The Avenger VPX

Viewing 20 posts - 41 through 60 (of 70 total)
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  • #57597
    DJRobX
    Moderator
      @djrobx
      MemberModerator

      I’ve made an update to this table to have the tesseract spin smoothly when hit. The current code is based on a VP9 TOTAN table, with the black rubber posts that turn on and off to simulate motion. HauntFreaks created a primitive of the rubber post, which allows me to hide the VP posts, and spin the whole thing smoothly. I also fixed the collision code as mentioned earlier. I’ve sent my mod to Diemonik. He can either update his table, or if he allows I will share a link to it.

      2 users thanked author for this post.
      #57621
      wrd1972
      Participant
        @wrd1972
        MembervipContributor

        From the download description:

        “PLAYERS NOTE (for 2.8 or greater):

        To align with official VPinMAME set naming from driver.c, the following were renamed:

        Iron Man & Iron Man Vault Edition im2 -> im
        X-Men xmen -> xmn
        The Avengers avg -> avs
        This will also require renaming the rom in VP table scripts”

        Are you sure that you are using a rom set named avs_170? Are you sure that the bin file inside the zip is named avs_170? Are you sure the rom set in the script is named avs_170?

        Yep that stuff is in place properly. SHit I dont know. :)
        Will eventually figure it out.

        My VP Pincab /MAME Arcade Specs: MSI Micro-ATX Z390m MOBO, Core I5-9600K CPU @ 3.70GHz, 16GB NVRAM, Nvidia 1660 Super,

        40" PF Sony gaming LED TV, Dual 23" monitors in the backbox , Pinscape w. expansion board, Full DOF - Full MAME arcade support

        #57669
        TNT2
        Participant
          @tnt2
          Member

          Thanks for the update!

          #57676
          ben
          Participant
            @tekos

            Hi all, thanx for this good table.

            Wrd 1972: I had the same problem with stern site rom, i took rom to vpu and now it works.  Sorry for english.

            #57677
            STAT
            Participant
              @stefanaustria
              MemberContributor

              Great now with the smooth Rotation :good:

              #57679
              Mark70
              Participant
                @mark70
                Member

                Great now with the smooth Rotation :good:

                I came back to say the same, super smooth now, a great improvement. Top table – thanks to all involved!

                #57702
                wrd1972
                Participant
                  @wrd1972
                  MembervipContributor

                  Okay its finally working. Using gamename AVG_170 did the trick. Maybe I misunderstood, but if you have PinMAME 2.8, it needed to change to AVS_170. I am running 2.8 and it did not like AVS. Oh well…were good to go.

                  My VP Pincab /MAME Arcade Specs: MSI Micro-ATX Z390m MOBO, Core I5-9600K CPU @ 3.70GHz, 16GB NVRAM, Nvidia 1660 Super,

                  40" PF Sony gaming LED TV, Dual 23" monitors in the backbox , Pinscape w. expansion board, Full DOF - Full MAME arcade support

                  #57705
                  CarnyPriest
                  Participant
                    @carnypriest
                    Member

                    Okay its finally working. Using gamename AVG_170 did the trick. Maybe I misunderstood, but if you have PinMAME 2.8, it needed to change to AVS_170. I am running 2.8 and it did not like AVS. Oh well…were good to go.

                    That’s weird. Are you sure that you are running 2.8? Do you re-register (Install button on setup.exe) when you copy the dll to your VPM installation? Those file name changes for Avengers, IronMan, and X-Men. were done months before the 2.8 cycle completed.

                    Besides you should be using 2.9 by now. It’s been out for a couple of weeks with no issues reported. It is stable and up to date with the official VPM release.

                    #57716
                    Thalamus
                    Moderator
                      @thalamus
                      ContributorMemberModerator

                      Sounds like you don’t have the latest 2.9 release from VPU.

                      #57738
                      Thalamus
                      Moderator
                        @thalamus
                        ContributorMemberModerator

                        What can I say. Just tried myself. Crashed on first run, then played nicely with the color 168 rom.

                        #57865
                        soulpuppie
                        Participant
                          @mystereojones

                          Error on Line 87 and 227: Object required ‘Controller’

                          #57866
                          HauntFreaks
                          Moderator
                            @hauntfreaks
                            vipContributorMember

                            Error on Line 87 and 227: Object required ‘Controller’

                            what rom you using??  if you have    avs_170
                            search for this in the script
                            Const cGameName = “avs_170c”   <—-remove the c

                            #57873
                            TNT2
                            Participant
                              @tnt2
                              Member

                              Are you playing in desktop mode? If so you have to change the controller to 1 (VpinMAME).

