- This topic has 240 replies, 12 voices, and was last updated 3 years, 2 months ago by nikolafeve.
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October 9, 2019 at 5:09 am #147501
Was surprised and very happy to notice the custom apron cards that I created years ago being utilised on this BEAUTIFUL recreation.
Congrats on the table, a few little bugs ( occasional apron roll drop off ) but overall it looks and plays wonderfully.
Congrats
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October 9, 2019 at 8:28 am #147505Incredible job team, only problem I see is that I really don’t need my real Flintstones table anymore :)
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October 9, 2019 at 9:47 am #147508**DELETED**
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October 9, 2019 at 10:17 am #147513Sorry for multiple posts … but the damn quote system on this site is strange. I keep getting the wrong one =( embarrassing
FYI – I didnt turn on the stress test. I actually just re-downloaded the game, and it worked fine for the first two games, then reverted back to the automatic flippers.
Where do i even change that setting?
Delete line 906 “If keycode = 31 then autoflip = 1 – autoflip: playsound “button-click” ‘AXS” That will keep it from turning on. This was addressed for the next update so it won’t happen again.
That worked, thanks! Great table by the way!
I really love your teams work and attention to detail. What other tables are you guys responsible for? I would love to check them out too.
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October 9, 2019 at 11:11 am #147514Wow.
Simply wow…Thanks to all those involved and all of your efforts.
They’re really appreciated.Bally widebody - i5-4690 - 16Gb - Gigabyte Z97X-SLI-CF - Nvidia GTX1660Ti 6Gb - 256GbM.2 - 60Gb SSD (Win10Pro) - Samsung 49" 4K UHDR - 30" LG Backglass - 17" LCD dmd - iPad as topper - Ledwiz - Teensy - iPac32 - 8 Contactors - 5 Flashers - Gear - Shaker - Knocker - Addressable strips and matrix - 2 Strobes - RGB under cab - RGB buttons - 3-axis Tiltbob
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October 9, 2019 at 12:38 pm #147523**DELETED**
The size difference is expected, the file is not UPX packed the same way Fuzzel does with his releases. Not sure about the D3D error. Sometimes systems are sensitive to what version of visual studio is used to build the binary. It was just a quick offering to possibly help some folks out, if it doesn’t work best to wait for the official beta.
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October 9, 2019 at 1:43 pm #147527Incredible job team, only problem I see is that I really don’t need my real Flintstones table anymore :)
I guess you can just give it to me then! Where can I pick it up?
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October 9, 2019 at 2:38 pm #147531Great, fun table thanks for all your work team :) I do have a problem however when closing this game and choosing another table I get a vpx 10.6 crash. I am using the final version with Pinmame3.2 and on a desktop. Pinmame 3.1 did the same thing on this table. The only workaround is just exiting the program and restarting it before I play another table.
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October 9, 2019 at 2:41 pm #147532I highly recommend to always close VP completely between loading tables. This has been a outstanding bug for years and it is just surprising that you haven’t seen it before to be honest.
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October 9, 2019 at 3:27 pm #147535**DELETED**
The size difference is expected, the file is not UPX packed the same way Fuzzel does with his releases. Not sure about the D3D error. Sometimes systems are sensitive to what version of visual studio is used to build the binary. It was just a quick offering to possibly help some folks out, if it doesn’t work best to wait for the official beta.
The exe worked okay for me
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October 9, 2019 at 3:43 pm #147536Thank you to all involved, amazing work!
The only, very minor, thing that I have noticed so far is the ball drain audio/feedback is much lower volume than the rest of the table audio when running SSF. I might notice this more because I have a large transducer mounted at the coin door location (makes for very realistic ball drain, coin drop, plunger feedback versus just hearing them).
Thanks again, really enjoying this table!
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October 9, 2019 at 4:13 pm #147537Just wanted to make a quick comment on the Machine physics and animation. Absolutely love it! Looks and feels just the way you would expect it to. Nice easy solution too!
Current Project: Perpetual updates of VPX physics.
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October 9, 2019 at 6:41 pm #147543It’s almost like you can reach out and touch the Brontosaur…….
I know some folks were disappointed when Williams released this table with the movie characters, and maybe it’s just because this is just an incredible recreation, but it really feels like Bedrock.
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October 9, 2019 at 7:12 pm #147545Fantastic job! I have one question, is it just me or did I do too many drugs back in the 80’s? While playing the table I hit the S key and all of a sudden the table started playing on it own….Is this a new future that I overlooked? Either way, I love how the table looks. Thanks so much.
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October 9, 2019 at 7:13 pm #147546Wow what a beautiful table and plays great. Thank you to all involved!
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October 9, 2019 at 7:30 pm #147547Fantastic job! I have one question, is it just me or did I do too many drugs back in the 80’s? While playing the table I hit the S key and all of a sudden the table started playing on it own….Is this a new future that I overlooked? Either way, I love how the table looks. Thanks so much.
No it’s not just you
Don’t hit the S key
Go back through the topic there’s more information
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October 9, 2019 at 10:20 pm #147555**DELETED**
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October 10, 2019 at 12:16 am #147557error in line 133 variable not defined no upper left flipper .. VBS updated last version
i love pinballs
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October 10, 2019 at 12:56 am #147558I’m gonna say, each time I see lazy posts of people posting I got this error with upper flipper not working or the fatal error dialogue. Seriously, it takes more time to take screenshots and make a post than it does to re-read the instructions and other comments and realise what it is you have done wrong.
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October 10, 2019 at 12:58 am #147559You might very well think you are updated, but, as long as there is old vbs files blocking the update – you will still get issues.
So, delete core.vbs ( expected culprit ) from either user og tables folder.
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