- This topic has 85 replies, 19 voices, and was last updated 3 years, 2 months ago by PinHead76.
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October 31, 2017 at 11:39 pm #68155
Are we talking the “visual” shake that was added or the “tactile” that was suggested earlier? If the tactile shake has been added to DOF, does it pulse with each trip through the Slurper Charger, or is it a constant shake while on the loop?
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November 1, 2017 at 5:10 am #68170Are we talking the “visual” shake that was added or the “tactile” that was suggested earlier? If the tactile shake has been added to DOF, does it pulse with each trip through the Slurper Charger, or is it a constant shake while on the loop?
In DOF Config Tool:
W82 400 I32
Which means switch 82, 400ms, intensity level 32.
Switch 82 is where the ball gets its boost in the super charger.
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November 1, 2017 at 6:23 am #68172I meant the visual shake of the turbo :)
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November 1, 2017 at 10:21 am #68180Yeah – well, now we have both … only need to update your dof config. Thanks guys !
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November 1, 2017 at 11:14 am #68181I meant the visual shake of the turbo :)
I must be missing something. I have 1.03 and the turbo never moves at all for me…. :(
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November 1, 2017 at 11:25 am #681821.04 is out – at least it was at VPF
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November 1, 2017 at 11:27 am #681831.04 is out – at least it was at VPF
Ok…that explains it then. Bring the love here guys. :)
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November 1, 2017 at 1:33 pm #68188i see 1.04 here or am i missing something?
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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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November 1, 2017 at 2:37 pm #68192Are we talking the “visual” shake that was added or the “tactile” that was suggested earlier? If the tactile shake has been added to DOF, does it pulse with each trip through the Slurper Charger, or is it a constant shake while on the loop?
In DOF Config Tool: W82 400 I32 Which means switch 82, 400ms, intensity level 32. Switch 82 is where the ball gets its boost in the super charger.
Thanks Terry, so at 400ms it’s just a pulse. Cool, that’s the way I had set the PMDshaker, so no change needed.
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November 1, 2017 at 3:31 pm #68194i see 1.04 here or am i missing something?
Yah, 1.04 is there. I just looked here:
and saw only the 1.03 update showing in the description:
*** v1.03 UPDATE ***
Credits:
Uses cFastFlips by nFozzy
Build with VPX 10.4 beta
Backglass file included
Enjoy and remember, winners don’t drive drunk.
Big thanks for help to flupper1
flupper1 – supercharger, sc ramps, bumper caps, EE, flipper prims and shadows, playfield shadows
32assassin – stripped VP9 table, script edit
ganjafarmer – 2d graphics, physics, lighting, some simple prims
nFozzy – fast flips script, physics
bassgeige – backglass
Yet when I goto the normal download page it isn’t showing that. Not sure why. So it’s just me not checking the actual download which is 1.04
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November 1, 2017 at 4:10 pm #68197Such a great time to be in VP.
Thanks everyone!
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November 4, 2017 at 11:42 pm #68525Here is a demo video of my update to the addressable leds for this table. Some of the highlights:
- I kept all of Swisslizard’s original MX led effects
- added new RPM Tachometer “VROOM” effect (activated with flipper when ball in plunger lane)
- “SHIFT” flashes on back MX whenever shift light is on.
- Added Orbit Effects.
- Added animated effects for ALL actions on the table.
- Added Red / Blue Beacon effects.
- Removed any duplicate PF Back MX flashers that already had animated MX Effects.
- Added some flashers and effects on the Left and Right MX.
- Very cool light show!
If you want to skip my ranting at the beginning, go to 2:40 to go right to the demo.
The update has been submitted to DOF Config Tool. Once it has been approved, you just need to update your DOF Config files with the Tool and you are good to go!
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December 6, 2017 at 7:40 am #70644December 6, 2017 at 7:46 am #70647Are you running 10.4 vote with all scripts updated?
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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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December 6, 2017 at 7:50 am #70648I really do not think so, im running with 10.3! i have to updated to 10.4??
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December 6, 2017 at 8:02 am #70651Are you running 10.4 vote with all scripts updated?
It’s ok!! just update to 10.4! thanks!
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July 2, 2018 at 6:18 pm #90354With the latest VPX beta it is impossible to make the lock shot via the left loop. The ball never makes it up the drop ramp. Could someone please look into this?
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July 2, 2018 at 8:15 pm #90361With the latest VPX beta it is impossible to make the lock shot via the left loop. The ball never makes it up the drop ramp. Could someone please look into this?
I can confirm this issue. I believe it’s the result of the ramp fix toxie implemented a while back. Ii was able to fix it by increasing the bottom width of the “RampaMovil” to 140 and then adjust it’s position slightly so the upper edge aligns with the wall178. I think it’s hitting the ramp all and losing all its momentum.
Current Project: Perpetual updates of VPX physics.
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June 6, 2019 at 11:29 am #131001OK, no problem for table programmers like you. But what can I do? How the heck to “increasing the bottom width of the “RampaMovil” to 140 and then adjust it’s position slightly so the upper edge aligns with the wall178.”???
Its annoying , such a great table, perfect looking and playing but no chance to lock the ball…
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June 6, 2019 at 11:46 am #131005lol, guess you get to start learning how to use the software.
I’m no table programmer either, but instructions are pretty clear.
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