                              #58761
                              HooterMcDabbin
                              Participant
                                @hootermcdabbin

                                did you ever get this solved? its driving me nuts

                                #59734
                                32assassin
                                Participant
                                  @32assassin
                                  Member

                                  thank you for this,

                                  I”m sure their is other people out their,  but I don’t want to manually switch the controller for my VPX tables.

                                  I decided to rebuild the code,  I was going to post a link to the rebuilt code,  but I had to replace and add multiple objects to your table.

                                  stuff I changed

                                  • copied all the objects to a 10.3 VPX template

                                  -rebuild the code

                                  -since I rebuilt the table on a default table template, the VPX audio settings where added

                                  -rebuild materials.

                                  -added animated slingshots

                                  -your lights on the Loki plastic need to be changed from light objects to Flashers,  this is because Lights on vertical objects don’t look good.  Same goes for your Domes mounted on the backwall.

                                  -replaced multiple walls that where being used as posts with primitives.

                                  -replaced your Dome primitives,  I used JPs  light code to swap  (ON/OFF) images.  it was easier for me to replace them then to make new images for the primitives you where using.

                                  -added primitives cab and images for DT users.

                                  many more changes.

                                   

                                  I did not get a chance to fully test this,  but I can’t think of anything that would break with the code update , since the only major change I made was to the light routines.

                                  calling it version 2.0

                                  https://mega.nz/#!RsUQgA5Z!7QX4OYQ7ieBbVUCXLbYOcdUL8z7TPFapFY8X-kYnmLE

                                   

                                  edit

                                  I forgot to mention this but the VP9 table has reference to

                                  Light 40

                                  Light 56

                                  Light 58

                                  Light 59

                                  Solenoid 19  –>  right flasher

                                  this objects whee not found on your table. and I could only find the LE service manual,  I don’t know what they map to.

                                  see a table you like help me find the resources so that I can finish it
                                  https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

                                  #59736
                                  HauntFreaks
                                  Moderator
                                    @hauntfreaks
                                    vipContributorMember

                                    assassin

                                    thanks for adding the modern code…. plays real nice…

                                    but the tesseract is locked in place… the most recent code for a smooth rotating tesseract  was done by DJrob maybe something got turned off or whatever

                                    #59742
                                    32assassin
                                    Participant
                                      @32assassin
                                      Member

                                      I had a similar problem in the past with other tables.

                                      when you copy an animation that is based on collections.

                                      I’m not sure what the problem is, because I imported all the changes I made to diemoniks table

                                      not counting the objects found on the collections

                                      colLampPoles

                                      colLampPoles2

                                      and the tesseract spins, but it wouldn’t spin on my table, even after I re arrange the collection lists to match the original table.

                                      here is a version with a spinning tesseract

                                      https://mega.nz/#!k8d11IYD!gEz0QhMDGcGs6j4Gl_xHIJMNUEiH_QDjv1lLHWepT-Q

                                      see a table you like help me find the resources so that I can finish it
                                      https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

                                      #59743
                                      bord
                                      Moderator
                                        @bord
                                        MembervipContributorModerator

                                        Looking good. Lots of valuable upgrades from 32a.

                                        Line 491 is throwing an error for me: RandomSoundRubberLowVolume()

                                        #59745
                                        HauntFreaks
                                        Moderator
                                          @hauntfreaks
                                          vipContributorMember

                                          Looking good. Lots of valuable upgrades from 32a. Line 491 is throwing an error for me: RandomSoundRubberLowVolume()

                                          same here…

                                          Capture

                                          Attachments:
                                          #59748
                                          32assassin
                                          Participant
                                            @32assassin
                                            Member

                                            I just got that too, change it to

                                            RandomSoundRubber()

                                             

                                            or you can ad the custom low volume function

                                            Sub RandomSoundRubberLowVolume()
                                            Select Case Int(Rnd*3)+1
                                            Case 1 : PlaySound “rubber_hit_1_low”
                                            Case 2 : PlaySound “rubber_hit_2_low”
                                            Case 3 : PlaySound “rubber_hit_3_low”
                                            End Select
                                            End Sub

                                             

                                            you will need to import the 3 low volume sounds.

                                            see a table you like help me find the resources so that I can finish it
                                            https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

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