- This topic has 85 replies, 19 voices, and was last updated 3 years, 11 months ago by PinHead76.
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October 24, 2017 at 9:07 am #67411
https://vpinball.com/VPBdownloads/the-getaway-high-speed-ii-williams-1992/
*** v1.04 UPDATE ***
Credits:
Uses cFastFlips by nFozzy
Build with VPX 10.4 beta
Backglass file included
Enjoy and remember, winners don’t drive drunk.
Big thanks for help to flupper1
flupper1 – supercharger, sc ramps, bumper caps, EE, flipper prims and shadows, playfield shadows
32assassin – stripped VP9 table, script edit
ganjafarmer – 2d graphics, physics, lighting, some simple prims
nFozzy – fast flips script, physics
bassgeige – backglass
Enjoy.
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Total of 67 users thanked author for this post. Here are last 20 listed.
October 24, 2017 at 9:12 am #67413Amazing looking build!
Thanks! Will try this out tonight
********************************************************
Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
********************************************************
Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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October 24, 2017 at 9:49 am #67415October 24, 2017 at 10:34 am #67417God damn, its released !! Thank you so much Ganjafarmer. Love your previous releases so I’ve been looking forward to this for what feels forever. Maybe a special thank you to Flupper who came to the rescue when you felt a bit frustrated.
Very happy to see that this table finally on VPX.
Thank you 32assassins for all the code work you do all over. nFozzy for fastFlip and last but not least Bassgeige for this and a range of other backglasses.
Cab … here I come.
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October 24, 2017 at 11:20 am #67418Holy shit balls! It’s here and looks stunning.
I know this table already had some cool lighting for MX leds….just wondering if more can be done. I REALLY want to have an MX led tachometer to match the center playfield lights for when you use the flipper to Rev it up. Love that!…..but i don’t know if I can have it controlled.
Maybe make it so that only when the plunger-lane switch is held down, then have those lights create effects….. ahhhh but I still have to finish Mad Scientist MX leds…. and I’m on call for work… and Destiny 2 came out today…. lucky I gave my son my code…so he’ll help keep me away from it for a while.  :)
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October 24, 2017 at 11:31 am #67419Is there a good Pinsound mod for this? Love the nicer quality music in the FP version.
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October 24, 2017 at 11:50 am #67421It must be Pinball-Season or something. Did you all realize which great tables we got lately (from all sites). We are so lucky!
And this is another great one, it looks awesome and I am looking forward to try it out tonight. Thanks to every single one involved.
Edit: You guys nailed it – awesome – I need a beer now. cheersYou need to login in order to like this post: click here
October 24, 2017 at 12:01 pm #67422Is there a good Pinsound mod for this? Love the nicer quality music in the FP version.
Tantrum has 7 sound mixes that you can choose from. PinSound community forums.
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October 24, 2017 at 1:21 pm #67427Beautiful.
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October 24, 2017 at 2:31 pm #67445Thanks for the pinsound tip, I never got around to using the pinsound option in VPinMAME, wow awesome. So easy and so much customization available.
Anyway great table, but after playing 3 games I have seen some strange ball movements. I seem to read that too much ball spin does this. One spot on the table that does it is around the right flipper (must be something strange there). Also happens sometimes around the lower right 3 targets. Ball seems to take strange turns.
Great table though, just throwing some things out. I’m going to look but I really don’t know what I’m doing with physics
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October 24, 2017 at 3:49 pm #67463Stephen,
You can always try exporting physics from a table you like (see options pane), and reimporting them into another table. Doesn’t always give instantly perfect results, but it may be worth a shot.
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October 24, 2017 at 3:52 pm #67465Table looks so amazing! Thanks flupper, 32a, ganja, bassgeige, and nfozzy. Can’t wait to be done with work today.
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October 25, 2017 at 5:24 am #67503Some physics feedback:
Object friction – Should be looked at, some values are really low. Inlanes are both at 0 which is causing glitchy ballspin behavior.
Flipper settings – EOStorque and EOSangle are unset, but they’re important values. The flippers are at 0 strength at full rotation and glitching. EOSangle’s default 6 is fine. EOStorque multiplies flipper strength when the flipper is at the end of rotation, so it should generally be lower than your strength – but 2000 strength is quite low for this era of game. If EOStorque*strength is below ~2200, the flippers are very floppy and will deaden ball momentum, and there’s not really any good way around that without using higher flipper strengths.
Gravity / Slope –Â From what I’ve tested, Gravity has an identical effect as slope but with an increased effect on ramps. 0.97 gravity is ‘correct’, but there’s nothing wrong with using higher gravity values. But 6.5 slope + high gravity is going to be suuper steep.
For a fast playing table I recommend reducing the slope down to around ~6.2-6.4 and increasing flipper strength to 3100 / eostorque 0.7. That should pretty accurately replicate the slope (and speed!) of a modern machine.
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October 25, 2017 at 5:51 am #67504This is one of my favorite real pinball machines. A big thanks to all involved people that create this great table. And of course, thanks for sharing this great table. Looks amazing
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October 25, 2017 at 7:01 am #67505Thanks nFozzy, i’ll upload new physics later today.
Had no idea how EOS is working, now i know. Thanks.
edit: v1.02 updated physics
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October 25, 2017 at 10:47 am #67524Thanks for those clear descriptions of how those parameters work, nFozzy! Â Very helpful! Â I’ve ran into the “ramps feel too steep” problem a number of times and didn’t know how to fix it, seems the gravity what was I was looking for.
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October 25, 2017 at 12:17 pm #67527GREAT HIGH SPEED here in Austria today …
All Traffic Tickets to ganja, flupper, 32assassin, nFozzy and Bassgeige
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October 25, 2017 at 12:27 pm #67530I must say, what an amazing release. The light show, the build quality, the flow, everything is top notch. It certainly is making me want to get a 4K screen sooner rather than later, just to appreciate what you authors put together.
IMHO the flipper control is much improved in this release. If I am to look at this release with a critical eye at an early stage (ie: too few games played), it would be to say the outlanes may need to be adjusted to be more difficult. I’ve had 3 superb high scoring games in a row and I rarely lose the ball on either outlanes. Please don’t think anything needs adjusting yet, many more games need to be played but something to discuss as a group and really, we are talking about an adjustement, nothing more!
Now I’m saying it and you can bet the next 3 games will probably be very short LOLÂ Anyway, this is one thing I’m liking so much with VP10 is that the games tend to be harder than their VP9/PM5 counterparts because we tend to have more “close misses” and now that every object/material has physics properties, the balls are more unpredictable compared to old VP, in a good way, games tend to be tougher. IMHO anyway
What a job, to the top of the playlist this release goes! Congrats again.
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October 25, 2017 at 2:50 pm #67549Amazing.
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October 25, 2017 at 4:53 pm #67560excellent update!  Thanks again.
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