This topic contains 3 replies, has 3 voices, and was last updated by  The Loafer 2 days, 15 hours ago.

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  • #117423
     3rdaxis 
    Participant

    A virtually reality version of TAF complete with entire room and other items. This

    version of VP is very much in it's infancy and will run fine on a high-end pc. Seems to be very CPU dependent with a higher clock speed is recommended. File is still being optimized so stay tuned for any further updates. For any support and help please follow this thread.. https://www.vpforums.org/index.php?showtopic=38417&page=1

     

    V0.5.2 Changelog:

    Optimized room primitives, final primitive alignment, compressed all images. removed unused items from original table and accompanying images, corrected lighting, disabled ball shadows (option in script) removed train mod, removed phone mod. moved "T_H_I_N_G" lights to correct position.

    V0.5.4 Changelog:

    The "T-H-I-N-G" lights in backbox are now aligned and have the corrected images.

    Turning off the Packard mod made a noticeable improvement in performance (can be turned off in the F6 menu).

    Other minor fixes and tweaking.

    Added G5K's warm color grading images. Quote:

    Having seen some of the photos from Addams being quite blue I made a few LUTs to try and warm up the lighting. The ones with ‘bright’ shouldn’t change your highlight point, the ones with ‘dull’ will rolloff the highlight and make it less bright and warmer. On my monitor I’ve already got it set fairly neutral to warm and found my blues went a bit purple for my taste so made some options that left the blues alone. All explained in filenames but ultimately its the eye on whether it is getting better, worse or different

    Process; open table, select image manager from top menu, import images. Click on backdrop in toolbar, open options palette if not already open, 3/4 way down there is a colorlookup drop down. Select one (these will all go to top of the list because of underscore). I would then saveas before trying as depending on if you’ve run it it might crash and you’ll have to redo. The joys of authoring in VPX.

    ps. The best results will come with calibrating your monitor to be less blue.

    V0.6.1 Changelog:

    Changed playfields of AFM and TOM.  Both machines now have mocked DMD's working.

    Analog plunger now working (Zeb's Board plunger) Some value modifications may be required depending on plunger being used on your machine. Thank you Slydog43

    Some minor improvements to shading and lighting.

     

     

    8 users thanked author for this post.
    #117425
     randr 
    Keymaster
    ModeratorMember

    dont post any support questions here!!!
    do it here https://www.vpforums.org/index.php?showtopic=38417&page=1
    I cannot close this or push breaks and will create a new one on every update :wacko:

    ********************************************************
    Messing with the VPinball app and push notifications.
    So if you haven't downloaded app yet what are you waiting for!?
    *******************************************************

    #117786
     randr 
    Keymaster
    ModeratorMember

    Thanks for the update! im at least saying thank you here :)

    ********************************************************
    Messing with the VPinball app and push notifications.
    So if you haven't downloaded app yet what are you waiting for!?
    *******************************************************

    1 user thanked author for this post.
    #118365
     The Loafer 
    Participant
    Member

    I finally tried it man I’m blown away. If rift s supports higher res I’m buying it

    1 user thanked author for this post.
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