Pincab setup:
    Core i7 870 + 16Go RAM, GTX 1050Ti, Win10 Pro.

    #116672
     Campa 
    Participant

    Hi all!

    i have some issues when i launch table via front-end: not compile errors, but Vpx doesn’t find the rom. Only via PinballX or PinUp.

    instead  i have no problem if i play directly from Vpx.  :unsure:

    any idea????

     

    Thank you so much for this table!

    Ciao! B-)

     

     

    #116673
     Kach069 
    Participant

    Hi all!

    i have some issues when i launch table via front-end: not compile errors, but Vpx doesn’t find the rom. Only via PinballX or PinUp.

    instead i have no problem if i play directly from Vpx. :unsure:

    any idea????

    Thank you so much for this table!

    Ciao! B-)

    Turn down ‘Max Texture Dimensions’ to 2048 in the VPX video settings.  That worked for me.

    #116675
     BradyB 
    Participant

    To help locate some issues, I wanted to share my experience that seems to be a pattern with others.

    I can successfully launch TAF most of the time when launching from VPX itself (most recent beta version). Everything loads fine. Game will load, and the B2S backglass loads as it should. Occasionally with get a compile error, but not very often at all.

    However, when launching from my frontend, PinballX, the B2S backglass nor b2s program will not load at all, and I get more often then not a compile error.

    So issues seem to be worse when loading from a frontend.

     

     

     

    #116676
     jonathan1972 
    Participant

    looks fantastic and plays great however the ball keeps getting stuck behind the right slingshot :(

    something isn’t spaced right

     

    #116679
     outhere 
    Participant
    MemberContributor

    To help locate some issues, I wanted to share my experience that seems to be a pattern with others.

    I can successfully launch TAF most of the time when launching from VPX itself (most recent beta version). Everything loads fine. Game will load, and the B2S backglass loads as it should. Occasionally with get a compile error, but not very often at all.

    However, when launching from my frontend, PinballX, the B2S backglass nor b2s program will not load at all, and I get more often then not a compile error.

    So issues seem to be worse when loading from a frontend.

    ————Same Here————–

Viewing 20 posts - 161 through 180 (of 421 total)

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