This topic contains 63 replies, has 24 voices, and was last updated by  N3roflint 2 months, 2 weeks ago.

Viewing 20 posts - 41 through 60 (of 64 total)
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  • #68155
     RustyCardores 
    Moderator
    MemberModerator

    Are we talking the “visual” shake that was added or the “tactile” that was suggested earlier?   If the tactile shake has been added to DOF, does it pulse with each trip through the Slurper Charger, or is it a constant shake while on the loop?

    #68170
     TerryRed 
    Moderator
    MemberContributorModerator

    Are we talking the “visual” shake that was added or the “tactile” that was suggested earlier? If the tactile shake has been added to DOF, does it pulse with each trip through the Slurper Charger, or is it a constant shake while on the loop?

    In DOF Config Tool:

    W82 400 I32

     

    Which means switch 82, 400ms, intensity level 32.

    Switch 82 is where the ball gets its boost in the super charger.

    #68172
     Mark70 
    Participant
    Member

    I meant the visual shake of the turbo :)

    --------------------------------------------------------------------------------------------------
    I am looking for T2 cabinet decals, please send pm for offers.
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    #68180
     Thalamus 
    Moderator
    ContributorMemberModerator

    Yeah – well, now we have both … only need to update your dof config. Thanks guys !

    #68181
     TerryRed 
    Moderator
    MemberContributorModerator

    I meant the visual shake of the turbo :)

    I must be missing something. I have 1.03 and the turbo never moves at all for me….   :(

    #68182
     Thalamus 
    Moderator
    ContributorMemberModerator

    1.04 is out – at least it was at VPF :whistle:

    #68183
     TerryRed 
    Moderator
    MemberContributorModerator

    1.04 is out – at least it was at VPF :whistle:

    Ok…that explains it then.  Bring the love here guys.  :)

     

    #68188
     randr 
    Keymaster
    ModeratorMember

    i see 1.04 here or am i missing something?

     

    ********************************************************
    Messing with the VPinball app and push notifications.
    So if you haven't downloaded app yet what are you waiting for!?
    *******************************************************

    #68192
     RustyCardores 
    Moderator
    MemberModerator

    Are we talking the “visual” shake that was added or the “tactile” that was suggested earlier? If the tactile shake has been added to DOF, does it pulse with each trip through the Slurper Charger, or is it a constant shake while on the loop?

    In DOF Config Tool: W82 400 I32 Which means switch 82, 400ms, intensity level 32. Switch 82 is where the ball gets its boost in the super charger.

    Thanks Terry, so at 400ms it’s just a pulse.  Cool, that’s the way I had set the PMDshaker, so no change needed.

    #68194
     TerryRed 
    Moderator
    MemberContributorModerator

    i see 1.04 here or am i missing something?

    Yah, 1.04 is there. I just looked here:

    The Getaway: High Speed II (Williams 1992)

    and saw only the 1.03 update showing in the description:

     

    *** v1.03 UPDATE ***

     

    Credits:

    Uses cFastFlips by nFozzy

    Build with VPX 10.4 beta

    Backglass file included

    Enjoy and remember, winners don’t drive drunk.

     

    Big thanks for help to flupper1

    flupper1 – supercharger, sc ramps, bumper caps, EE, flipper prims and shadows, playfield shadows

    32assassin – stripped VP9 table, script edit

    ganjafarmer – 2d graphics, physics, lighting, some simple prims

    nFozzy – fast flips script, physics

    bassgeige – backglass

     

    Yet when I goto the normal download page it isn’t showing that. Not sure why. So it’s just me not checking the actual download which is 1.04

     

     

    #68197
     TNT2 
    Participant
    Member

    Such a great time to be in VP.

    Thanks everyone!

    #68525
     TerryRed 
    Moderator
    MemberContributorModerator

     

    Here is a demo video of my update to the addressable leds for this table. Some of the highlights:

    • I kept all of Swisslizard’s original MX led effects
    • added new RPM Tachometer “VROOM” effect (activated with flipper when ball in plunger lane)
    • “SHIFT” flashes on back MX whenever shift light is on.
    • Added Orbit Effects.
    • Added animated effects for ALL actions on the table.
    • Added Red / Blue Beacon effects.
    • Removed any duplicate PF Back MX flashers that already had animated MX Effects.
    • Added some flashers and effects on the Left and Right MX.
    • Very cool light show!

     

    If you want to skip my ranting at the beginning, go to 2:40 to go right to the demo.

     

     

     

    The update has been submitted to DOF Config Tool. Once it has been approved, you just need to update your DOF Config files with the Tool and you are good to go!

    #70644
     Campa 
    Participant
    someone who can help me?
    
    Getaway
    
    
    Attachments:
    #70647
     randr 
    Keymaster
    ModeratorMember

    Are you running 10.4 vote with all scripts updated?

    ********************************************************
    Messing with the VPinball app and push notifications.
    So if you haven't downloaded app yet what are you waiting for!?
    *******************************************************

    #70648
     Campa 
    Participant
    I really do not think so, im running with 10.3! i have to updated to 10.4??
    #70651
     Campa 
    Participant

    Are you running 10.4 vote with all scripts updated?

    It’s ok!! just update to 10.4! thanks! :good:

    #90354
     Reaper802 
    Participant

    With the latest VPX beta it is impossible to make the lock shot via the left loop.  The ball never makes it up the drop ramp.  Could someone please look into this?

    #90361
     rothbauerw 
    Participant
    ContributorMembervip

    With the latest VPX beta it is impossible to make the lock shot via the left loop. The ball never makes it up the drop ramp. Could someone please look into this?

    I can confirm this issue.  I believe it’s the result of the ramp fix toxie implemented a while back.  Ii was able to fix it by increasing the bottom width of the “RampaMovil” to 140 and then adjust it’s position slightly so the upper edge aligns with the wall178.  I think it’s hitting the ramp all and losing all its momentum.

    Current Project: Perpetual updates of Pinball Magic

    2 users thanked author for this post.
    #131001
     makmak 
    Participant

    OK, no problem for table programmers like you. But what can I do? How the heck to “increasing the bottom width of the “RampaMovil” to 140 and then adjust it’s position slightly so the upper edge aligns with the wall178.”???

    Its annoying , such a great table, perfect looking and playing but no chance to lock the ball… :-(

    #131005
     CarnyPriest 
    Participant
    Member

    lol, guess you get to start learning how to use the software.

    I’m no table programmer either, but instructions are pretty clear. :whistle:

Viewing 20 posts - 41 through 60 (of 64 total)

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